User blog:Shalax/Class Stats

MIND: Magical Defense and attack, the most important stat for Mages and warriors to defend from magic

EVA: Evasion. How likely something is to hit you. Most important stat for rogues.

DEX. Total accuracy & damage with ranged weapons. Most important stat for archers

CON: Total hit points.

PROT: How well you can use armor; increases chances of armor reducing damage. Most important for knights and shield wardens

STR: How hard you hit in melee. Most important for the other warrior types

You can have up to 10 stats in each bit. For example, most normal city guards have around 2 mind, 2 EV, 4 CON, 2 Prot and 2 STR, and no DEX. You also start only able to use 10 stat points.

For every point in CON, you get a +10 health modifier. Base health depends on class. This means a city guard gets 120 health, being all of them Guard Class, which is a subtype of warrior unavailable for players.

Your total accuracy is 20%+ 5% for every DEX point.

Melee damage is calculated by base damage (5) + STR - PROT(If cloth, divide Prot by 80. If Leather, 60, Medium, is 40 Heavy is 20 and SHeavy is 10)

EVA is base 10% plus 5 for every EVA point, maxing out at 60. Hits must pass a EVA check for all attack types.

Magic damage is applied the same way as melee, but with MIND, and ignores armor. Magic defense is Damage - defender's Mind stat divided by two

Mages start with 30 base health

Archers have 35

Rogues have 40.

Warriors have 80.

Also, any class can wear any armor, but if it's unsuited for your class (i.e mages prefer cloth) you need 3 prot per armor type (Light (leather and cloth) Medium (Chainmail and Iron Armor) Heavy (Platemail, Dragonscale-mail and Adamantine) and Super Heavy (Dragonscale) Super heavy needs 10 prot. Mages need 3 to wear leather, by the way, reverse for rogues