User blog:Shalax/Tricksters

Tricksters can't take a hit. Then again, they don't need to. Dancing and weaving their way through battle, a Trickster's performance is more of a show then a life-or-death battle. With high evasion rates and skills oriented around tricking their opponents, landing a hit on a trickster is no small feat. They are frontline fighters wielding in both hands daggers, giving them a bonus to attacks from behind. They start out knowing the skill Shadow Dance; which is vital for a trickster, as it does lower how hard they hit, but gives them a very large boost to evasion. They can even dodge a sniper's arrow. At Level 15, they learn Duplicate, which spawns a clone that does no damage, but appears to be the trickster. At level 30, they learn Battle Ballad, which gives slight stat boosts to everyone in your group. At level 50, they learn Last Laugh, which is only usuable behind an enemy, and, unless they have Instant Kill Immunity, is guaranteed to 1 hit kill. However, Last Laugh should only be used in desperate circumstance and never in group fights, as it penalizes all their stats for using it, including their evasion.

Tricksters, like other rogue classes, have a bonus to lockpicking and disarming traps, breaking fewer lockpicks and having a 65% chance instead of a 10% chance to disarm traps.

Having a rogue on your team is vital, not just for the damage, but for the ability to get past the traps of many a dungeon.

Like most other Rogues, The Trickster hails from the mysterious lands