Board Thread:Roleplay/@comment-25547106-20160119161220/@comment-25547106-20160124020636

I had the idea as well a while back, but I was never a fan of multiclassing. Trying to decide if putting your attacks and features off is worth it is always a hassel. So, I just prefer taking alternate features and mixing and matching feats. If you do things right, though, you'll have a strong build idea there. Problem is, there's never a guarantee you'll live long enough to get there. I don't like building what characters will look like in the late levels of the game. I prefer making a plan and then watching it all unravel because the actual game requires something else. Character concepts only go so far in practice.