User blog:K'eth, Undercover Agent/Testing Ground 2: The Titan's Tundra

Doucment 2: A different varation of the Testing Ground, this one the Titan's Tundra is usually located in areas of intense heat, due to it's ironic nature the more hot the area is it is located it, the more colder will the Titan's Tundra will be.

Appearance: a vast frozen tundra, caves litter the area for slightly warmer weather and there are very few trees around here, but they somehow mange this hostile ground, there are sometimes lakes of dry ice around and well regular ice....don't go there...it's very bad

The Ground Is Moving: as you may have noticed some of the ground is rising up and taking on shapes that are moving towards you and casting spells DON'T WORRY!...your already dead

Enemies: as you may have not have noticed these creatures are the Titans that what this place gets it's name from, try not to die...maybe

Frost Titan: Giant beings of rock, and ice break off from the ground and causes the already freezing weather to become deadly, (when killed Spawns a Spawned Icy Brute and a Spawned Titan's Malice from it's corpse)

(Enchantment Spell) Aura of Restoration: for 60 seconds, the Frost Titan gains 1 Energy and are healed for 620% of the Energy cost each time it casts a spell.

(Hex Spell) Blurred Vision: For 12 seconds, target foe and adjacent foes are hexed with Blurred Vision. While hexed, those foes have a 50% chance to miss with attacks.

(Hex Spell) Deep Freeze: The Frost Titan causes a Deep Freeze at target foe's location. All foes in this area are struck for 115 cold damage, and for 10 seconds, they move 66% slower.

(Hex Spell) Ice Spikes: Target and adjacent foes are struck for 104 cold damage and move 66% slower for 8 seconds.

(Hex Spell) Frozen Burst: All nearby foes are struck for 115 cold damage and move 66% slower for 10 seconds.

(Elite Hex Spell) Mirror of Ice: The Frost Titan creates and shatters a Mirror of Ice. All foes near it and target ally take 92 cold damage and move 66% slower for 8 seconds. If it strike a foe hexed with Water Magic, Mirror of Ice recharges 50% faster.

(Monster Skill) Smash of the Titans: Remove all enchantments from target foe. All adjacent foes are knocked down and struck for 150 damage.

Spawned Frost Titan: a different variant of the Frost Titan. though seemly weaker then a normal one do not consider it any less of a threat (when killed spawns one Spawned Icy Brute and Spawned Titan's Malice)

(Glyph) Glyph of Lesser Energy: For the next 15 seconds, The Frost Titan's next 2 spells cost 21 less Energy to cast.

(Hex Spell) Ice Prison: For 25 seconds, target foe's legs are encased in ice, causing the foe to move 66% slower.

(Spell) Maelstorm: The Spawned Frost Titan Creates a Maelstrom at target foe's location. For 10 seconds, foes adjacent to that area are struck for 31 cold damage each second. Maelstrom interrupts spell-casting when it hits.

(Elite Spell) Water Trident:The Spawned Frost Titan Sends out a fast-moving Water Trident, striking target foe and up to 2 adjacent foes for 122 cold damage if it hits. If it hits a moving foe, that foe is knocked down.

(Monster Passive) Stun Immunity: cannot be stunned

Icy Brute: you suddenly hear a howl and something comes barrling into you from the unseeable snowy wind, you barely dodge it...but you know that you are now not alone (Spawns 2 Spawned Dark Titans when killed)

(Elite Hammer Attack) BackBreaker: If Backbreaker hits, The Icy Brute strikes for 28 damage and it's target is knocked down. If it has 8 Strength or higher (which it does), this knockdown lasts 4 seconds

(Melee Attack) Bull's Strike: If this attack hits a moving foe, the Icy Brute strikes for a extra 40 damage, and it's target is knocked down.

(Hammer Attack) Crushing Blow: If this attack hits, the Icy Brute strikes for a extra 28 damage. If it hits a knocked-down foe it inflicts a Deep Wound, lowering it's target's maximum Health by 20% for 26 seconds.

