Board Thread:Off Topic / Fun and Games/@comment-38248322-20190311135038/@comment-27950421-20190314201910

(My go to answer to the question of "If you could have any super power...)

Name: Fictional Transference

Strength: The user is able to move anything or anyone in, out, or through any form of fiction. Being able to bring people, objects, and energy out of any fictional medium into reality, put any person, object or mass of energy into a piece of fiction, or move a person, object, or mass of energy from one piece of fiction to another.

This includes the user himself and it will permanently alter the copy of that piece of fiction.

People who are put in an interactive form of media such as a video game may take the place of the protagonist if there is no defined protagonist and be affected by actions taken by a person in the real world who begins interacting with the interactive media.

Any effects or gained skills and abilities are retained after leaving the piece lf fiction.

Weakness: While things taken from a fictional setting wile retain all capabilities it had from that setting, that does not mean the user of the quirk will know how to use any object taken from the setting or have any control over any living being taken from the setting. A monster from a horror movie is just as likely to turn on the quirk user as it would anyone else and the quirk user summoning advanced or magical weapons does not mean the quirk user can operate them without training first.

The quirk requires the pieces of fiction in question to be on hand and anything that is being put into a piece of fiction to be im close proximity to the quirk user. Electronic forms of media must be active for the quirk to be used.

The events that happen in a piece of fiction following the introduction of a new object or entity may be unpredictable.

Only the copy of the piece of fiction the quirk is used on is altered all other copies remain the unchanged.

Injury, sickness, and death in fictional media, is retained in real life.

May cause an existential crisis in fictional beings brought to the real world.

The quirk does not work on any form of non fiction literature. (Can't be used to cheat in a history exam.)