Thread:SmutAuthor97/@comment-38464016-20190410172240/@comment-27950421-20190418220957

I got a couple that I made for out of MGE setting D&D here.

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Dragon Scale Bracers

Enchanted bracers made from the fangs and scales of a dragon, either shed from a living dragon or taken from a dragons corpse.

Wondrous item, rare (requires attunement)

While wearing these bracers, you gain a +1 bonus to AC if you are wearing no armor and using no shield. Adds 1d4 of a damage type matching the associated dragon to unarmed attacks made.

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Damn good for a monk.

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Dragons Wing Cloak

An enchanted cloak made from the wing membrane of a dragon.

Grants resistance to a damage type associated with the dragon. With a command word the cloak will transform into a pair of draconic wings granting a flight speed equal to the users movement speed.

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For those who believe they can fly. Though given what it's made of, it'd have to be made in the Reptile Kingdom by a big scary, made by the order, or an ancient relic from the previous demon lords era.

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Dragon Wing CapeA cape made a dragons wing membrane.

Wonderous Item, Rare (Requires Atunement)

Grants resistance to a damage type associated with the dragon and advantage in saving throws against being frightened or charmed.

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For heroic fuck motherers. Ditto to the dragons wing cloak.

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Dragon Fang Darts

Darts carved from the fangs of a dragon, either shed and discarded by a dragon or from a dragons corpse.

Damage: 1d4 Piercing + 1d4 of a damage type matching the associated dragon

Properties: Finesse, thrown (20/60)

Yeah... so for a bit I had just sat around and thought, "Fuck, if we kill a dragon, what are we gonna do with the giant ass corpse?" I made answers. Once again, for non-mge settings but could be translated into this campaign. This one is also good for monks.

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Amulet of Rampancy

Wondrous item, rare (requires attunement)

A magical amulet that gives off sense of primal aggression. If a creature makes a critical hit on an attack when wearing this amulet, it may make an additional attack and if it reduces a creatures hit points to zero with an attack, it may move up to half of its movement speed and make an additional attack.

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The official amulet of the barbarian skull smashing league.

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Serpent Whip Description: A seemingly normal whip, fashioned from bands of leather. The handle is notably snake skin and has two gem fastened to it, resembling the eyes of a serpent.

Finesse, reach Damage: 1d4 Critical: x2

On a command word, the whip will transform, the tip of the whip growing a serpents head and the whip becoming covered in a snakes scales. The whip will behave as if alive, attempting to bite foes that it used on and obeying the will of it's wielder.

When transformed the weapon grants a +3 to hit and does 1d4 piercing damage instead of 1d4 slashing. Targets of a successful attack must make a DC 11 Constitution Saving Throw, taking 2d6 poison damage and becoming poisoned on a failed throw or half as much damage without being poisoned on a successful throw.

The wielder may use the Serpent Whip to perform a constriction attack, which does not have the +3 bonus to hit. This attack does 1d8 + 4 bludgeoning damage, and the target is grappled (escape DC 16). Until this grapple ends, the creature is restrained, and the wielder can't constrict another target. The wielder can however make a normal attack on any creatures within 5 ft of the grappled target. Normal and constriction attacks made on the grappled target have advantage.

Twas a cool idea.