User blog:Shalax/Character Class: Paladin

Warriors of faith and light, Paladins represent all that is good within men. Chivalrous and acting within a code of conduct, lest they turn into a Fallen Paladin. At level 1 they start with Lay on Hands, a moderate heal spell that requires physical contact, and Blessed Weapon, which increases their attack damage for a time, especially against creatures weak to Holy. At level 15, they learn Smite, which deals extra damage to creatures weak to unholy, but does less to those who have not 'intentionally sinned'. At 50, they learn Avatar, a transformational magic that lets them become the avatar of their god for 30 seconds. This is the biggest stat buff anyone can get, and they're more or less immortal while in Avatar. However, it has drawbacks. After it wears off, large stat penalties apply and the Paladin is considered exhausted. Thus it should be used only when driven into a corner.

Paladins are tanky, and can even heal themselves and everyone else, but it is better to rely on a cleric for healing. Paladins start with a heater shield and a mace, which deals bludgeon damage rather than piercing. Bludgeon is different in that it damages armor, reducing its value if it's value is greater than the armor, causing stacking damage debuff

As is the case with Clerics, they start in Solarius.