Board Thread:Roleplay/@comment-34830139-20180709060418/@comment-30655593-20180723223716

(Oh, also I talked with Devon behind the scenes and given permission to use a sort of encounter system. most of this will be copy and paste with some things edited to make things less tedious and annoying.

OK, so I'll start with encounters. There will be a couple types of encounters. How they will work is that every day the group travels between towns a randomizer will choose an event at random which will range from these types of events

Loot Encounter: Loot will be found in some way. If more loot events are rolled after this on the same day the quality of loot will slowly get worse. Starting quality will also be random be chosen.

Enemy Encounter: Group will be attacked by monsters. Monsters will be based on the area they're found in. Loot can be collected. A randomizer will choose difficulty ranging from Easy to Tyrant. Tyrant will always be optional and avoidable. Enemies can only be encountered twice. After that, if an enemy encounter is selected it will automatically be Nothing Was Encountered. Tyrants will not be encountered twice in the same day unless the previous Tyrant was avoided.

Karma Encounter: The group will have a chance to help somebody in some way. Once done group will gain Karma, Reputation, a reward from the person that's been helped, and any loot from enemies that might be killed during the event. Karma will affect the luck of the group for the rest of the trip to the town, making range attacks hit more and loot and drops better. Karma events though can be ignored with the downside of loosing Karma.

Merchant Encounter: Items can be brought from him. Three items will be for sale to make things more simple for me. Can only be encountered twice in the same day. Items sold will be of varying qualities.

Trader Encounter: Group members can offer items in exchange for equal quality items. They will get a choice of two items. Some items must be given in bulk to trade like Rose Demon Pedals. Can only be encountered twice a day.

Special Recruit Encounter: A strong ally can be recruited. Can't happen multiple times in one travel between towns and will be rerolled into something else if it has already happened.

My Choice: Something of my choosing will happen.

Nothing Was Encountered: The rest of the day will go on peacefully.

Also, each town will sell an essential item called a 'Golden Bag of Holding' to basically make carrying all items and money easier. I like to think that my Skyrim or Fallout characters carry one of these around.

If you have any questions or complaints go ahead and tell me and I'll answer or try to make a workaround.)