(Skill) Endure Pain: For 22 seconds the Icy Brute's health has a additional 384 health

(Skill) Lion's Comfort: All of the Icy Brute's signets are disabled for 12 seconds. it is healed for 134 Health, and gains 4 strikes of adrenaline.

(Hammer Attack) Renewing Smash: If Renewing Smash hits, it deals a extra 52 damage. If the Icy Brute hits a knocked-down foe, it gains 3 Energy and this attack recharges instantly.

(Signet) Signet of Strength: The Icy Brute's next 22 attacks deal a extra 5 damage.

Spawned Icy Brutes: Smilar but has different abilites then the regular Icy Brutes (Spawns a Spawned Dark Titan when killed)

(Hammer Attack) Irresistible Blow: If this attack hits, the Spawned Icy Brute strikes for a extra 26 damage. If Irresistible Blow is blocked, it's target is knocked down and takes 26 damage.

(Melee Attack) Thrill of Victory: If this blow hits, the Spawned Icy Titan deals a extra 48 damage. If it has more Health than target foe, it gains 2 strikes of adrenaline.

(Melee Attack) Wild Blow: The Spawned Icy Brute loses all adrenaline, if this hits, the attack will result in a critical hit, and any current stance being used by the target ends. this attack cannot be blocked.

Dark Titan: is it a Icy Brute? no. it's is most defeintly not a Icy Brute....your rotting flesh proves it.

(Hex Spell) Insidious Parasite: for 19 seconds, whenever target foe hits with a attack, the Dark Titan steals up to 57 health from it

(Hex Spell) Price of Failure: For 30 seconds, target foe has a 25% chance to miss with attacks and takes 64 damage whenever that foe fails to hit in combat

(Hex Spell) Reckless Haste: For 14 seconds, target foe and all adjacent foes are hexed with Reckless Haste. While hexed, they attack 25% faster but have a 50% chance to miss with attacks.

(Spell) Shadow Strike: Target foe takes 62 shadow damage. If that foe's Health is above 50%, the Dark Titan steals up to 62 Health.

(Hex Spell) Soul Barbs: For 30 seconds, target foe takes 36 damage when an enchantment or hex is cast on that target.

(Elite Hex Spell) Spiteful Spirit: For 25 seconds, whenever target foe attacks or uses a skill, Spiteful Spirit deals 47 shadow damage to that foe and all adjacent allies of that foe.

(Spell) Vampiric Gaze: the Dark Titan steals up to 77 Health from target foe.

(Well Spell) Well of Weariness: Exploit target corpse to create a Well of Weariness for 77 seconds. Enemies within the Well of Weariness suffer -1 Energy degeneration.

Spawned Dark Titan: there difference in abilites will only make this harder

(Hex Spell) Insidious Parasite: for 19 seconds, whenever target foe hits with a attack, the Spawned Dark Titan steals up to 57 health from it.

(Hex Spell) Life Siphon: For 29 seconds, target foe suffers -4 Health degeneration, and the Spawned Dark Titan gains +4 Health regeneration

(Hex Spells) Malaise: For 47 seconds, target foe suffers -1 Energy degeneration and the Spawned Dark Titan suffers -1 Health degeneration. If target foe's Energy reaches 0, that foe takes 68 damage and Malaise ends.

(Spell) Necrotic Traversal: The Spawned Dark Titan Exploit a random corpse. it teleports to that corpse's location and all nearby foes become Poisoned for 26 seconds

(Hex Spell) Price of Failure: For 30 seconds, target foe has a 25% chance to miss with attacks and takes 64 damage whenever that foe fails to hit in combat.

Titan's Malice: a thin shape makes it's self known walking towards you...is it you..or is some of it's limbs....floating? (when killed spawns 1 Spawned Titan's Heart)

(Hex Spell) Backfire: for 10 seconds, whenever target foe casts a spell, that foe takes 182 damage.

(Hex Spell) Diversion: For 6 seconds, the next time target foe uses a skill, that skill takes an additional 74 seconds to recharge.

(Hex Spell) Empathy: For 19 seconds, whenever target foe attacks, that foe takes 73 damage and deals 21 less damage.

