Board Thread:Roleplay/@comment-25405125-20170625174650

Player: Me (The Dark Lord), =MonsterknightMCA=  (more members can be requested)

Observer: =EzioAuditoreDaHornyrenze=

Rules

I've made this rule in the best effort to make this RP as fair and fun as possible despite technological gap.

I'll have modern weaponry while you can only use up to dieselpunk (WW2-looking weapons, including the real-life experimental one), in turns, your army (if you use one) can use magic, mine can't. and my own magic has no offensive capability whatsoever.

Mid-Game weapon research is perfectly OK.

Individual level

Guns: Guns are perfectly allowed, but to prevent unbalance, reloading system is introduced to gives the melee opponent an opportunity to get close.

Rifles: each turn shoot one time, can be shot at least 5 times before reload

Submachine guns or Automatic Rifles: can fire automatic, can fire 2 turns before reload.

Machine guns: fire automatic, can fire 4 turns before reload (takes 2 turns to do so)

Other ranged weapons (rockets included): One turns before reload.

Magic is OK, but the destruction capability should not be more than a room.

Army level

Surprise attack (attack forces coming out of nowhere) is allowed, but can only be used  one at a time  and have to wait for 8 turns to recharge, and can only be used on the ground belong to the user.

Magic-of-mass-destruction (army-killing magic) is allowed in this mode, but can only be used one at a time and have to wait for 4 turns to recharge, same goes to support weapons like airstrike and artillery.  