User blog:K'eth, Undercover Agent/IT'S CLOBBERING TIME (Fallout Super Mutant OC)

Name: Jellix Jay

Race: Human (Formely) Super Mutant (Current.....and just before you ask http://fallout.wikia.com/wiki/Super_mutant)

Gender: Male (is Sterile.....but you know DE and all that good stuff)

Age: ???

Height: 8'4 FT

Weight: "wouldn't you like to find out human?"

Physical Description: Being one of the Mariposa Super Mutants he is green skinned unlike his Vault 87 cousions even more unlike his breathern he does not wear the usual leather facial brace like his Super Mutants prefering it off then on he wears custom fit metal armor that goes around his entire body instead of leaving his body exposed. Though he does have a custom fit metal helmet to go along with his armor he prefers not to wear it most of the time.

Abilities: Super Mutants are immune to Radiation and Disease and Jellix is no different

ST 10 (Strength)

PE 5 (Perception)

EN 10 (Endurance)

CH 5 (Charisma)

IN 10 (Intelligence)

AG 5 (Agility)

LK 5 (Luck)

Traits:

The Chosen: Jellix does not suffer the -2 to his Intelligence. his inherent bonus to damage is reduced to 10%. his inherent bonus to damage resistance is reduced to 15%. his XP gain penalty is increased to -30%.

Wild Wild Wasteland:......that is not supposed to happen....huh.....may include slight 4th wall breakage.....and werid werid events.

Level: 50 (Max level no more gaining XP)

Perks:

Stonewall: +5 Damage Threshold against melee and unarmed attacks and cannot be knocked down during combat.

Toughness: (2 out of 2) Robson gains a Damage Threshold of 6

Adamantium Skeleton: Damage taken by limbs is reduced by 50%.

Clobbering Time: From the hours of 6 PM to 12 AM Jellix gains a +4 to Damage Threshold and a +2 Damage with all weapons

Tough Hide: Jellix has a +10% to Damage, Fire, Energy, and Poison resistances.

Juggernut: Jellix gains +10% run speed. When moving, he add 1 + half his END score to his unarmed and melee damage. Also, he gains a chance to knockdown his target equal to his STR, with melee and unarmed attacks.

Hunter: Jellix does 75% more critical damage against animals and mutated animals

Super Slam!: All melee (except thrown) and unarmed attacks have a chance of knocking Jellix's target down. 15% for Unarmed or one-handed melee, 30% for two-handed melee.

Life Giver: 30 more hitpoints for Jellix

Piercing Strike: All of Jellix's unarmed and melee attacks negate 15 points of Damage Threshold.

Unstoppable Force:x4 normal damage through enemy blocks with melee and unarmed attacks.

Slayer: The speed of all of Jellix's melee and unarmed attacks is increased by 30%.

Walker Instict: +1 Perception and Agility when outside.

Tough Guy: Take 20% less limb damage.

Solar Powered: +2 Strength and +1 HP per second while outside, from 6:00 A.M. to 6:00 P.M.

Better Criticals: +50% damage with critical hits.

Night Person: +2 Intelligence and +2 Perception between 6:00 P.M. and 6:00 A.M.

Bloody Mess: +5% overall damage; more violent death animations.

Shotgun Surgon: When using shotguns, regardless of ammunition used, you ignore an additional 10 points of a target's Damage Threshold.

Rapid Reload: All of Jellix's weapon reloads are 25% faster than normal.

And Stay Back: Shotguns have a 10% chance, per pellet, of knocking an enemy back.

Eye for Eye: For each crippled limb Jellix has, he does an additional 10% damage.

Tribal Wisdom: -50% limb damage from animals, mutated animals, and mutated insects, +25% to Poison resistance, ability to eat mutated insects in sneak mode.

Just Lucky I'm Alive: +4 Luck for 3 minutes upon finishing a battle with less than 25% health; immunity to critical hits, +50% critical damage.

Weapons:

Riot Shotgun: a very powerful semi-automatic shotgun and Jellix's main ranged weapon though like most guns.....not a lot of ammo



Light Machine Gun: Jellix's other gun...used when enemies are more further away then his range for his Riot Shotgun....not a lot of ammo



Gatling Laser: For when there are no other options



Bumper Sword: For when Jellix's fists are not enough damage....or range



Personality: Unlike other Super Mutants Jellix is rather calm and unferal he can be quite protective at times especially when the thing he is protecting is smaller then him he is often considered a gentle giant to those he calls friends but a ravounous foe to his enemies....just get on his good side (Which is really easy to do) and don't be rascist and you will find him a most powerful ally at your side. Jellix is also like other Super Mutants in the fact that he has a rather large brain compared to other Super Mutants in fact he surpasses most humans and Mamono in intellect.....speaking of Mamono if he were to know about them he find them rather strange in their ways but does not mind them anyways....the Order on the otherhand he would hate....for obvious reasons

Titles: Jellix Jay the Hammer Mind has no titles thus far

Quotes: "Safe passage perhaps? i can provide that.....as long as you got the caps"