(Signet) Leech Signet: Interrupt target foe's action. If that action was a spell, The Titan's Malice gain 20 Energy.

(Elite Hex Spell) Panic: for 14 seconds, target foe and all nearby foes are hexed with Panic. When a foe hexed with Panic successfully uses a skill, all other nearby foes are interrupted.

(Spell) Power Drain: If target foe is casting a spell or chant, that skill is interrupted and the Titan's Malice gain 43 Energy.

(Hex Spell) Shame: For 6 seconds, the next time target foe casts a spell that targets an ally, the spell fails and the Titan's Malice steals up to 18 Energy from that foe.

(Spell) Shatter Enchantment: Remove an enchantment from target foe. If an enchantment is removed, that foe takes 134 damage.

Spawned Titan's Malice: One of the weakest types of Titans here...though that's not saying much (spawns 1 Spawned Titan's Heart when killed)

(Hex Spell) Backfire: for 10 seconds, whenever target foe casts a spell, that foe takes 182 damage.

(Hex Spell) Empathy: For 19 seconds, whenever target foe attacks, that foe takes 73 damage and deals 21 less damage.

(Spell) Ether Feast: Target Foe loses 3 energy, the Spawned Titan's Malice is healed for 83 health for each energy lost.

(Spell) Shatter Enchantment: Remove an enchantment from target foe. If an enchantment is removed, that foe takes 134 damage.

Titan's Heart: you may have to kill this one first....unless you like killing endless hordes of enemies

(Spell) Cure Hex: Remove one Hex from target ally. If a Hex was removed, that ally is healed for 156 Health.

(Spell) Dwayna's Kiss: Heal target other ally for 78 Health and an additional 45 Health for each enchantment or hex on that ally.

(Elite Spell) Healing Burst: Target ally is healed for 220. All party members in earshot of the Titan's Heart's target gains Health equal to the Divine Favor bonus from this spell (67 health). it's Smiting Prayers are disabled for 20 seconds.

(Spell) Mend Ailment: the Titan's Heart removes one condition from target ally. For each remaining Condition, that ally is healed for 96 Health.

(Enchantment Spell) Protective Spirit: for 30 seconds target ally cannot lose more than 10% max Health due to damage from a single attack or spell.

(Enchantment Spell) Reversal of Fortune: For 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead, maximum 106 health gainable.

(Enchantment Spell) Shielding Hands: For 8 seconds, damage and life steal received by target ally is reduced by 24. When Shielding Hands ends, that ally is healed for 68 Health.

(Enchantment Spell) Shield of Absorption: For 9 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this enchantment.

Spawned Titan's Heart: not nearly as bad as the regular one....probably

(Enchantment Spell) Life Attunement: While the Spawned Titan's Heart maintains this enchantment, target ally deals 30% less damage with attacks, but gains 64% more Health when healed.

(Elite Enchantment Spell) Mark of Protection: For 10 seconds, whenever target ally would take damage, that ally is healed for that amount instead, maximum 82. All of the Spawned Titan's Heart's Protection Prayers are disabled for 5 seconds.

(Spell) Mend Ailment: the Spawned Titan's Heart removes one condition from target ally. For each remaining Condition, that ally is healed for 96 Health.

(Spell) Orison of Healing: The Spawned Titan's Heart heals target ally for 90 health.

Bosses: Special Generals roam these areas killing them might help tide back the enemies...maybe

Vesana Salutem: (looks like a Titan's Heart with a blue arua around it) she roams the central part of the tundra and sometimes patrols to the entrances to all of the caves in the tundra. she is usually accompanied by two Spawned Frost Titans, 2 Icy Brutes, 4 Dark Titans, and 1 Titan's Malice

(Elite Hex Spell) Amity: for 25 seconds, adjacent foes cannot attack.

(Elite Spell) Ray of Judgment: Vesana Salutem Invokes a Ray of Judgment at target foe's location. For 5 seconds, target foe and all foes adjacent to this location take 61 holy damage each second and begin Burning for 4 seconds.

(Elite Spell) Healing Light: Vesana Salutem heals target ally for 124 health. If her target has an enchantment, she gains 4 Energy.

