User blog comment:Spazerz/I give upp/@comment-32042142-20181109225337

I'm not makin roleplay, and I'm pretty sure the character I've created (in my mind, since I didn't put anything on paper) are pretty bad, but I'm still going to try to help.

To me, OP character are mostly meaningless, they completly kill any concept of risk or suspense, they can be good... but they rarely are, and in RP, I don't see what good it can do, but I guess you already know that. But so you know, OP character is an absolutely nope.

To me it's important that you make a character you don't actually like too much, to who you don't actually identified too much. In that way, even if something bad happend to your character, eventually you should be able to simply laught at him, and don't feel frustated that things didn't go your way, either way, you will be tempted to throw an OP move to get him out of the situation.

I'm a big fan of comedy, and generally in comedy (and manga often) character have a strong and exagerate personnality, not as subtile and realist one as in a novel or movie. For example if he is hot tempered or prideful, don't try to make something subtil or realist, his personality need to be visible throught his dialogue and choices, and it will be easier to feel "what would he do in this situation" or "how would he react" when his personnality is a bit 'exagerate' (but don't overdo it of course).

But with those traits, you need to accept that at some moment he will make bad decision, not the decision you will make as a player since you have the hindsight, so you need to accept that it will eventually cause him problems and don't make the choice who suits you better as a player. Again, you need to not be overattached to your character, you are not alway the one who will choose what will happen to him, the Game Master is.

If it's enjoyable to see a character shine throught his qualities, it's even better when he do throught his downside (A simple minded keeping his composure in a extreme situation because he is too simple minded to understand the danger of the situation, a prideful character resisting temptation because his ego forbid him to, the agressive personnality of a choleric character taking enemy aback, etc...), so a character with downside is an even more interessing character.

Of course, if you want it to work, it's better that everyone play along (the GM included), if the different characters have different personnalitie, viewpoints and/or opinions, it's interessing to see them approach a problems in their own way, for the better or for the worst, but if some of the character ALWAY take the more rational and convenient decision for the player, without really regards for the character personnality, then you will just feel 'useless' since they literally do everything better than you anyway.

And I'm monologing and I'm completly Off topic by now, also I'm not a roleplayer nor a writer so... I'm not the best judge.