Board Thread:General Discussion/@comment-38182888-20190116120151/@comment-2600:1702:4530:4060:C4FE:5841:DF7B:9800-20190123062605

Dungeon 2: "Maze of Delirium"

First Floor: There are multiple chests in every room, each with a small puzzle to access. Many of these chests hold pittances of rupees, but there are small keys in a few - more than enough to navigate the dungeon, but scattered in such a way to leave no obvious path. A single chest, guarded by a pair of Golems, houses the Cane of Reselia - a magical artifact that can channel the wielder's mana to repel illusions and dispel "false objects". Skeletons are the most common mamono in this floor, and more rarely, Living Dolls.

Second Floor: A "false object" wall in the entry hall hides the stairwell to the second floor. Here, the Maze truly begins. Labyrinthine corridors lined with all manner of traps - some, deadly (spike pits, bladed pendulums, and the like); some, designed to facilitate rape-by-mamono (aphrodisiac gas pockets, Dark Matter extract, and the like); and some merely to disorient adventurers further (false corridors that lead back to the first floor; enchanted hallways that defy geometry). One must use the Cane of Reselia to control which "false objects" exist at any given time, and to see through the false traps and false walls to find one's way. Skeletons and Living Dolls are both common here, and a Shoggoth is tasked at guarding the key to the boss's lair.

The boss is a cursed Night Gaunt, both suffering from and spreading illusions - images of herself from a world where the current Demon Lord never took power, where she was a violent and voracious beast, made solid by the cursed totems hiding in the room.

The dungeon resembles, from the outside, a mansion left to hundreds of years of disrepair. Slimes and the occasional Naga are found in the Nabara Scrublands surrounding it.