User blog:K'eth, Undercover Agent/Demon: The Descent character.

Cover Name: Jack Furosicho

Unchained Name: Lislikzpiklan

Cover Race: Human

Real Race: Unchained

Subrace: Tempter

Cover Age: 23

Unchained Age: ???

Cover Height: 5'8

Unchained Height: 18 feet

Cover Weight: 195IBs

Unchained Weight: 4.5 Tons

Cover Gender: Male

Unchained Gender: Genderless

Cover Appereance: A young looking man with brown hair and bored looking blue eyes. Nothing seems off about his physical body, just average...almost too average.

Unchained Appereance: A massive cloaked creature with a cloak that appears to be made of fog. Connected to this 'fog' are a multitude of lanterns that drag across the ground. But don't seem to hinder the movement of Jack in anyway. The Fog hood appears to have arms that end in spindly fingers. And despite these arms not being connected to the creature beneath the cloak. Can and will move on their own. Underneath the cloak is a large robotic insectiod cross between a prey mantis and a spider. A face of a spider and the overall body of a Prey Mantis. It's color is a sleek black that holds no color other then it's 6 red glowing eyes.

Abilities: While in his Cover Form, Jack can not be detected as anything but human. Even high tiered detection magic can not penetrate this disguise. All Unchained like Jack have a knack for lying, as any lie he says can not be detected as a lie even in areas like a Zone of Truth or the like. Jack can and will go into his Unchained form if threatened by anyone enough. He can do a partial transformation or go all out if he chooses to do so.

Modfications:

Huge Size: Some components of the God-Machine span the width and breadth of an entire city, requiring large amounts of energy and attention to maintain. Creating, maintaining, or even destroying such large components often requires a huge angel to efficiently generate and utilize all the energy required. Many demons adopt this ability for its defensive capabilities. Appearance: When the demon takes on his demonic form, he grows out of his skin into a huge monster. System: Taking this form ability imparts 4 extra Size from creature type to the demon when he changes his form.

Claws and Fangs: Some angels are made for the gruesome task of maiming and killing. Often they look like horrible biomechanical creatures with sharp steel for fangs and claws, able to rip and tear their victim. Many demons keep these aspects for self-defense. Some more aggressive demons choose to adopt this form ability as a way to intimidate others. Appearance: Metal or bone claws protrude from the demon's fingers and fangs extend beyond the demon's lips. They don't always look like their organic equivalents. A demon might well sport claws like threshing blades or teeth like needles. System: The claws and teeth function as small weapons with a damage rating of 2 Lethal and can be used while in a grapple. The weapons do not impose an Initiative modifier.

Inhuman Reflexs: Angels required to hunt, stalk, abduct, or kill people are enhanced with supernatural reflexes. These angels understand the concept of precision and skill and prefer this to the use of brute force. Demons who prefer precision and speed tend to keep or adapt this ability. Appearance: The demon is lean and wiry. His joints may be well-oiled mechanical hinges and gears, or he may have pistons driving his muscle's movements. System: The demon's speed and mobility increase. Gain a +2 bonus to all Dexterity rolls.

Lighting: The demon has halogen, LED, or other lighting adoring his body. Appearance: Most typically, this Modification comes in the form of forehead lamps or other functional tools to enhance visibility. Sometimes demons have flashbulbs in their fingertips, exposed plasma-fired hearts, or other strange examples of light sources. System: When active, the light eliminates any relevant penalties from darkness. As an instant action, the light can target a subject sensitive to light (including most creatures with vision). This can blind the subject (causing the Blindness Tilt), unless he makes a Wits + Composure roll, penalized by the demon's Primum.

Fast Attack: Angels built for hand-to-hand combat are designed to be lightning fast. They can make strikes against an enemy in rapid succession before he gets a chance to respond. Demons with this ability have an advantage against multiple attackers. Appearance: The demon has red swirling tattoos covering the surface of his hands and arms and leading up to his torso. System: The demon gains a +2 bonus to his Initiative. After making a successful attack on a target, for the duration of the fight the demon can reset his Initiative to go before that target as long as the demon continues to attack the same target. If that target is taken out of the fight or if the demon changes targets, his Initiative returns to its previous number.

