User blog comment:Karina Frost/MGE x RPG Maker VXA/@comment-25035274-20150819134243/@comment-26112029-20150820144456

Perhaps the mechanic could work on quantity rather than just being the last item you ate/monster girl you got fresh with, for female characters, anyway, so if the character consumes a lot of monster specific items, i.e. extra thick holstaur milk, but another item is consumed and causes monsterisation, such as dark slime jelly, then the resulting monster girl would be a holstaur? Although I suppose it depends, as the description for dark slime jelly says that the concentrated mamono energy makes a woman melt on the inside.

Perhaps there can be specific items for monsterisation/monster girl npcs you can interact with that wil monsterise you faster/on the spot for those who want monster characters? Give us a roster of characters to pick from at the start that includes monsters that actively seek out husbands that are stronger than them i.e. lizardmen? That way we can have a monster girl from the start or possibly pick another later on.

Of course this also depends on the storyline and the amount of freedom the player has to decide their goals, perhaps they can pick characters with their own aims and goals? e.g. an order knight, a regular adventurer and a monster girl?

As for incubi, I think I agree with Rexis' 3rd paragraph.

EDIT: as for balancing items... possibly not be able to have potions due to their cleansing effect (like making them items that restore humanity) and be locked to using the monsterising items, balance being acieved by changing the rarity of the items or changing their stats to parallell the 'normal' items.