Board Thread:Off Topic/@comment-1.9.101.162-20141230170544

A game where you play as six friends in a sort of todays settings.

The place will be a regular high school, where everyone is gong through their days naturally. Suddenly an explosion rocks the school, followed by a heavy mist that covers the area. They find themselves cut off from communication. They're reassured that help will arrive.

Then the Monster Girls shows up.

Boys will get kidnapped, girls will get turned, and the ones that weren't turned or captured are hiding in the school, desperate to escape.

That's basically the prolouge.

You're main objective is to escape the school with as much school mates as you can. The more you save is easier it is to go through the monster girls in the school. You can hold more items, be aware of more threats and more firepower to assist in battling the monster girls. Incidently if you can't use them correctly then all you have is just a follwing that alerts more monsters, slows you down and is hard to keep track off.

Then you have the six characters, each with a bit of specialty of each.

The jock, strongest of the six, the most capable of holding off or taking down the monsters. He can carry the most items, and the most ressilent to damage. Unfortunately mst of his options are to fight or flight, without a third option and cannot hide well. The loner assist him in the latter regard.

The loner, basically an assassin. He uses his tendency to dissapear from the crowds here to help him and others to hide from any monsters that they can't face head-on. He's main usage is to find hiding spots, most of which are highlighted to him specifically, something that can help get the jump on any unsuspecting monster. The most weakest in a head on confrontation and is most probably the first to get dragged if you use him in the front lines. The jock is akin to a Loners bodyguard, taking down the enemies while he hides.

The smart one, engineer-esq character. He can forge items from the random amount of items you find in the school. Usually items that can be used in tandem with the Jock. He's one of the two character that can chose a third option and can mostly succeed. Meaning that with the right items, or people he can make a monster ignore them. If he's seperated from the party or lot his items, he's as usefull as the NPC in the game.

The Party Animal, DISTRACTION. Loudest of the six, and the most unpredictable, he's unique as one of he is only one with a starting items called 'Pencil box of infinite compasses' which can be used by the smart one. He can be sent away to distract any other monster that gets too close, and he'll always come back with a small fraction of healt (Or submission) gone. He's second one to use a third option, which is distraction so the other party members can go. He's weakness is that he'll draw more attention which puts him at odds with the Loner and if his health (or submission) is too low (or to high) you'll lose him immediately.

The Leader. formerly class president, currently school mate's final hope. He can direct where an ally can go, and he can also predict the monsters movement. He can can also lower ones submission to a monster, making him and the Party Animal best-buds. He knows each location of the school and what might be in them. Used correctly he can use NPC's to take down multiple monsters at once. Like the Smart one if he's alone, he's becomes weak, not as weak as the smart one, but he's experience problems facing monsters on his own.

Medic, the only female of the party. Somehow resistant to the monsters transformation, she can assist in regaining the health of comrades, making her vital to both the Jock and Party Animal. Both of which will learn to rely on her to survive. She's behind the Loner in hiding and the third the attract attention (Party Animal being one, and Jock beind second). Unfortunately, she's straight up worthless in a fight, which can result in her and the Loner having to hide while the other deal with the monsters.

There are also numerous NPC, some ranging from worthless to power crutch. If you use them correctly and not lose them you can have a small army at the end of the game.

The Items you find are some you would expect, water bottles, matches, straws and other things. Some items like chemicals can be found in the science Lab, while roses or shovels can be aquired in the Garden.

OCcasionally you run into the more tough monsters that can give you more trouble, with the addition of some monsters which will persue you endlessly.

So anyone can help me improve on this? 