Night Vision: Angels who perform their missions at night or in darkened areas are built with night vision, allowing them to see normally. Demons often adopt this form ability as a way to handle nighttime fighting as well as delving in the darker corners of the God-Machine's Infrastructures. Appearance: The demon's eyes turn green. This can be as detailed as fluid filling the capillaries in the demon's eyes until nothing can be seen but the green, or a bright green light replaces the eyes completely. System: The demon can see in the dark and gains a +2 bonus to Perception rolls. In the dark, he can see details as though it were broad daylight.

Processes:

Cavernous Maw: Sometimes the God-Machine wants humans dead. Usually this just includes letting them die in some accident, or killing them quickly to further some other plan. But every now and then the death itself is the plan. Sometimes the God-Machine must consume a human, maybe to lubricate a gear or increase output for a particular piece of Infrastructure. Either way, the God-Machine must send an angel to eat the person. It isn't just enough to kill and eat them though, they must kill them in the process of eating them, chomping down on their screaming bodies. Demons with this form ability are more than happy to turn their vicious bite against agents of the God-Machine. Appearance: The demon's mouth thins and stretches to open from ear to ear. When she opens her mouth, the jaws unhinge allowing maximal opening capacity. The inside is lined with concentric rows of razor sharp steel teeth. System: The demon can eat almost anything as long as she can get her mouth on it. For larger objects, she can take bites dealing 2 Structure Damage until the item or building is completely destroyed. If the bite is turned onto a fleshy creature, it works as a weapon with a rating of 2A.

Extra Mechanical Limbs: The God-Machine creates multi-limbed angels to build or repair bits of Infrastructure as having multiple limbs on one angel is better than creating multiple angels for the same job. Those demons that keep these aspects, or choose to manifest them, find the use of additional arms useful in destroying those same bits of Infrastructure. They are also very useful in a combat. Appearance: An extra set of fully functional mechanical arms constructed of metal and plastics protrude from the demon's torso. The demon controls these limbs separately from his normal arms, but they work flawlessly in tandem with his other limbs. System: The demon can use his mechanical arms to hold additional items or to assist in anything else he is doing that requires hands. For example, he can hold a shield and a two-handed weapon and still have an extra hand free for other activities. If the demon uses all of his arms towards one endeavor, such as swinging a large sword, grappling an opponent, or climbing a sheer surface, he gains a +3 bonus to his Strength. Extra limbs can also help the demon defend himself against an attack. If the demon has at least two unarmed hands, he gains a +3 bonus to his Defense. Since the arms are made out of metal, they deal lethal damage instead of bashing if used for an unarmed attack.

Insect Swarm: Some missions require an angel to bring fears to life to terrorize people. An angel that is nothing more than a large swarm of insects, especially cockroaches or flies, is a spectacular way to manage this. The angel can easily pursue its victim behind closed doors and into tight spaces with this form, and just as easily disappear into cracks and crannies when necessary to escape. Demons find this ability to be quite useful for getting into tight places and getting out of dangerous situations. Appearance: The demon is made up of millions of tiny biomechanical creatures. They may resemble flies, roaches, or just about anything else. While together the insects create the demon's body seamlessly, making it impossible to tell that the demon is made up of so many tiny parts. System: As a reflexive action, the demon can spend one Aether and direct the insects to separate into their individual parts, becoming a moving swarm of insects; another reflexive action can be used to reform into a solid entity. While separated, the demon cannot be killed unless every individual insect is killed. The demon is considered a swarm and can inflict the Swarm Environmental Tilt from p. 179 on victims. If the demon loses more than 50% of his insect swarm, either from attacks or being separated, he falls unconscious when he leaves his demonic form.

