User blog:The Reptile King/Factions Of The Reptile Kingdom

Within the Reptile Kingdom are a number of factions with various goals and desires, many being sanctioned and supported by the Kingdom. Some who are not... This is a list of existing factions who were formed within the Kingdom and who have formed outsidenkf the Kingdom and have set up bases of power within the Kingdom:

The Hunters Guild

The Hunters Guild is a guild of elite warriors operated by civilian forces and supported by the Kingdoms government. The purpose of the hunters guild is to maintain the safety of the people who live in towns and cities of the Reptile Kingdom from the dangerous wildlife of the Kingdom as well as aid in ensuring the ecological balance of the kingdom. They do this primarily by culling problem animals or by capturing them and moving them to more appropriate regions.

The Guild has formed an entire subculture around itself and has spread to have power in every region of the kingdom, largely out of necessity for Hunters to protect the human population and maintain balance between civilization and the wilds. Hunting Hubs can be found in nearly every large town, sometimes the Hub itself being an entire town. Hubs often feature specialty shops for hunters and their supplies, a smithy dedicated to hunting gear, restaurants serving guild members, a pub, living quarters for the hunters, training grounds, and a quest board and gathering area for the hunters. Also, nearly every town or village has a Hunter and Guild Representative stationed there as a line of defense and medium for the guilds negotiations.

The guild also has connections to the Reptile Kingdom College and has a subsection called the Wycademy which is responsible for nearly all of the field research on the wildlife of the kindom. The Wycademy also keeps track of the populations and habitat range of all the major species in the kingdom which the guild uses to determined what animals need to be moved were, what animals can or cannot be hunted, and how the civilized people in a region should be permitted to interact with the local ecosystem.

While the Hunters Guild is primarily tasked with maintaining the ecological balance within the Reptile Kingdom and maintain the safety of the civilized sections of the country, they work under a sort of mercenary system. The Hunters themselves are essentially independent contractors who select quests out of a selection that the Guild permits them to go on. The Guild limits the Hunters quests based upon their Hunter Rank which is determined by their overall skill level and will be raised after having been tested via a particularly difficult mission called an Urgent Quest. While the guild frequently makes missions of their own to send hunters on, the majority of their missions comprise of requests from various individuals and organizations. This means that while the higher ranking hunters are often contending with nearly god like beasts who shift the balance of entire ecosystems with their mere presence, lower ranking hunters usually find themselves picking mushrooms, gathering herbs, or mining ores from regions too dangerous for other people to enter or culling populations of smaller less dangerous creatures. The majority of hunters spend their time dealing with problem animals that are interfering with towns or trade routes.

Reptile Kingdom Dragoon Division

The Reptile Kingdom Dragoon Division are one of two major military branches in the Kingdom. Like Dragoons in other nations they specialize in aerial combat and riding dragon type mamono, though the majority of Dragoons only ride Wyvern or Drake type dragonoid mamono instead full Dragon or Ryu, however due to the greater diversity of Dragons in the Reptile Kingdom, the Kingdoms Dragoon Division performs many more services than Dragoons in other nations. They have a fierce rivalry with the Tyrant Division.

The main garrison of the Dragoons is comprised of their primary fighters. They are comprised of wyvern type Dragonoids and their riders. They serve as military units and act to maintain aerial dominance on the battlefield, however they also act as support to the Hunters Guild on occasion.

The ground guard garrison is comprised of the riders of drake type dragonoids as well as wyverns who are weak fliers. They serve as guardians to the Dragoons bases and encampments as well as serve as their surface warfare experts.

The naval garrison is comprised of aquatic drakes and coastal wyverns and their riders. They do naval and coastal combat and have numerous large ships to act as mobile ports as well as coastal bases.

The support garrison is comprised of weak wyverns and drakes who are unsuited for combat, unmarried humans, humans married to non dragons, and dimorphs. They maintain the Dragooms bases, act as suppliers and medics, and have operate the air ships that the Dragoons have recently began using as carriers.

