User blog:The Reptile King/Reptile Kingdom Wildlife

The Reptile Kingdom is known for being home to nearly all types of reptilian creatures, be they mamono or animal. Reptilian creatures of all sort roam the lands, from the most humble of lizards scurrying through the underbrush, to ancient dinosaurs dominating the land and the draconic beasts that rule the skies, these are a few of the more notable species who live here.

Link to the Reptile Kingdom main page: (http://monstergirlencyclopedia.wikia.com/wiki/User_blog:The_Reptile_King/The_Reptile_Kingdom)

Godzillasaurus [[File:Godzilla_neo_godzillasaurus_by_kaijusamurai.jpg|thumb|A charging Godzillasaur.

Art by Matt Frank AKA Kaiju Samurai]]

The Godzillasaurus is among the largest predators to roam the kingdom. Averaging at 12 meters tall, 20 meters long and at 60 tons the beast reigns nearly unchallenged. However, more threatening then their own size and power is the mutagenic priperties within the creatures. Godzillasaurs maintain the ability to absorb various types of energy. After doing so they grow to be even larger, develop large dorsal plates as well as the ability to project powerful beams of the energy from their jaws. Eventually the energy will dissipate and they will return to their original state. The mutagenic properties in them has been restricted, but the risk of the mutation going into a critical state, causing the Godzillasaur to mutate into a absolutely leviathanic beast remains. As such it is highly illegal to bring them into contact with radiation, demonic energy, or plasma. They have empathetic powers allowing them to sense and project emotion. The Godzillasaur is surprisingly gentle despite their destructive power. The misery of others is an annoyance to them, thus when something invades their territory and causes problems or when a creature acts as a bully towards others, the Godzillasaur will violently chase off the interloper. Also, while the Godzillasaur is a capable predator and feeds on the flesh of those they kill, they are also known to feed on fruits and leaves. Young Godzillasaurs are particularly fond of a large fruit called tree melons which are high in sugar and thus act as their equivalent to candy. It is quite easy to befriend juvenile Godzillasaurs by offering them some of these sweet treats. Though befriendinb a young Godzillasaur is not exactly a difficult endeavor as they have a tendency to very friendly and are known to befriend other dangerous animals rather easily. Young Godzillasaurs are also largely harmless as they are still empatheticly sensitive and thus avoid combat. Often they can be called cowards. However attacking one is not a wise decision because when frightened or in pain they will project that fear and pain outwards as a sort of distress cry, drawing not only the juveniles parents but also any other creature the young Godzillasaur had befriended.

Halk

Halks are small wyvernoid beasts, not much larger than the average human. They vary a great deal on appearance but all have the same general build of a wyvern in her primal form. As they grow older and stronger they grow a unique pattern of fins, crests, and horns on their wings, tails, legs and heads that serves both a symbol of status and power and as a form of identification between different individuals. In the wild Halks hunt in packs, using similar tactics that wolves outside of the kingdom use, however, they have become domesticated and are now extremely rare in the wilds. Through magical experimentation, special diets, and selective breeding six breeds of Halk are existent.

Common Halk: As the name implies, the Common Halk is the most readily available breed of Halk. They carry no elemental abilities. They are easily identifiable by their white and brown patterned hide. They are the most closely related to the wild ancestors of the domestic Halk. Since they are the most common breed they are the breed most often kept by the main populace, usually as a hunting animal to catch small game, to guard livestock or for simple companionship.

Fire Halk: Also known as Phoenix Halks, is rarer than the Common Halk but not to the point that it isn't seen amongst the common folk. Fire Halks are easily Identifiable due to the burnt browns and bright reds and oranges in their coloration, growing brighter as the get older. They also have a large crest that forms a plate like structure on the Fire Halks head. As the name implies, Fire Halks are capable of using fire, most often with burning strikes from their talons but also by shooting elemental blasts and beams from their jaws. They are also capable of withstanding extreme heat and smoke inhalation with out any trouble. They were once used to ward off predators from caravans and livestock, however now they are most often used as a show animal, where their owners compete to show off who's Halk has the brightest colors and largest and most intricate crest, still their are some Fire Halks in the field doing an honest days work instead of winning beauty pageants.

