Thread:TheJanadianKing/@comment-28144855-20190621013930/@comment-28144855-20190623061707

That's actually pretty good to work with. downed rausers could be salvaged and all parts in good condition taken down with the rest smelted or 'recycled' to made parts (that would need a facility or a plant, a workshop at the very least).

The other thing is how do you wish to go about it. I wouldn't won't to mess with your character or timeline. The first time my characters crosses into SW world around 10 maybe few more years. IDK if that can work for you, like a RP set in the past.

OR

A new expedition, which is not a problem per se. The thing is, I don't want to overwhelm the Neuroi in a single afternoon, which would happen if I used the whole of Emmerian war resources, Andrej's big ass spaceship or Aro/Arael himself (or any of the combinations).

I thought about being sent in in a haste, underequipped until later, in the climax of the story or straight up stranded/shifted reality by a mishap, malfunction or a mischievous cosmic entity, at least for my characters, as to balance out things. I don't want to hinder you too much by cutting you from your Urauser. The thing is I still don't know how many rausers are housed in the Trieste, how many pilots there are at any given moment, how many fighters it can launch at once or how much of a threat it is to Neuroi or vice versa.

Once we set these intital issues straight and working for both of us, from there we're good to go anytime at any given moment.