Propulsion:

Phasing: The God-Machine is pervasive all over the world. Bits and parts of machinery extend both in and out of the world in multiple areas. Angels designed to maintain such areas are able to transition between the Earth and the realm of the God-Machine at will. Demons with this ability rarely transition fully out of the world, afraid to draw too much attention from the God-Machine. Instead they move just far enough out of the world to become intangible. Appearance: The demon's body emits a low hum of electricity and partially transparent as he fades in and out of view. System: The demon can spend one Aether to transition from corporeal to incorporeal, allowing him to travel through solid objects at half Speed. Once he is through the object, he reverts back to his corporeal form. The demon cannot hold onto or carry objects while Phasing, though any clothing still on his form phases with him. The demon also cannot take anyone with him through a solid object, and cannot confer his Phasing ability to anyone else. Phasing affords the demon some degree of protection from attacks, as anything physical has the chance to pass right through him. The demon can activate Phasing to give all attack rolls against the demon a -2 penalty.

Teleportation: An angel that is required to travel to many different locations in order to perform its mission is built to move quickly and with the least amount of effort. Demons find the ability to teleport from one location to another to be convenient both for transportation and to escape predators. Appearance: The demon has a fine tracery of veins all along his body that react when he activates the teleport. They may glow with color, or shift and move about his body in preparation for the move. System: As a reflexive action on his turn, the demon can spend one Aether to teleport to any place within his line of sight. The demon can only teleport himself and any small items he is carrying with him. He cannot carry anyone with him when he teleports.

Techonologies:

Barbed Tail: Many angels tasked with killing people use direct force, such as killing them with a weapon or their bare hands. Some angels must assassinate their victims slowly and in secret. These angels deliver poison to their victim and then leave, knowing they will die in due course. Demons with this ability use it to incapacitate opponents while in combat. Appearance: The demon has a prehensile tail tipped with poison. The tail may be organic in nature, such as a scorpion tail, or mechanical, such as a thick cable or metallic cord. System: If in close combat with an opponent, the demon can make an attack with his tail. The player rolls Dexterity + Athletics - Defense. The tail deals no damage on a successful hit but instead injects a grave poison, giving the victim the Poisoned Tilt.

Acidic Spit: This ability is usually provided to an angel sent to destroy an entire building or structure without leaving a trace. The angel dissolves the structure within a matter of hours until all that is left is a dark stain in the space the structure once occupied. Demons can also use the acid in combat against agents of the God-Machine. Appearance: The demon has acidic mucous. It might be a black ichor that sizzles and hisses when it hits the ground or a green substance that lines his mouth and eyes. System: The demon excretes a noxious acid that burns through most substances. The demon can spit the acid up to 10 yards away. This is a ranged attack using Dexterity + Athletics - Defense. The acid has a weapon rating of 0A and does 2Durability Damage to any armor the victim is wearing. The demon can also apply this acid when biting as a damage move while in a grapple.

Adhesive: Some angels assigned the task of building or repairing Infrastructure generate their own mortars and sealants. Demons with this ability secrete adhesives of various viscosities and strengths -- from a substance no more impressive than elementary school glue to waterproof sealants to masonry grade mortars to epoxies that harden in seconds and last decades. Appearance: Narrow plastic or steel tubes extend half an inch from each of the demon's fingers. System: The demon exudes an adhesive or sealant with the desired properties from any or all her fingers. If used as a tool for a relevant task, this adhesive grants a +3 bonus. In a grapple, this substance can serve as equipment when restraining a target, in which case the Durability of the bonds cannot exceed the demon's Primum. The demon can also use the adhesive to aid his climbing efforts, granting a +3 equipment bonus to these tasks. The demon can choose to shed any adhesive attached to his skin as a reflexive action -- whether or not it is one he created. He can, for example, glue himself to a ceiling and then instantly release the bond to drop down on a target walking past below. Finally, the player can spend 1 Aether for the demon to disintegrate adhesives, sealants, and mortars within an area up to one yard across as an instant action, but he must touch at least the outer edge of the affected area. For example, if the demon touches the mortar between two bricks in a wall, she can choose to disintegrate the mortar binding together all the bricks within up to a one yard radius of the point she touched.

