Thread:Hakaishin Aro/@comment-28144855-20200410162846/@comment-28144855-20200410192423

Jester, I have one or two more spots, since I don't plan to rush, and after the RP shifts into gear to have people interact among eachother as well as all the Emmerian characters.

Weary, we too have a Stargate, it's on a semienclosed travel terminal near the very center of the capital city. I carried several into this universe from a 'dead one' to ease up on trade. It uses the same cheveron system as in that universe; 7 symbols same galaxy, 8 symbols for relatively close ones, 9 for very far gates in the same universe and 10 symbols for out of universe travel. (mentioned in an old ass RP)

We have Drone tech both as units and fire and forget weaponry (for self defence since Emmerians are few in numbers), Some drones look like statues but are actually defense units looking like the mix of the Sentinels from Xmen and Marvel's Destroyer Armor. AI's (Prima is my human like replicant waifu), Computers of various capabilities, Beam, pulse and bolt weapons, nanotechnology, energy based engines, Reality Drives, Energy/Matter Converters, Holo com and other holographic tech, access to subspace space vessels and whatnot.

Hell I even brought Striker units for our witches to fly with, they needed magic converters to fit this world magic system and whatnot, but are now very operational, a true blessing in fast response for search and rescue operations in desert areas, sea and mountains. (mentioned in some RPs before, same as Prima and some other tech)

EDIT; I nearly forgot Zero point energy generators and modules, Storage modules, gravity device, force fields...