Thread:TheJanadianKing/@comment-28144855-20190621013930/@comment-30700719-20190621034939

Let's see. Each Rauser has the general durability to ram through a few mundane fighter planes, the Melee fuselage and Nuke fuselage being able to negate impact damage taken and increase impact taken, respectively, so a single laser beam could be survived. The ability to repair mid-flight (when firing is stopped/possible; it is impossible to reload when the Cannon weapon is reloading) is also present in all, the Bomb fuselage having a slower regen rate. The agility is variable, with extremes of either jet-like speed or staggering slowness.

On the side of the Neuroi, we have...regenerative abilities (non-drone types), armor on par with composite ceramic armour, beam weaponry and ballistic weaponry, along with the trademark miasma. In addition, there are an extremely wide variety of types of Neuroi.

However, my analysis says that any Rauser, with a strong pilot, may be capable of destroying up to medium-type Neuroi air units, with Large and above requiring either specialised combinations or multiple Rausers. For example, the Melee body may be able to pierce fully through the hull and internals of a Large-type, a technique already used on Blimps. The Laser weapon might rival the Neuroi's beam attacks in regards to damage, if not distance, as it can be sustained. The Nuke body may provide a simple way to destroy a Hive's core, even a Super-heavy's core, if access to the core is achieved. The Underwater engine (or simply the Luftrausers submarine carriers) may prove to be effective at ambushes from the ocean, instead of largely visible carriers.

In short, Rausers could combat Neuroi effectively; their only weak point would be the relative inagility of a Rauser compared to a Strike Witch. Rausers must turn around wholly to fire upon an enemy, while the Strike Witches are capable of aiming.