User blog comment:SilentRanger/Monster Girl Roleplay/@comment-12.249.147.238-20140409180253/@comment-24934423-20140516124926

Robert watched as Mara easily got hit. He let out a sigh as he said, "This is why you don't just rush in. It may work on inexperienced Remnant grunts, but it won't against someone with good training."

He walked farther into the training grounds and readied his spear towards Lock. "My turn," he said with a smirk.

''Robert is more of a counterattacking fighter than Mara, meaning he won't rush in. He'll inch forward bit by bit until his opponent is within striking range (if said opponent doesn't move in), and he'll thrust the spear forward, following up with a backstep. If the opponent dodges the spear and moves in, Robert will opt for a thrust kick instead, usually the first time catching the opponent off guard.''

''As a rule of thumb, NEVER rush at Robert if his spear is readied. Readied spears and the like deal EXTRA damage against charging foes, so Lock could be seriously hurt, even with training gear.''

''Dang, rolled 2 16s. Once you get into striking range, roll for a dodge against the spear, then roll for the kick attack if you choose to strike back. If you can beat both, you'll hit me. If you beat the spear, but not the kick, you'll be kicked back out of your sword's range. Good luck. ( =w=)/''