Board Thread:Roleplay/@comment-27736349-20170509184718/@comment-31336039-20170512222142

(Yep but give gives suspense and unpredictability. Allows to develop the story unexpectedly. And I use RNG mecanic only for the action with impact on the story. Not at every step. For example, for the traps / ambushes or the heroic actions decided by the players themselves. I knew someone who had put the master of the dungeon in the embarrassment for having defeated the final boss alone with a blow of his sword in the eye ... If you had seen the head of the dungeon master, We were crushed with laughter.)