Thread:ExiledAce666/@comment-28144855-20171201043409/@comment-33719112-20171201210022

I didn't get the first paragraph at all. I don't study the lore of MGE, actually, I just RP too much, and pick up on cues really well. I can tell you all you want about Warhammer and such, but I barely know much about Fate at all, since my friend had splurged about it to me for a little bit before moving. But I think i'm getting that you created a character that stops people from ascending to godhood via their own means, whatever that may be. I just fail to see how this correlates to the concepts of honor and brotherhood and such.

And I get the second paragraph. Aro is an honorable warrior, while his split (or Arael's split, Aro) is less so, and more 'aloof'. A 'wildcard' of such that operates on a higher plane of thinking, that to other people, it looks to be madness (is the vibe i'm getting.). I've seen that sort of thing, ever heard of Cherubs? It's a Homestuck lore thing, and while I do hate Homestuck, the concept of Cherubs really do connect here. Two beings within a singular body, with opposing (with the case of cherubs, directly) beliefs and morals, however, Aro/Arael seems to be the same with the concept of a for example: Greek Pantheon vs a list of Eldritch Beings.

The Greeks created the pantheon to humanize nature, because nature is scary. Artemis, the Goddess of the Hunt, guided young hunters to find prey for the night. It became less scary, more human, more rewarding. The goat or boar or whatever the Greeks captured that night would have some of it sacrificed in a pyre of sorts to the gods in their name, in this instance, Artemis. The Eldritch horrors that live on the fringes of our galaxy and conciousness however, are nowhere near human. Much like Arael, they exist on a plane higher, but unlike Arael whose form is comprehensible, to glimpse the form of one of these, or to try and put into words, is to glimpse the unthinkable. To lose all forms of sanity, and become a cultist of sorts. The King in Yellow for example, isn't a god of sorts, he's just a really powerful being that had some sort of symbol (I suggest not looking up his symbol) put on earth, and whenever somebody would look at it, they would become obsessed with it. It's a media virus, where the original infected would put this symbol everywhere, and others would see it and go insane as well with this symbol. Again, alien, aloof, higher above. Why would the King in Yellow do such a thing? To come to earth? For fun? Making people just draw something a ton is pretty strange, and that's all it does. It makes you like an image and draw it more often than not, an alien and strange thing.

Perhaps I don't really understand what you're trying to go for, the quote that may say ' in a war/battle what matters is to win/survive, everything else is meaningless.' embodies what it means to become a Slaaneshi. Chaos god in warhammer based off pleasure, and bettering oneself for the sake of being better. Winning isn't everything. It isn't, and that's a fact. Losing against somebody isn't the worst thing in the world, and to punish mistakes with death is imperceivable. Nobody can be the perfect swordsman/hitman/student/craftsman/woodcutter/CEO/anything. There are always flaws within a person/plan/structure/sentence/idea/anything, that statistically, one has to stumble and fall at some point. When that happens, the best thing that one can do is to pick themselves back up. This is true in a fight, or battle, or war.

To say that winning is everything is ill-educated, and cocky. When you win, you learn nothing. When you lose however, you pick up, carry on, hold the posistion, fight to the last breath. You know when you will lose, you gain experience, you learn new tactics, and if you fought honorably, you will gain your enemy's respect. Here's an example from the real world. Three men, against an entire company of Germans. What did they do? Would they run, because they knew they would lose? No, they held their line, because their orders were to do so. They fought with the strength and willpower of many more men than three, and when they finally did run out of ammunition, they affixed bayonets and ran at them. They rolled the dice, the odds against them, and they lost, terribly. Yes, you could say the Germans took their lives, but the Germans recognized this, heroism. They took the time to dig a burial site for the three, and left a cross that read " Drei Brasilianischen Helden" Three brazilian heroes. Yes, they had the respect of their enemies, even in death. What can be said for them? They died with honor. Sure, they lost, they lost their lives, they lost that lopsided battle, they lost terribly. By all accounts, your quote is correct, if they won that fight, they could've stopped so many things that the Germans there intended to enact. But, their effort was commemorated, their story older than you and I (Lest you be older than 100), yet still sung to this day! (Literally, there's a song.) To truly capture the essence of battle, you have to take hits sometimes. Nobody always wins. We call those fictional people Mary Sue. Real battle, real war, changes somebody's perspective on things, makes them a realize things that most others wouldn't understand.

But yeah, Arael is really alien, high above human values and such. I just made Hollow some knight whose loyalty to his lord is unbowed. Oh, and he can't die. I mean, he isn't OP, he does die, quite often actually, but he comes back within a few days, usually weaker mentally. Those that die too many times go 'hollow", insane and incredibly dangerous. Conventional zombies that can use things they did in life with amazing expertise (they never lost the skill). I am debating what happens when he does die though, since he is an undead. How does that work within the universe of MGE?

As you might be able to tell, I really love the concept of battle. Like seriously, it's my favorite thing.