User blog:Unstaible child/order profiles pt1

this is a list of all the combat profiles of the order units as well as general human soldires for refrence to how these stats mean anything consult the Gaston page

soldiers
average regular soldiers men and women who fight for mostly order and secondly themselves. they come ither well equipped with shining armor as with most order armies or rugged and shaggy carrying whatever farming implement they happened to be holding when they were drafted.

this variance from unit to unit is there greatest strength along with there numbers however and in fact is not a weakness, many a time a last ditch charge by a mob of oddly equipped fighters proved to drive of a Amazonian raid as some threw spears and other carried billhooks and bows

stats: weapon skill 2 strength 9 armor 10 will 5 exhaustion 1

equipment. varies all light weapons and armor no dedicated military grade weapons however

skills center strike: active 1 will. instantly hits adjacent opponent with a strike to its armor causing half the damage it would usually do

mob morale: passive. as long as there army outnumbers the enemy army by 25% they get 2+ will

traits: fear of monsters. unit suffers 1 will damage each move while adjacent to any monster type opponent

veteran soldiers
often considered veterans after surviving a series of battles the common draftees people who quickly learned how to fight managed to survive and now are a sizable force alongside many units often the best units the order can muster en mass very quickly and cheaply as by now they were the armor of ether fallen comrades enemies or even if they are lucky a piece of knight armor.

stats: weapon skill 2 strength 10 armor 15 will 7 exhaustion 2

equipment: varies access to both light and moderate weaponry allows to make each soldier able to deal with a specific opponent moderately well across the board save for some rare cases.

skills: formation: passive. if units armor is attacked it negates up to 3 points depending if there are a unit with the same trait adjacent with him rear guard: passive. any friendly unit in front of this unit gets 1 weapon skill in defense