User blog comment:Karina Frost/MGE x RPG Maker VXA/@comment-26217762-20150819220407

I like the idea of making choices, however I would suggest a plot where the player does not have to chose permanently to bind himself to one faction. For example, the player could be part of  a neutral mercenary guild employed by both mamono and humans(including the order). Said guild could be employing both mamono and humans(even those that hate mamono) Though they wont let mamono work with the order, or monster haters with mamono. This means the allies the player can use depend on the quest.

The player can join the monster faction for one mission, without having to permanently restrict himself from doing order missions. I also would refrain from doing too drastic things like defeating major factions permanently, instead harming of helping them with smaller things. Also, maybe some missions where the conflict between monsters and humans is not central would be helpful.

There could still be a main plotline, but I would not let that determine the fate of the world. Instead maybe something like saving the guild the player belongs to from a faction that does not consist of solely monsters or humans. Maybe saving a neutral country (where the guild is located) from a natural disaster by means of a powerful magic artifact. I would not let the demon lord or the chief god die.

What do you think?