Thread:AngryLance/@comment-39280634-20200322230159/@comment-39280634-20200323175156

Hound: Well shit, that's a lot to take in. Just two things I want to point out:

1) "Your lack luster ammo count (even with upgrades) helps further the grinding feeling of some battles. Doomguy will run out of ammo quickly dealing with larger enemies, some take more than 20 super shotgun shells. Because of this, the chainsaw must be used sparingly because it is crucial to ammo replenishment when you’re out of the ammo that’s laying around. If you run out fuel in a fight you’re screwed until it recharges, leaving you open and very vulnerable to Demonic blitzing. [...] There are also a number of sections specifically designed to eat up ammo, health, armor and extra lives. Essentially punishing you if you’ve been exploring and stocking up on these things. A number of times I was forced to do high rise platforms while dodging enemy fire from far off, causing me to fall and lose health."

Yeah, those were my EXACT concerns about the game. They got stingy with everything because they kinda wanted to force you to get most resources from enemies, something that I'm not really a fan of. But whatever, I can't say for sure unless I have a go at it myself. And after finishing Dead Space 2 on Zealot just now, I'm kinda confident that I could handle resource management (fuck the Ubermorph and fuck Leapers).

2) "Oh yeah, FUCK THE MARAUDER!!!!" - Yeah, I heard he can block hitscan attacks. And for some asinine reason he can even shrug off the BFG (as in only taking half damage as opposed to tanking it).