Water Halk: Water Halks are no more common than the Fire Halk but are most often seen near coasts, swamps, lakes, rivers, and other large bodies of water, particularly around fishing settlements. Water Halks can be identified by the white, steel grey, and various shades of blue markings on them. They also frequently have fins on their tails, wings, and heads. Just as suggested by the name, Water Halks have an elemental affinity for water, charging their claws with water magic as well as shooting high pressure streams and compressed globs of it. Water Halks are also quite capable of swimming, moving through the water as swiftly and gracefully as they do the air. They are commonly kept by sailors and fishermen where they will scout out the area, showing where giant oceanic predators are so that they can be avoided or marking off where schools of fish are. They are also known to retrieve fish for their owners and herd fish into nets.

Thunder Halk: The Thunder Halk is about as commmon as the Fire or Water Halk. They are marked with dull green scales with bright orange and yellow markings. They also commonly have jagged spines and crests. Just as with the other Halks, Thunder Halks are capable of using the element they are named for, charging their talons with electricity and shooting lightening bolts and ball lightening out of their jaws. They are also the fastest and most agile fliers. They are commonly used by caravans and guards to ward off large predators using an electrical shock as a deterrent and forcing the predator to go elsewhere. They also see use among animal handlers who use the Halks electrical abilities as a form of negative reinforcement or as a way to herd large animals. Though there are some who keep them around simply to get rid of annoying insects as Thunder Halks are quite effective bug zappers.

Ice Halk: Also called Mountain Halks or Snow Halks, Ice Halks are no rarer than the Thunder, Water or Fire Halk, however they are mostly seen up in the snowy mountains. They are easily identified due to the fact that most of their scales have adapted in small thin filaments similar to fur or into very simple protofeathers. This is to defend against the icey winds of their home. The Ice Halks Pseudo-fur and Protofeathers are most commonly a bright white color, blending in with the snow and ice. Like the other elemental Halks the Ice Halk uses the element for which it was named as weapon, charging their claws with cryogenic energy and shooting freezing blasts or beams from their jaws. They are also able to fly and see even during the fiercest of blizzards. Ice Halks often do everything the other Halks do outside of the Snowy Mountains as the other Halks are poorly adapted to dealing with the icey winds, they also routinely act as rescue animals for those who have gotten lost or trapped in the mountains.

Dragon Halk: Also called Blight Halks or War Halks. Dragon Halks are the rarest of Halks, most commonly kept by aristocrats and high ranking warriors. Unlike other Halks they have very little in terms crests or fins, instead they are riddled with spikes and horns. They also have a pitch black coloration with bright red highlights. Their wings also have small holes and tears around the edges, even from birth, giving a war torn appearance even to those who have never seen battle. Dragon Halk are capable of using the energy known as Dragon's Blight. Often charging in their claws or shooting blasts or beams of it oout of their jaws. The Dragon's Blight will not only injure the target but even afterwards the energy will crackle and cling to the target, temporarily disabling the enchantments on magical items and cutting off magic users from their magical abilities making them effective mage busters. Dragon Halks are also notably stronger and tougher than other Halks making them even more dangerous in battle. Dragon Halks are bred as attack animals, guards, and straight war animals, plain and simple. Those who are not in use in the military are used to guard their owners property or the owner themselves. Very rarely are Dragon Halks used in civilian work or kept as pets.

