User blog comment:The Reptile King/Reptile Kingdom What Do's/@comment-27950421-20180219145749

You're a mercenary, seasoned by years of experience and growing up on the underside of society. You've made your life in a cut throat world and have actually gotten yourself in a nice position. You got yourself a band of somewhat useful men and can afford to keep yourself to more "legitimate" jobs to keep the law off your ass. You made enough to keep your gear in good condition, keep a roof over your head and food in your belly, as well as enjoy some of the finer things in life. That is until a merchent came to you about hiring you and your boys for a security job during a trip into the Reptile Kingdom. Now you've heard some things about that place, some of which you believe, most of which you don't (scaly birds that can pick up a man and fly off with him? Snakes big enough to eat a horse? That shit's gotta be the booze talking). But this guy was paying a fuckin mint for your services so you decided to ahead and go with it.

That was several months ago. You did your job and did it well but everything went south faster than you knew what hit you. The caravan you and your boys were guarding was hit by a shit ton of mamono, apparently your employer had been talking shit. After seeing a wagon get throwm aside like a toy you remember an old piece of mercenary wisdom, "When the going gets rough, the tough get going, but if doesn't pay well, the smart get gone." And that ass hole merchent sure as hell didn't pay well enough for this shit. You make grab what few men you can and make your escape.

After several months of traveling you end up losing several men (luckily it was mostly them choosing to leave for a peaceful with some lizard wench, but fuck it you don't judge, they can go rot on some farm or village if they want.) However you end up finding a big ass city called Val Hadar. A trading city overlooking a big ass desert. You find the place to a cut throat town, were you can make it big if your play it right or you can get ripped off and lose everything you're stupid. In other words, your kind of town. After drinking away your worries at a bar and advertising yourself as a badassed mercenary you find yourself once again being asked to pull security for a merchent, only this guy proves to be much less of a pompous shit stain like the last guy. The pay is good so you decide to go for it. Soon there after you find yourself on a ship, sailing on sand. This kingdom is crazier than you thought but hell if it don't make life interesting.

As can be expected of most merchent ships, your chief concern is pirates. (Ironic given that you'd probably be a pirate if you'd lived out on the coast, sounds like a decent enough to make a living.) However it's already been on the sand week and half and you haven't seen anything more interesting rocks, you're bored out of your mind. So you lean on the railing at the side of the ship, staring at nothing, like you've been doing for moat of this voyage, when you finally see something, another sand ship, this one headed straight for you. You can tell the things pretty beat up with ramshackle defenses built on it.

Overhead you hear the sailor in the crows nest call out, "PIRATES!!!"

Realizing that he meant the other ship you can only grin, you finally get some action.

The call comes out too late though as a series of grappling burst put of the sand beside the ship and hook on, soon folowed by a group of strange lizardmen bursting out of the sand and using the ropes to board the ship. Like any good merc you get to business, duking it out with what are apparently lizard pirates. Sexy lizard pirates. You end up beating several if them, throwing most of them overboard, but not before they can slow down the ship your on. The pirate ship catches up and more of these lizard pirates jump aboard your ship. Well two can play at that game. You leap across to the other ship and cut staright line to a particularly fearsom lizard pirate, the captain if her clothes are anything to go by.

The captain spots you and drawing duel cutlasses she meets you head on. You two engage in an exhausting drawn out battle. Botg of you ruthlessly striking and parrying blows. Both you pulling every dirty trick in the book and a few purposefully left out of the book. However before either you can get a solid advantage on the other, everything goes side ways. All of the sudden the only thing can hear is a deafening roar and all you see is sand, scales, and wreckage as something huge bursts out of the sand beneath and desroys the pirate ship. When you hit the last thing you see before losing consciousness is the merchent vessal damaged but functional, sailing away, without you.

When you come to it's night. You find yourself in the middle of a camp, the remains of the pirate crew surrounding you, a few on guard duty, most asleep.

One watching over you notices that you're regaining conciousness and calls put to the others, "Oi! The dirt lubbers wakin up!"

This causes quite a stir amongst the others, but your vision is taken up as a particularly large member of the group looms over you, "Well rise and shine sleepin beauty. We thought you'd never wake up."

She drags you to your feet amd shoves your weapom into your hands, "Make yourself presentable dirt lubber. Cappin wants to see ya."

What do you do?