Board Thread:Roleplay/@comment-27736349-20170603204216/@comment-31336039-20170806183158

(If someone wants a fighting character, there will be 4 more NPCs. For specific actions, a 100-sided dice roll will be required.- The bad ends are possible according to the choices and results. - Dead ends are optionnal, so keep an eye for your allies. That's why I would ask you to say what you're trying to do in combat, tracking or discretion based on your choices with a 100-sided throw and I will give you the general result based on that. You can then altered a bit but not the consequence like alarm, combat or injury. -Then I would ask you to indicate briefly the name of your character, his armor (heavy, light), weapons (2max) - If you have heavy armor, try to match your endurance points if possible.Technological weapons such as rifles, grenades, or any other futuristic gadjet will be unusable.Thank you for your understanding. -Distribute 25 points between; strength, endurance, dexterity and perception with a maximum of 9 points per attribute. One day, an urgent quest was forwarded to the guild. A heterogeneous group was quickly formed with available adventurers. "A merchant caravan suffered a brigand raid in the mountain pass at 1 day east of the city.The company in charge, is ready to generously reward those who can return unharmed the leader of caravan missing with the majority of the personnel. A bonus will be granted for each merchandise and personnel recovered. "Was the announcement that was made. The volunteers got up and joined an empty cart made available by the merchant company. Némésis (S: 7, D: 3, E: 9, P: 6) got up and joined the cart. Checking that he had enough supplies for the trip. His heavy integral armor, his bayonet rifle and his combat knife were in perfect working condition. He saluted the four mercenaries sent by the company to protect the cart and the survivors that you will recover.