While many Halk breeds have unique elemental abilities, all of them have magical abilities of somesort. Most are capable of not only attacking their owners foes but also using magic to heal their owners and increase their owners abilities. With proper diet they can also develop the ability to poison their foes with potent tranquilizers, paralytics, or a poison that will slowly weaken the victim over time. They can also be trained to carry their owner short distance or even to place explosives in strategic locations. All breeds of Halk are kept by the Hunters Guild who uses the various breeds to exploit elemental weaknesses in the beasts that they hunt.

The Mohrans:

The Mohrans are two species of draconic beast that dwell within the depths of the Sand Sea. They are both immense creatures, easily the size of small mountains, and move through the sands in much the same way a whale does through the water. Both dive to to the deapest depths of the Sand Sea and feed on anything in their path that will fit in their mouths. They filter the sand, ingesting any biological material be it plant, animal or anything else. While omnivorous, the Mohrans are very clearly predators. They use very sensitive hearing to find large prey or large groups of smaller prey items. Because of this they frequently mistake Sand Ships for food. Fortunately they are easily spotted due to the small predators the follow them to feed off of the Mohrans scraps and can be easily driven off using the massive gong that all sand ships are equipped with due to the Mohrans sensitive ears. Due to their feeding habits and their habitat, large amounts of minerals are either ingested by the Mohrans or get deposited in their bodies and the depths that they dive to often means that rare minerals that cannot be gathered via normal means are often included in this. Because of this they are often sought out for these minerals, usually to be simply mined off the creatures back as it goes about its business. Because of this some Mohrans have taken to beaching themselves near towns and allowing the towns folk to mine off of it as a form of grooming. However they are often killed in order to keep their population under control and to get at the even rarer materials within their body. The species of Mohran are:

The Darren Mohran: The Darren Mohran is easily identifiable due to its dark brown coloration the single spiral horn jutting from their head, which they use as a drill to move through the sand more easily. They are notably smaller than their Jhen Mohran cousins and frequently leap out of the sand as a form of play behavior. However, while the Darren is smaller than the Jhen it is still plenty large enough to crush a sand ship so even while playing they can be extremely dangerous.

The Jhen Mohran:

The Jhen Mohran have a sandy tan coloration and often have very large deposits of sand stone and other minerals on their backs. Their most notable feature is the massive tusks jutting from their jaw, which they use to tear through the earth and gore territorial rivals. They are notably larger than their Darren Mohran cousins and due to the larger amounts of mineral goods on their backs they are viewed as a symbol of commerce and wealth. They are more sedentary than the Darren and only leap outbof the sand when attacking prey from bellow. They have also been known to occasionally test near the surface with the rock on their back jutting up out of the sand causing some unfortunate sand sailors to mistake them for a small mountain to dock their ship at and make the grievous mistake of disturbing the great beasts slumber. Their is also very rare instances of abnormally large Jhen Mohran whose back are covered in gems. Often considered to be a myth, these Hallowed Jhen Mohran are the holy grail to Mohran hunters everywhere and even seeing one is said to bring good luck.

Skull Crawlers

Widely feared for their ravenous hunger, Skull Crawlers are a species of predatory lizard, usually growing to a length of ten to fifteen meter and easily recognizable by their lack of hind limbs, powerful tail, and the distinctive white and black markings on their face giving the impression of a skull. They largely remain dormant in caverns beneath the surface of the Reptile Kingdom, however every few decades a nest will rise to the surface to feed and breed. They are aggressive, opportunistic, and indiscriminant predators, hunting anything and everything that they can catch and gorging themselves before returning to their hibernation. Though lacking in hind limbs, their fore legs are very powerful and when combined with their muscular tails they can climb, swim, and run very quickly as well as grapple with prey. They have a long dexterous tongue which can lash out and drag small prey into their ravenous jaws to be swallowed whole. They have been known to be somewhat sadistic when hunting prey, especially when they think the prey is unable to escape or fight back.

Within the Reptile Kingdom they are widely feared and hated by the populace and slaying one of the vile beasts is considered a mark of a true hero. Godzillasaurs are also known to seek out and violently slaughter Skull Crawlers, when a nest awakes, likely due to the massive increase in fear and suffering caused by the Slull Crawlers infuriating the empathic beasts.

