Thread:BTR180/@comment-27550231-20200103233019/@comment-27666783-20200118103237

HoundTheDestroyer93 wrote:

no bullshit over compensation with enemy damage and halved health like in Wolfenstein The New Colossus. Can I just say that having played TNC how utterly awful the level design was on top of it? The tediousness of getting around stuff, the complexes getting a little samey, enemies that seem to pop in to fight you from out of nowhere(like what were they doing? Hiding in boxes and broom closets? The fucking Submarine Home Base.) And then the upgrades which essentially give you a couple different ways to get to the same objective.

Also, Wolfenstein needs to figure out if it wants to be a shoot em' up, a story driven game, or now apparently an RPG(the travesty of Youngblood), it feels like it wants to become a Call of Duty singleplayer campaign but it really began losing it when it had you go through these long ass cutscenes with absolutely boring as fuck characters.

.