Thread:AngryLance/@comment-39280634-20200312193340/@comment-28358106-20200321000153

I just wasn't hyped about the last one. It followed a pattern: enter a new area, fight enemies that appear, find the key/flip the switch etc, and move to the next area. Again and again. The sections weren't very big and none of the weapons are suitable for a distance.

I know the original Doom was repetitive, but at least you never knew where enemies might be. You could run through a huge level and piss off almost every enemy there. It was large and open, and it was even a critical strategy in getting the demons to fight each other. That never happened with the old one.

I could go on about other things I really disliked. I didn't think it was bad, but it just felt like a Doom-flavored Halo, or a Quake sequel.