Legend has it that their are Skull Crawlers who end up groing to leviathenic sizes and are capable of devouring even the mighty Godzillasaurus, however it been so long since one of these Alph Skull Crawlers has awakened or has been seen that many doubt the legitimacy of these claims. Should one awaken only an Elder Dragon or a mutated Godzillasaur has any hope of stopping it.

Popo

Among the most common herbivore in the Snowy Mountains and the most common mammal in the Reptile Kingdom. The Popo a large but gentle herbivore that fills a similar niche in their ecosystem as the grazing hadrosaurs do in other locations within the kingdom and as grazing hoofed beasts outside of the kingdom fill. Often acting as prey to the predators of dwelling in the mountain.

To the people living there the Popo is invaluable, used as beasts of burden, a source of wool, and a food source. A Popos milk is often harvested to be made into various dairy products and when the animal is too old to be of use they are slaughtered for their meat and blubber. The blubber can be distilled into an oil useful in lamps as well as being an invaluable source of fat in the colder climes, their meat is staple source of protein within Pokke Village and other smaller settlements in tbe Snowy Mountains, and amongst some circles Popo tongue is considered to be a delicacy. Because of this herds of domesticated Popos are commonly kept as livestock in the Snowy Mountains and the surrounding foot hills.

They are also a favorite prey to Tigs and unmonsterized Tigrexes.

Gammoth

The largest and most powerful mammal in the Reptile Kingdom. Gammoths dwell in the frozen peeks of the snowy mountains eeking out a living in the harsh conditions. They are large enough that wyvern could comfortably rest on their backs and a hunter can only hope to reach the beasts ankles with a blade and physically powerful enough to contend with most lesser dragons in terms of brute force. Their thick fur shields them from even the breath of lesser dragons. Even during the harshest of blizzards they have no need to take shelter and continue on without a care and a sleeping Gammoth frequently gets burried in snow and can be easily mistaken as a hill or ice cave. Because if this the Gammoth has become a symbol of fortitude and strength. Medals made from Gammoth Ivory are often given by Dragoons, Tyrants, and the Hunters Guild alike as awards for feats endurance against great adversity.

Gammoths due to the scarcity of food in thwir natural habitat, Gammoths live solitary lives, only coming together to breed. Beyond this, they are intensly territorial towards every other creature save the Popo. Young Gammoths are born mature enough to feed on solid food and are not raised by the parent because of this they often live alongside the Popo as a form of safety. Because of this adult Gammoths defend wild Popo herds viciously against predators.

Gammoths are known to use their powerful trunk to only grapple larger foes but also suck up large quantities of snow and ice which they will spray out as a projectile or coat themselves in as armor.

Gammoths due to the harsh climate, predators, and their violently territorial nature, Gammoths have always maintained a very small population, because of this the hunting of Gammoths is closly regulated by the Hunters Guild and rarly permitted. When they are hunted it is oftem a cause for celebration as a single Gammoth can bring in immense amounts of materials and profit to the nearby community as a creature of it's size can bring in immense amounts of food and the bones, tusks, and fur of a Gammoth go for hundreds of thousands on the open market.

It should be noted that while Gammoths are aggressive to all predators, Tigs and their unmonsterized counterparts the Tigrexes, are viewed with even greater hatred and Gammoth will do everything in its power to stomp a Tig or Tigrex to death when encountering one. This because Tigs and Tigrex's frequently hunt young Gammoths alongside the Popos and Gammoths are said to have a long memory for holding a grudge. Tigs on other hand love to hunt and fight Gammoths seeing them as both a truly enjoyable hunt and a great feast to be had. If the enthusiasm a Tigrex shows when faced with a Gammoth is anything to go by, they share the opinion of their monsterized descendants