Fire Resistence: Not all angels are created to fulfill missions on Earth's surface. Some are required to do work in or around its core. These angels are resistant to heat and fire, allowing them to work without fear of injury. Guardians especially adapt this form ability to prevent damage in an explosion, or while moving through a burning building. Appearance: The demon's surface shows signs of his supernatural resistance. His skin may be dark and hard with red showing beneath, like lava stone, or it may be made of a heat resistant metal such as tungsten or rhenium. System: The demon is completely immune to the effects of high temperatures and fire. He does not take damage from fire, and does not suffer from heat related Environmental Tilts.

Exploits: Rules and natural laws hardcoded into this world and beyond, Jack can bend these said rules and laws until they scream and break, such a thing would have garnered the attention of the God-Machine, but it isn't here to stop Jack from using such abilities as much as he wants. Jack can only use 4 Exploits at a time, but can switch them out if ever given enough down time, this is the Exploits he uses the most in the current world he is in.

Echoing Death: The demon strikes a target dead and the death undoes the last action the character took. This requires the demon to warp time and causality, and as such it carries a greater risk of breaking the demon’s Cover (in game terms, the compromise roll for this Exploit carries a –2 penalty). If the Exploit is successful, though, the demon can erase the last few moments of the target’s life, perhaps saving the life of someone that character killed. This Exploit can only affect the actions the target took in his last few minutes of life. Anything longer than that and the effects of the actions he took have already reverberated out into the universe too far to be undone.

Play on Words: A particular collection of sounds can have many different meanings in a language. For instance, /rait/ can be “write” (to produce a graphic representation of words), “right” (correct or just) or “rite” (aceremony or ritual). In French, the words “cent,” “sans” and “sang” all sound very much alike, but mean “100,” “without” and “blood,” respectively. In Spanish, the sentence “Está esposado can either mean “He’s married” or “He’s in handcuffs.” A demon using this Exploit can shift the meaning of such a word, and change the situation in the process. This Exploit is challenging to use. It requires that the player pay attention to what other characters are saying and jump on the opportunity to activate the power. It’s perfectly acceptable for a player whose character has this Exploit to have a list of multiple meaning words (do an online search for that phrase; teacher resource websites have them) to keep handy. The Storyteller should not allow players to use this power on phrases more than a sentence or two back in the conversation (though the player is allowed to ask for a “time out” in the conversation while she briefly considers whether and how to use this Exploit).

Ultimatium: With this terrifying Exploit, the demon tasks a person with a single, reasonable action. The victim knows the task and knows the consequences may be existential. If he chooses to violate the commandment, he ceases to be human; he becomes a material of the demon's choosing. Classically, this changes a victim into a pillar of salt or something equally biblical.

The Word: The demon issues a short, simple command that must be followed. This Exploit does not allow simple mind control, however. The target responds on a metaphysical level. If the demon commands the target to “burn,” he will — his skin blisters and he drops to the ground in agony. Commanded to “sleep,” a target will not awaken until the demon permits it. The command must be a single word, but in that single word is contained the simple, potent power of the God-Machine.

Stop: This Exploit stops time for everything in the scene but the demon. For a few valuable seconds, the demon can move about free of any outside influence. Once the effect ends, everything returns to motion, just as it was. The demon appears to have moved instantaneously. The demon cannot directly harm those frozen in time, as their bodies do not give to injury. However, the demon may lay traps or line up an attack for the moment the effect ends, in which case it denies a target his Defense.

Soul Brand: The mark this Exploit leaves on a person's soul is similar to that of a Stigmatic, but different, indicating that she belongs to something else, a being of terrible power that will not ignore any harm that befalls its possessions. Because it marks souls, Soul Brand does not function on targets that do not have them (including demons), nor on purely ephemeral beings (such as ghosts).

