Board Thread:Roleplay/@comment-27736349-20170603204216/@comment-31336039-20170806183158

( If someone wants a fighting character, there will be 4 more NPCs. For specific actions, a 100-sided dice roll will be required. There is many site on the internet giving such service for free:

- The bad ends are possible according to the choices and results. Be wary of your situation. Don't go ring the alarm bell when the party sneak in the dormitories with a hundred orc recovering from a raid for example.

- Dead ends are optionnal, only on your accord, so keep an eye for your allies. That's why I would ask you to say what you're trying to do in combat, tracking or discretion based on your choices with a 100-sided throw and I will give you the general result based on that. You can then altered a bit but not the consequence like alarm, combat or injury.

-Then I would ask you to indicate briefly the name of your character, his armor (heavy, light), weapons (2max) Némésis will give you an exemple.

- If you have heavy armor, try to match your endurance points if possible.Technological weapons such as rifles, grenades, or any other futuristic gadjet will be unusable. Magic/psychic skills will suffer a serious debuff. Thank you for your understanding.

-Distribute 25 points between; strength, endurance, dexterity and perception with a maximum of 9 points per attribute.

-Every 24H/32H, the party will progress. If you have not state your action, you character will follow the flow and won't suffer "too much".

-If the final result isn't to your liking, we can just state that it was a collective hallucination. So no one really lose anything. Hey, even my character can have a nasty end so we are in the same boat.

-Try to not cheat with the dice. They are there to keep the game out of control from the players and me, the dungeon master. Some opponents have advances stats and may need different actions to simply hit them. Try to not be alone against group or you will suffer progressives penalty.

-Actions requiring no special attributes will be decided by 25%. 0-24 epic fail, 25-49 fail, 50-74 success, 75-100 epic success.

-Don't add more opponents I have a timer for turns available before they close the door on us. We have some time so no need to rush.

Let's start!)

One day, an urgent quest was forwarded to the guild. A heterogeneous group was quickly formed with available adventurers.

"A merchant caravan suffered a brigand raid in the mountain pass at 1 day east of the city. The company in charge, is ready to generously reward those who can return unharmed the leader of caravan missing with the majority of the personnel. A bonus will be granted for each merchandise and personnel recovered. "

Was the announcement that was made. The volunteers got up and joined an empty cart made available by the merchant company.

Némésis (S: 7, D: 3, E: 9, P: 6) got up and joined the cart. Checking that he had enough supplies for the trip. His heavy integral armor, his bayonet rifle and his combat knife were in perfect working condition. He saluted the four mercenaries sent by the company to protect the cart and the survivors that you will recover. And take position at the left of the horse at the head of the formation.