The feral garrison has no mamono and is instead comprised of humans who have managed to tame a dragonoid beast. They act as members of other garrisons, however due to the volitile nature of the wild beasts the remain seperate from the other garrisons.

The stealth garrison is the second smallest garrison in the division. They are mostly comprised of Nargas and their mates. They act as spies, assassins, and counter espionage units.

The elite garrison is comprised of men who have manaeged to persuade true dragons and ryus to act as their mounts. As can be expected, they are the leadership of the division and are the strongest members.

The Reptile Kingdom Tyrant Division

The Reptile Kingdom Tyrant Division is the second military division. They are similar to the Dragoons in that ride mamono into battle. However instead of Dragonoid Mamono, they instead ride Tyrannic Mamono. While they are often reffered to as Tyranno Riders, they rarely ride actual Tyrannos, instead of riding the much more cooperative Allos. They have fewer garrisons than the Dragoons but have just as many troops, the two hold a fierce rivalry and while they don't actively enter combat against each other beyond an occasional bar fight, they do become quite competitive with one another.

The main garrison acts as the primary combat garrison. They are almost entirely comprised of Allo riders. They are the main ground combat forces of the Reptile Kingdom. They also act as guardians to towns and villages against bandits and beasts during times of peace.

The feral garrison has no mamono. Like its counterpart in the Dragoons, the Feral Garrison is instead comprised of people who have tamed and ride Tyrannic Beasts. They act the same as the other garrisons, however they remain seperate in case the animal misbehaving or going rogue.

The elite garrison is comprised of true Tyrannos and Tyrannic mamono with special abilities, such as Brachies and Glavs. They perform various rolls depending on the abilities of their mount as well as acting as the leadership and their powerful fighters.

The berserk garrison is a dedicated combat garrison. They are comprised of Gigants and tamed Jhos and their riders. Due to the berserker tendencies they are treated similarly to the feral garrison and are kept seperate from civilians and the other garrisons.

The Lordomes

The Reptile Kingdom has a large number of Lords reigning over territories within the Kingdom. In truth the Reptile King himself does very little in governing the kingdom. In truth, beyond a few instances in which he feels the need to directly intervene or when creating laws that he demands be followed due to moral reasons, the King behaves more akin to a patron god than a governing ruler. The actual governing of the Kingdom is largely left in hands of Lords.

The Lords territories are reffered to as Lordomes. Due to the size of the Kingdom itself, each of the Lordomes are the size of an average country outside of the Kingdom. The Lords largely given free reign over their Lordom however should the King give an order it is to be followed, lest the Lord be killed and replaced. Despite not actively governing, it is commonly assumed that King keeps an eye on the Lords activities and should a Lord abuse his power too much, his life will come to a premature end very quickly. The fact that a the Lords who grow arrogant or apathetic tend to disappear before being replaced seems to support this.

The Lords also maintain a standing military force and police force. Each Lord is responsible for maintaining these forces, order within their Lordom. However, the exact borders of the Lordomes shift and the Lordomes war, trade, and form alliances mych the same way as nations do outside of the Kingdom. The Reptile King permits this, partially because allowing these things will encourage growth within the kingdoms but mostly because he finds them to be amusing. It should be noted though, that Lordomes will unite under the Reptile Kings leadership should the need arise, casting aside their squabbles in an instant to deal with a greater problem.

There are still large stretches of land the remain unclaimed by any Lord and thus remain wild and the Reptile Capitol and the area surrounding it are under the control of the King, not any particular Lord. All of the other factions in this list are not controlled by a Lord, the Tyrants, Dragoons, and Hunters Guild are operated or supported by the Kingdom as a whole, and are therefore outside of the Lordships control, answering to the King instead.

The Order of the Maidens Blade

Commonly known as the Order of Ninja-Maids, the Order of the Maidens Blade is an order dedicated to merging of the Shinobi and Housekeeping arts.