Stimulius/Response: The demon can manipulate the target’s brain’s ability to draw connections between actions, classically conditioning the target in seconds. The demon simply has to observe the target performing the behavior she wishes to train and then couple it to an external stimulus — one that she controls. After that, she can stimulate this response at any time.

Living Shadow: The demon changes her form into a self-aware shadow, able to follow a person anywhere so long as enough ambient light is around to let him cast a shadow. The demon can switch “hosts” as well, following on the heels of one person after another to gain entrance to heavily secured areas. While in shadow-form, the character can see and hear normally, but cannot speak, feel or otherwise interact with the world.

Deep Pockets: The demon can pull anything that he can lift out of his pocket, coat, suitcase or any other aperture he can fit his hand into. He doesn’t have to own the object that he is retrieving, but it does have to come from somewhere, so he has to be able to picture it. Since demons have perfect memories, however, even a moderately well-traveled demon has a wide range of objects to call upon. Demons with this Exploit often have a special room in their homes adorned with large objects that they can retrieve at will, seemingly from nowhere.

Newton's Nightmare: Gravity, friction, and inertia are fundamental laws of physics not normally subject to change, but this Exploit allows the demon to manipulate them in a small area - no more than a 16-yard radius within 50 yards of herself. She can loosen, strengthen, or bend the pull of gravity, render surfaces nearly frictionless or make objects adhere to each other, or increase or decrease the inertia of objects.

Jack's current Exploits are Echoing Death, Play on Words, Ultimatium, and The Word.

Merits: Eidetic Memory, Language, Multilingual, Terrible Form (10)

Vice: Lust

Virtue: Charity

Personality: In his cover form he is a pretty chill dude that for the most part doesn't want to bother anyone, it's just that in both of his forms he has this infectious boredom that spreads to other people quite often. Forcing him to do really stuipd stuff just for the thrills. Not really caring if he will get hurt in the end. The only thing that gets him really mad is if you threaten his friends and family (Which don't know he's a Unchained.) Because of his Vice and Virtue he's sort of a colossal pervert with a heart of gold. His concept when he was created by the 'God-Machine' was 'Famous Youtuber.' So that means he's got a lot of time to be rather charitable to well...charitys, because of his 'cough' fav-roable income. This all doesn't matter because he's forcefully teleported into the MGE world where none of that exists anymore...atleast his vice will serve him well? In his Unchained Form he is a lot more emotionless as because his Cover form allows to him to experience the pleasures of being well, a mortal. So he doesn't like using this form that much. As it sucks out most of all of feelings for anything really, still doesn't mean he can't feel, it's just a lot more dimmed.

Title: The Fog Cloaker (Neutral)

Quote: "I wouldn't say I'm a pervert...I would say I'm a famous youtuber that just so happens to be a absolute pervert with a heart of gold. But to each their own, I guess."

Glitches: When ever a Unchained reaches a high enough 'level' they expereince glitches on their covers that risk their trueform being seen or atleast aluding to such a thing. Jack has three glitches that give way to his Unchained form.

If one were to open Jack's mouth wide enough, they would start to see insect like mandibiles twitching around his mouth. These function as a second mouth and is one of the major reasons why he eats alone.

If Jack is in dark lighting, his eyes will start to glow red. A major reason why he wears sunglasses.

Jack's dick is insectiod in appearance. Bascially it is in shape of a dog without the knot and rimmed around the middle part of it. A major reason why he never goes any further then flirting and why his vice is the Lust one.

Misc: Helped create this character by using the World of Darkness tabletop game book, Demon: The Descent. http://www.thesubnet.com/portal/cod/dtd/index.html http://whitewolf.wikia.com/wiki/Demon:_The_Descent

On the concept of monsterization, Jack can turn into a mamono version of himself if DE is quickly forced into his body, thus turning him female. However if DE is given to him little by little and his body is able to adjust to it, he will more or less become a Unchained Incubus.