Thread:BTR180/@comment-27550231-20170924222302/@comment-31049256-20171008212408

Rules for the Hunt.

The Hunt is a Grand competition that consists of three distinct rounds. Rounds One and Two are team based, where as Round Three is a nearly lawless Free-For-All. I’m going to start with the rules for the Hunt itself, and then put Role Playing guidelines at the bottom.

The primary rules for all three rounds are simple: Rule #1a- no murder or rape. Rule #1b- all lethal weapons are to be stripped from combatants and all armor must either be DRS or coated in a temporary DRS dust film like the arena will be. Those in light armor will be granted DRS pads and studs or a similar treatment. Rule #2- so long as your opponent is conscious you can be as rough as needed so long as it does not break Rule 1 or harm someone unconscious intentionally. Rule #3- Any Golem other mamono with stagnant Demonic Energy reserves must wear a special D/SEG-B charm that will detonate when their energy reaches the minimal threshold for life. Removing the charm at any time results in a disqualification of the remover of the bracelet, and the takedown is thereby rewarded to the one who caused the charm to activate.

The First two rounds start with contestants split between two teams, Red and Blue.

Round One (Red Hunt Round) - This round consists of the Red Team taking the Role of the Hunters, and the Blue team taking the role of Prey. For Red Team, any means may be used to hunt and take down the Prey so long as the Primary Rules are followed. This team will have three hours to take down their Prey. For Blue Team, you are free to use any techniques necessary to avoid or escape your hunters baring a single rule. You may not KO or otherwise incapacitate your hunter(s), only stall and flee. No attacks can stall your hunter(s) for more than fifteen minutes. There are, however, no limitations on the attacks used. Magic, precision striking and equipment usage are fair. For scoring purposes Prey are awarded a team point based on skillful and impressive escapes judged by the crowd and a selection of Judges.

Round Two (Blue Hunt Round) - This round is the inverse of the First, with Blue as Hunters and Red as Prey. The same rules and timeline applies.

These two rounds have two layers of points. The first layer is team scores, with a point awarded for every downed Prey, and every impressive escape. The team with the highest score is the one to move to Round 3. The second layer determines a player’s base score in Round 3. A single point is awarded per takedown only. For example: a harpy and a man make 5 KO’s, with the harpy making 3 and the man making 2; In Round 3 the Harpy starts with 3 points where the man starts with 2. A half point is awarded on an assist. Members of either team with less than one point are not allowed to fight in Round 3

Round 3 (Free-for-All) - This round is the main event. The winning team members of Rounds 1 and 2 will be stationed randomly around the arena, and then turned loose. Any way to win is fair game with the Prime rules being the only law. Points are awarded based on the base score of the KO’d target. For example: Using the harpy and man, the Harpy is worth 3 base points, and the man 2. No matter how many points are gained later, base points are all that is rewarded on a takedown. Example: The man KO’s the harpy, ending up with a score of 5, and is then KO’d by a Minotaur with a base score of 1 and a total score of 2. She will only gain 2 points, leaving her at a total score of 4. Finally, there can be only one winner, so any teams should either agree on who would win in the end, or be aware of their teammates base scores and their own total score.

(Role Player Notes) I’m ready to clarify if any of that was confusing or you think an extra detail is needed. Also, I’m thinking Red team should be the winners, so everyone who’d like their character to make it through all three Rounds is to be there. If everyone thinks rounds 1 and 2 are too complicated to pull off RP wise we can skip them, but we may need to all agree on Base Scores for everyone’s characters. Once we have those set I’ll scatter the participating Band members points in the appropriate spectrums. Finally this is meant to be an epic climax, as well as a chaotic brawl. Everyone is free to do their own thing, make NPC’s for them to take down, team up with, and betray so long as they follow the Prime rules; and feel free to battle amongst yourselves without my direct involvement. Also have fun tweaking the crowd responses of those seated in their characters sections. For those not participating in the fighting I’d appreciate a bit of backup keeping track of the scores.