Thread:UniWitchDoctor/@comment-27129294-20151028051142/@comment-25575899-20151030034152

Yeah, I'm kind of disappointed that nobody responded to that post. Still, it really didn't matter; I was able to get the game going with a few people in my friend's Pathfinder campaign (including said friend) and my group's been going at it for about 7-8 sessions now.

The biggest issue we've been having is a lack of a proper beastiary and an overall incompatibility with the Pathfinder core rules. Simply put, the Pathfinder variant that works for this setting is a work in progress, and it shows. While some of the monsters in-setting exist in Pathfinder (succubi, for example), they're not as common as they are in the MGE setting and are generally more than enough to one shot an entire party of level 1 PCs, which can prove frustrating to new players and can make more experienced roleplayers rage-quit. In addition, the Pathfinder core classes will sometimes not allow character builds that exist in this setting (for example, Elementalist wizards / sorcerors? Pathfinder doesn't support it without some tweaking.) Also, Gnomes, Half-Orcs, Kitsune, halflings, fetchlings, and other races found in Pathfinder? Not allowed by setting.