Board Thread:Roleplay/@comment-25601391-20151010151556/@comment-27052916-20151010232117

(Combat system: To wound an opponent:

-The attacker goes first. and rolls with a dice which is then added to your agility. If the result is higher than the opponent's roll than you hit.

-Then for damaging him,(The same thing just with strength)If you damage the servant or Master then you take 1 point of his Endurance away.. When you reach 0 Endurance then the Servant/ Master dies(If the Master dies, The servant will be killed too). If you roll a 6 (When hitting with the Agility)then it's a critical which means you can take 2 of the enemy's endurance away. But If it's a 1 than it's a failed critical which means the opponent can attack 2 times in the next round.

- You can survive a fatal wound If you get lucky. Which translates to roll 2 dices and add it to your luck If it's higher than 10 then you still have 1 Endurance left

-You can also attempt to flee from battle.To do that roll 1 dice and combine it with your luck and agility. If it's higher than your opponents roll(same method) then you escape from him. But If someone else catches you then...you are in combat with him.(ambush)

-Skills: To use a skill you must use mana for it.When you use a skill then you can't do a normal attack. If the servant's mana is smaller than the mana needed to activate the skill you can use the master's mana to use it.

Skills and magics have ranks. The higher the rank the higher the effect and Cost is.

E-D 1 mana C-B 2 mana A-A+ 3 mana A++-EX 4 mana

Mana only refills after you have rested(than you also heal 1 Endurance)

--Spells you can use for now are:

-Dark bullet(The 1 that Rin uses) (level D)

-Summon familiar ( The flying eagle thing that Ilya sumoned( as anoher creature that you can controll with 1 endurance 2 agility D6 strength/ turn (You have to roll to see how strong it is every turn) (level B) -Attck up buff for 1 turn. (level C) -Defense up buff for 1 turn. (level C)

-Heal 2 Endurance. (level A)

-For the NP(Noble Phantasm) meter: You must get 20 Point to use your Servant's NP.Every turn, The NP gauge will fill up.The higher the stat,the quicker it fills up.

For example: If it's A than you get 5 points/turn If it's D you get 2points/ turn If an NP is passve like Lancelot or Hercules then you can ignore this.

-The NP damage is= to the stat's level so A= 5 damage etc.(The stat with the NP's name ok?)

<p style="font-size:16px;line-height:26px;">Also If a skill is a supposed insta kill like Cu Than it's an NP damage+ 2 ok? No instakill here.

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<p style="font-size:16px;line-height:26px;margin-bottom:0px!important;">-If you get a weapon(gun, sword) you will get +1 to your damage.)

<p style="font-size:16px;line-height:26px;margin-bottom:0px!important;">(I Edited it for you to sound more understandable. The english you used is kinda weak :I)