Thread:AngryLance/@comment-39280634-20200210184758/@comment-25808351-20200225201455

Well I’m no pro player. I’m not like that Civvie guy. I’ve just played a lot of shooters in my day so it was easy to pick up the rhythm of DOOM 2016.

As for difficultly it depends on the game and it’s options in combat. Souls games are tough at first because of their trial and error style gameplay. Once you know and enemy’s patterns, you can usually beat a boss or section easy.

Games like classic Doom, all you had was circle strafe, whatever guns you could find and the health, armor and power pick ups throughout the level. Doom 2016 you all that, the double jump, glory kills, grenades, chainsaw executions, alternate gunfire and glory kills. Old school Doom players, probably had more trouble remembering all those options than beating the game. Now Doom Eternal is over stuffing your combat power even more. I’m not trying to beat my chest here, I’m just saying all those options give players an insane amount of versatility. A lot of options to dominate.

This means the difficulty will be balanced by enemy damage being spiked, which isn’t entirely bad but it isn’t fun either when an Imp drains most of your armor from a single fireball. That’s what they did in Wolfenstein New Colossus, and it’s one of the many reasons gamers hated it.