Board Thread:Roleplay/@comment-25547106-20160119161220/@comment-24934423-20160216204526

Okay, the gimmick I've been running involves lots of weak enemies (kobolds), tougher enemies (homebrewed kobolds) that spawn in more weak ones each turn, and the boss (a dragonborn fighter) brings in more of the tougher enemies. Each of them has limits to keep things under some degree of control.

Basicly, the best way to deal with this dungeon is to make use of AoEs for the wimps to keep them from being overwhelming and picking out the ones that bring more in.

Also, the dungeon is in a dark cave. The boss has an amulet of darkvision that the players can loot after winning. He'll also have a non-magical longsword+1.

Judging from how my group did, it looks like the recommended level for this dungeon would be 3 for 4-6 players. I initially tried two, but the kobolds' pack tactics proved to be too much and castors needed more ammo for their AoEs.