Thread:BTR180/@comment-38431051-20190811140427/@comment-27666783-20190820080447

BTR180 wrote: Well I would like every human warrior to be on par with mamono a better solution would be to have mamono nerfed to the level of humans. While heroes should be skilled warriors or adept spell casters of legend. I absolutely agree, the optimal option for power balance is to adjust power levels to a rough equal measure. The high tier humans are stacked up with the high tier monsters, the medium tier to the medium tier, the low tier to the low tier. It would prevent powercreep and encourage more character building on both sides of the pond.

But I think that what makes a hero is part skill and part luck. Without luck they are defeated or their tales never spoken of. They could have held an entire choke point on their own and not garner hero status as their story was outshone by a more charismatic individual. Glory to the Unsung Heroes, their names unknown, their deeds immortal. I've always found the term of 'hero' to describe 'capable human warriors at large' a bit too broad. What is a hero? Is it the literal Order follower or the figurative? There exists such things as 'heroes' that don't belong to the Order. A little boy saves his barn from burning down is a hero. Would a powerful tyrant be hero? I believe that heroes inspire individuals to greater feats bravery but wars are won by the people. By the blood and sacrifices of the layman who would rather die than kneel. But I would rather that the sacrifices be kept to a minimum and to that point I agree. The foot solder should be buffed or the mamono nerfed. I agree, I would even dare say one sort of haves to either reign in monsters or big-up non-monsters to really tell any sort of story involving adversity between the two that doesn't end one-sided. The power gap is just that big in my opinion. If you want a seasoned band of warriors make them, give them lives and personalities. Give them reasons to fight but most importantly give them vices and flaws. After all we're all just human. This is good advice for all characters. I'd say its fair to create very powerful heros/warriors that take on high-tier threats out of the starting gate if and only if they have a good character. Same as monsters that get to be powerful out of the gate. A character that lives and breathes and can still carry its 'humanity' with it despite its enhanced power. Perhaps the look into the highly trained, but inexperienced, kind. Their great power leads to great accidents, to great regrets and doubts. All good things to explore in character building.

Also there are OP edgelords on this site so beware. I was one of them (kinda) If you happen to get on one's bad side for having wrong opinions or if you join an RP where Order warriors are tolerated just stand your ground and try to solve thing peacefully. If they attack you play things out as they would. You put up a fight and hold your own but falter under their unrelenting power. If your character is of good moral standing then others will come to your defense as people like supporting the underdog. And if they kill you? Whatever. That story wasn't canon anyways. Thanks for the advice. I have done a little bit of RP off-site involving MGE, in my(admittedly short amount of) experience, I feel as if the latter seems to be more common when it comes to the Order. Most will simply shrug their shoulders and continue on. And to be fair? Thats their right to do so. The Rp does as the Rp does, being a stick in the mud is a good way to get on everybody's not-so-good side. The Order has always had a bad rap meta-wise and lore-wise since they are, in the meta-sense, the bad guys. And they weren't supposed to ever be fearsome, competent, or do anything but lose really.

And so it shows, I've honestly yet to see the Order win... anything really.

The path of the Hero is a hard one indeed, remain ever vigilant.