Thread:MediocreKnight/@comment-27666783-20200227215226/@comment-39280634-20200303011639

Exactly ! And the 'cover system' was superficial; you could only crouch and whatever cover you found had janky hitboxes.

The weapon system was atrocious ! You could only have two weapons with one modification each, meaning four modes of fire in total as opposed to the previous system of 4 weapons = 8 firing modes. And some of those modification were only passive stuff (like freezing bullets or plasma bayonets). And the crafting was just confusing.

Universal ammo was dumb ! And if you reloaded, whatever was in the clip is lost instead of kept in inventory, meaning you always had to let the weapons run out if you didn't wanted to waste ammo (often at the worst times).

Human enemies ! Maybe it made sense to fight actual unitologists, but it started to look like GoW. And Necromorphs with weapons; fucking what ?

Co-op insistance ! The dumb level design kept reminding me of that and it looked awkward all the way. Also, random 'dungeon levels', some of them unaccesable because reasons.

Armor designs ! Freakin' generic. Armor and weapon upgrades; what the hell were they thinking with those 'circuit boards' and 'elite parts' shit ?

Micro-transactions ! "Fuck you ! And fuck your greed !"

Great, now I'm angry.