User blog comment:D0m0a/Nothgard Empire/@comment-27950421-20160806201841/@comment-5618861-20160809112714

Now, leave me point some aspects of your explanation.

1- About the mountain ring, I got the idea of Mordor: Mordor map  And if you think that this mountain ring can be done better, I challenge you to do it.

2- About that, I forgot to mention that in the middle of the gorge is a defensive base which reason is defend the access from the enemy. And leave me inform you that the Empire is really improved in siege weaponry. All they need to do is use it against the front from inside the gorge, and the Three-way strategy will be weakened for try to cover the damaged front-line. And if isn't work. Well, they're working on a form of bypass this problem. And about the north thing: I have not decided if the land will be at the centre of a territory or at the corner of the continent. After all, there is NOT OFFICIAL MAP of the world. With that lack of setup, we can ever imagine that the Desert Region is at the South Pole, for example.

3- Maybe needs some realistic explanation, but we're working in a fantasy world, so maybe there can be an odd atmospheric zone that causes rain inside the country every certain time. As said at first point, be my guest on update the map and resolve it.

About the cities, they're the most known ones. There are others towns and villages that aren't put on the map still.

4- Yeah, okay, but somebody is making a 'Medieval 2 Total War' mod based on Legend of Zelda 'Hyrule Total War', and one of the cities, the capital of one of the countries, is named 'Hyrule Prime', and the reason of put that name is because the country itself is named Nothgard.

5- It's true that there may be forts around all the cities, but you got it completely wrong. Tiamatnur is where is created the Monster Army, the army formed with bred Monster girls. If you were to create a special army different to any other army, you couldn't put it on a place for have full control of it? After all, until the end of what is called the 'First Invasion', this army was a secret.

6- Well, after all is the first city you meet after enter Nothgard.

7- Well, I can try to adapt it. After all, is a city that connects to the underworld, and clearly there are Saurians living up there.

8- Well, maybe you're right here. But from where I can get the needed food supplies for the large army when they're outside? It was created for help with the food suplies. And, is common sense that there are farms around the cities, right, but maybe that food is used for feed the city, and not the armies in campaign. And, can you tell me a strategy for defend that farm from outsiders and sabotages?

9- Well, maybe you're right in this point, but still I think that needs a place where forge the weaponry and siege weaponry for war. Also it's needed to mention that is need a place where test new types of siege weaponry and 'secret weapons', and for create them, it's needed a lot of resources. Maybe I transfer it to one of the mountains's side. And here is formed only the weaponry. The other things are forged at the others cities.

10- Before all, is Galmagan, not Calmagan. And I have to admit it: I just created this city recently, needing a type of 'holy city' for maintain gods as 'Galmathor' pleased. And about the mined goods, you got it wrong, there are other mines around all the country that aren't marked on the map. As I said you before, is a work in progress, and I don't think that is needed to put all the mines around all the map.

11- About fauna... leave me tell you... you were a complete unknown being for me when I created this faction, and put the quadrupeds Giant Lizards there with that name. I had no idea about your kingdom and all that until you acted in my 'ask us anything'. Until that moment, the question was: who are you?

12- About that... I still don't get it. For what you said, is like that after Germany conquered Polonia, said Polonia disappeared from the map and there was only Germany extending to where Polonia was.

13- Well... thanks for your comment.