Thread:HoundTheDestroyer93/@comment-25808351-20170821013859/@comment-28358106-20170827041658

The problem with those kinds of stories is that they are not really stories; they have a beginning and a middle, but ostensibly, no end. So they make worlds with established rules in them, but to keep the thing rolling and making revenue by keeping audience interest, they are forced to break those rules constantly. Or, even worse, make rules up that didn't exist before.

That's because they aren't really there to tell a viable story, but to fill a marketing genre. Not always, but very often.

One Punch Man is a perfect example. It started out as a pure joke, a brilliant and hilarious look at those very tropes it was making good-natured fun of. Then, it became a victim of its own success, and became part of the very genre it was satirizing. Now, you can't browse a fighting game board without running into the "Goku vs. Saitama" argument. It was an argument that wasn't ever supposed to happen.

But, it became too good of a marketing idea. Now, it's a whole different beast than it started out as.