(Spell) Light of Dwayna: Vesana Salutem  Resurrects all dead party members in the area. They are returned to life with 25% Health and zero Energy.

(Elite Signet) Signet of Judgment: Target foe is knocked down. That foe and all adjacent foes take 99 holy damage.

(Skill) Stonesoul Strike: Touched target foe takes 77 holy damage. If knocked down, Her target takes an additional 77 holy damage.

(Elite Enchantment Spell) Life Barrier: While Vesana Salutem maintains this enchantment, damage dealt to target other ally is reduced by 62%. if her health is below 25% when that ally takes damage, Life Barrier ends.

(Elite Monster Skill) Maddening Health: Target foe gains 205 health, target foes and adjacent foes have Weakness, Daze, Crippled, and Blind for 45 seconds,

(Monster Passive) ???: Vesana Salutem has a constent +2 Health regeneration until death

Frigus Tenebris: (A Icy Brute with a yellow aura around it) He roams the thresholds of the Tundra waiting for victoms to cross him. he sometimes will go back to the central part of the Tundra, He is usually Accompanied by 4 Titan's Malice's, 2 Titan's Heart's and 2 Spawned Icy Brutes. (when killed he will spawn, Frigore and Tenebris)

(Elite Hammer Attack) Devastating Hammer: If Devastating Hammer hits, Frigus Tenebris's target is knocked down and suffers from Weakness for 26 seconds.

(Elite Hammer Attack) Earth Shaker: Target foe and all adjacent foes are knocked down.

(Elite Hammer Attack) Enraged Smash: If Enraged Smash hits, Frigus Tenebris gains 5 strikes of adrenaline. If he hits a moving foe, he strikes for a extra 52 damage, and target foe is knocked down.

(Elite Hammer Attack) Forceful Blow: If Forceful Blow hits, Frigus Tenebris strikes for a extra 36 damage and any stance being used by target foe ends. Target foe suffers from Weakness for 26 seconds. This attack cannot be blocked.

(Elite Hammer Attack) Magehunter's Smash: If this attack hits, target foe is knocked down. If Frigus Tenebris's target is under the effects of an enchantment, this attack cannot be blocked.

(Elite Skill) Defy Pain: For 20 seconds, Frigus Tenebris has an additional 384 Health, an additional 20 armor, and he takes 14 less damage.

(Hammer Attack) Overbearing Smash: If this attack hits, Frigus Tenebris deals a extra 28 damage. If target foe is knocked down, that foe is Dazed for 11 seconds.

(Elite Monster Skill) Cold Dark: Frigus Tenebris places a Cold Dark at a Target's location, any foes nearby the area it is cast will take 135 cold damage for each second spent in the Cold Dark's area and become blinded for 15 seconds, Cold Dark lasts for 25 seconds.

(Monster Passive) ???: Frigus Tenebris has a constent +2 Health regeneration until death

Frigore: (a Dark Titan with a Dark Green aura around it) spawns out of Frigus Tenebris's corpse along with her brother Tenebris. (all damage from Frigore is cold)

(Elite Spell) Feast of Corruption: Target foe and all adjacent foes are struck for 106 shadow damage. Frigore steals up to 53 Health from each struck foe who is suffering from a hex.

(Elite Hex Spell) Weaken Knees: For 22 seconds target foe suffers -5 Health degeneration and takes 12 damage while moving.

(Hex Spell) Mark of Subversion: For 6 seconds, the next time target foe casts a spell that targets an ally of that foe, the spell fails and Frigore steals up to 125 Health from that foe.

(Hex Spell) Vile Miasma: Target foe is struck for 87 cold damage. If suffering from a condition, that foe is hexed with Vile Miasma and suffers -7 Health degeneration for 10 seconds.

(Monster Skill) Cold: Target foe and adjacent foes take 135 cold damage.

