Board Thread:Roleplay/@comment-25601391-20151010151556/@comment-25601391-20151010165956

(Combat system: To woond an opponent:

-The attacker gose first. and rolls with a D6 and you give it to you Agility If the result is higher than the opponent's roll than you hit.

-Than for damaging him.(The same thing just with strenght) If you dameges the servant or Master than you take 1 endurance off. When you reach 0 than the Servant/ Master dies Also. If you roll a 6 (For the hitting with the Agility)than it's a critical wich means you can take down 2 of the enemy's endurance. But If it's a 1 than it's a crytical fail wich means the opponent can attack 2 times in the next round.

- You can survive a fatal woond If you get lucky. Wich translates to roll 2 D6 and add it to your luck If it's higher than 10 than you still have 1 woond left

-You can also atempt to flee from battle to do that roll 1 D6 and combine it with your luck and agility If it's higher than your opponents roll(same method) than you escaped from him. But If someone else catces you than...you are in combat with him.(ambush)

-Skills: To use a skill you must use mana for it.When you use a skill than you can't do a normal attack. If the servant's mana is smaller than the mana needed to activate the skill you can use the master's mana to use it.

Skills and magics have ranks. The higher the rank the higher the effect and Cost is.

E-D 1 mana C-B 2 mana A-A+ 3 mana A++-EX 4 mana

mana only refilles after you have rested(than you also heal 1 woond)

--Spells you can use for now are:

-Dark bullet(The 1 that Rin uses) (level D)

-Summone familiar ( The flying eagle thing that Ilya sumoned( as anoher creature that you can controll with 1 endurance 2 agility D6 sternght/ turn (You have to roll to see how strong it is every turn) (level B) -Attck up buff for 1 turn. (level C) -Deffense up buff for 1 turn. (level C)

-Heal 2 woond. (level A)

-For the NP meter: You must get 20 Point to use you'r NP and after every turn it fills up. The higher the stat is the quicker it fills up.

For example: If it's A than you get 5/turn If it's D you get 2/ turn If an NP is passve like Lancelot or Hercules than you can ignore this statt.

-The NP damage is= to the stat's level so A= 5 damage etc.(The stat with the NP's name ok?)

Also If a skill is a supposed insta kill like Cu Than it's an NP damage+ 2 ok? No instakill here.

-If you get a weapon(gun, sword) you will get +1 to your damage