At first glance the two arts would seem unrelated however the order brought them together seemlessly. Utilizing ninja skills to clean more quickly, more efficiently, and get to hard reach areas with ease, while simultaneously keeping the unsightly aspects of housekeeping hidden from view and utilising the art of hiding weapon to keep cleaning materials unnoticed and within easy reach.

The ninja arts profiting from maid arts by providing the ninja an easy way to hide in plain sight while routing out spies or assassins in their masters home and act as a bodyguard without raising suspicion. Often many cleaning tools can be used as a weapon or a weapon can be disguised as a cleaning tool and a well designed maid uniform can function both to hide weapons and distract foes with the maids assets.

Because of the seemless fusion of these two arts, the order has gained a great deal of fame, particularly with mamono seeking to make themselves more attractive to a man, which comprises more than 80% of the orders members. Maid Geckoes seeking to overcome their species's weaknesses in order to protect their master or Narga wanting to gain domestic skills to better care for a husband often come to Order to gain these skills. Not only this but word of the order has spread outside of the kingdom luring in Kunoichi, Kikimora, Shoggoths. Many other mamono who are not typically maids or ninjas also come to the Order to attempt to learn the ninja-maid arts.

The Order of the Maidens Blade is based outside of the Yukumo Village. Their main base has several mansions used for training new members and is also where most of their funds are gathered. The Order primarily gathers funds by acting as a paid match making service for single mamono and as a resort for people wanting to waited on by the trainees and permanent members. The Order is also known to hire out permanent members to do mercenary work, routing out spies and assassins for wealthy customers.

The Riders Tribe

The Rider Tribe is a small organization often viewed as a counterpart to the far larger and more influential Hunters Guild. Like the Hunters Guild, the Rider Tribe us tasked with maintaining the balance between civilization and the savage wilderness of the Reptile Kingdom, however they do this not by culling problem animals but by nurturing the creatures of the wilds and combating forces that would damage the ecology of the land.

Their primary tool is called a Kinship Stone. A powerful item made from a rare ore, Kinship Stones allow Riders to not only forge bonds with the savage beasts that anyone else would fear, but also clense these beasts and the environment of foreign and corruptive elements. The method of creating Kinship Stones, as well as the locations where ore used to create them is mined are both jealously guarded secrets. Many within the Rider Tribe fear the misuse of Kinships stones, often claiming that it can bring about an evil that only the greatest of heroes and most legendary of beasts can overcome.

Despite their differences, both the Riders Tribe and the Hunters Guild are remarkably similar both in the structure of their organizations and in the equipment they use. Given the difference in size, many members of the Riders Tribe also use Hunters Guild facilities and resources despite not being outright members of the Guild.

The Sabbath

The Sabbath has made numerous operations within the Kingdom and has a few small out posts within the Kingdoms orders despite being viewed as an unwelcome intruder by the native people. In the manner of a chaotic and capricious deity, the Reptile King has apparently declared some sort of prank war on them and makes a point to antagonize them on a regular basis. Because of this the Sabbath makes frequent attempts for revenge and often tries to bring the people of the Reptile Kingdom into the Sabbath or to prank the King himself. This often backfires on them as many of the natives of the Kingdom find the notion of lolis and lolicons to be distasteful and most of the native mamono have strong parental instincts which combined with the mamono idea of "predation" makes the idea of lolis and lolicons nearly intolerable. Werecrocodiles are particularly hostile to any member of the Sabbath, calling the "Egg-Breakers" and "Hatchling-Hunters". This is to the point that even a Baphomets who are familiar with the Reptile Kingdom will flee from a Werecrocodile on sight, despite the fact that she should be the stronger mamono.

The Sabbath has also taken an interest in the ruins of the Scharde Empire and the ancient magical knowledge and artifacts that lay within. Many of the elder members of the Hunters Guild, Riders Tribe, and the Wyvariand fear that the Sabbath may dig too deep and discover things that are best forgotten. Things that even the gods and demons should fear. Or worst yet, anger that which buried those things in the first place. Thus far the Sabbath has found little and refuses to listen to the warnings, thinking it as only superstition and believing that their magical expertise can overcome anything that they may find.

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