Thread:JeielYozama/@comment-28144855-20190428220007/@comment-28718853-20190603020249

For a D&D campaign to work, both parties must have set limits for each other. It's why rulebooks exist for D&D even though this MGE one is Homebrew. Limiters keep the players in check from becoming too OP and the DM works to keep the adventure fun and challenging while trying not to terribly wreck the players. If all of the party members get struck down right out of the gate then that's a failure on the DM's part. To be fair though I've read stories of some pretty jerkbag DMs trying to screw the party over at every turn and playing favorites.

This is coming from someone who's never played D&D, but understands some of the material by the way.