Thread:SmutAuthor97/@comment-38464016-20190410172240/@comment-27950421-20190426021420

Unarmed Combatant

You have developed a talent for fighting while unarmed


 * Strength and Dexterity gain a +1


 * Your unarmed strike uses  1d4 for damage.


 * When you hit a creature with an unarmed strike on your turn, you can use a bonus action to attempt to grapple the target.


 * You have advantage on attack rolls against a creature you are grappling.


 * You can use your action to try to pin a creature grappled by you. To do so, make another grapple check. If you succeed, you and the creature are both restrained until the grapple ends.

Tiger's Strength

You have gained the strength of a mighty tiger!


 * Strength and Constitution gain a +1


 * You gain Proficiency in Athletics and Acrobatics, if you already have proficiency in Athletics, Acrobatics, or both, you gain double proficiency


 * You have advantage in saves against being frightened or charmed.
 * Unarmed attack deal an extra 1d4 of slashing damage

Fire Rats Pelt

You've gained the firey pelt of a Hinezumi!


 * Dexterity gains a +2


 * Once per long rest, you may share some of your fire with another creature that carries some of your energy granting them them the three following traits for one minute. You have these trait permanently


 * You are immune to fire damage and resistant to ice damage


 * All melee attacks that you make that do not already have fire damage gain 1d4 of fire damage.


 * Any creature who makes a melee attack on you that from within 5 ft must make a DC 12 Dexterity Saving Throw or take 1d4 fire damage