Board Thread:What Would You Do?/@comment-27346571-20170728215310/@comment-1005186-20170730034830

@ExdeathsBagel While I respect your opition, I have to honestly disagree with you. I see the limiters as serving two functions: The first function I see is to prevent the occurrence of the Invincible Hero[] and the Victory is Boring[] tropes. I'm sorry to say but it's no fun reading those types of responses since nine times out of I can guess what's going to happen. A character that has no challenge to overcome is not entertaining to read about, period. Here's a quote I found on TV troupes that sums it up pretty well "Coincidences to get characters into trouble are great; coincidences to get them out of it are cheating." — Emma Coats

The second function I see is to provide both a challenge, and a learning experience. Writing without limiters/challenges is like playing a game only on the easy mode. Sure you may have completed the game, but you can’t really say you’re a really good player/writer or have any real skill unless you try normal mode(not letting yourself write a Deus Ex Machina and limiting your OC’s power so they aren’t a Mary-Gary Stu), hard mode(giving your character challenges to overcome) or Legendary mode(maybe not writing a good ending if it fits the situation).

But that's just my option. Everyone is welcome to their own option even if they disagree