(Monster Passive) ???: Frigore has a constent +2 Health regeneration until death

Tenebris: (A Dark Titan with a Dark Green aura around it) Spawns out of Frigus Tenebris's corpse along with his sister Frigore. (all damage from Tenebris is shadow)

(Elite Hex Spell) Wail of Doom: For 5 seconds all of target foe's Attributes are 0

(Elite Enchantment Spell) Vampiric Spirit: Tenebris Steals up to 68 Health from target foe. For 10 seconds, he has 12 Health regeneration.

(Spell) Angorodon's Gaze: Tenebris steals up to 66 health from target foe. If he is suffering from a condition, he gains 16 energy.

(Hex Spell) Defile Defenses: For 26 seconds, the next time target foe blocks, that foe takes 156 damage.

(Monster Skill) Dark: Target foe and adjacent foes become Blinded for 15 seconds.

(Monster Passive) ???: Tenebris has a constent +2 Health regeneration until death

Profunda Glacies: (A Frost Titan with a red aura around it) He patrols randomly, everywhere and anywhere in the Tundra, his only known set path is going back to the central part of the Tundra. Before going back off on a random patrol, he is usually accompanied by 4 Dark Titans and 2 Titan's Hearts (when killed he will spawn 2 Icy Brutes and 2 Titan's Malices)

(Elite Hex Spell) Mind Freeze: Target foe takes 80 cold damage. If Profunda Glacies has more Energy than target foe, that foe suffers an additional 80 cold damage and moves 90% slower for 7 seconds.

(Elite Hex Spell) Shatterstone: Target foe is struck for 130 cold damage and is hexed with Shatterstone for 3 seconds. When Shatterstone ends, that foe and all nearby foes are struck for 130 cold damage.

(Elite Hex Spell) Icy Shackles: For 14 seconds, target foe's movement speed is reduced by 66%. While under the effects of an enchantment, that foe's movement is reduced by 90%.

(Elite Enchantment Spell) Mist Form: For 59 seconds, Profunda Glacies takes 33% less damage from foes under the effects of Water Magic hexes. Whenever he casts an elemental spell, all non-spirit allies in earshot are healed for 330% of the Energy cost of the spell.

(Elite Skill) Ether Prism: For 3 seconds, all damage Profunda Glacies takes is reduced by 75%. When Ether Prism ends, he gains 26 Energy.

(Spell) Icy Prism: Target foe is struck for 99 cold damage. If that foe has a Water Magic hex, Icy Prism deals 99 cold damage to all other nearby foes.

(Hex Spell) Shard Storm: Profunda Glacies Sends out an ice shard that strikes target foe for 115 cold damage if it hits and causing target foe to move 66% slower for 8 seconds.

(Elite Monster Skill) Depths of Ice: Profunda Glacies creates a Depths of Ice at Target foe, target Foe and all foes in the area take 200 cold damage for each second spent in the Depths of Ice and are Crippled and Dazed for 25 seconds, Depths of Ice lasts 5 seconds.

(Monster Passive) ???: Profunda Glacies has a constent +2 Health regeneration until death

(Blind: While suffering from this ailment, your melee and missile attacks have 90% chance to "miss." Your projectiles also have a greater chance to stray from their intended target.  Dazed: While Dazed, you take twice as long to cast spells, and all your spells are easily interrupted,  Crippled: While suffering from this injury, you move 50% slower.  Weakness: While suffering from this Condition, you deal less damage (66%) with attacks and all of your attributes are reduced by 1.) Boss Notes: if anybody were to know Vesana Salutem's or Frigus Tenebris's or Profunda Glacies's english name they could gain control of her/him if they were to say the name within ear shot of her/him

Relations: K'eth and his bands of friends are safe from the Titan's attacks and serve their every command without question....or mercy

Notes: Unlike the Great Battlefield the Titans in this area do not attack each other, rather waiting for the moment when a new victom unwittily enters their realm

Like the other Testing Grounds, every being in the Titan's Tundra are immune to the effects of DE and will shrug it off like nothing's there.

like the Great Battlefield and other Testing Grounds, the Titan's Tundra looks like a part of the enviroment that it is in....unless the person enters the threshold of the grounds, in which it instantly changes to it's true form...but only to the people that are in the Titan's Tundra.