Talk:Monster Girls/@comment-88.126.110.215-20200319000630/@comment-29325824-20200319140223

I honestly don't see how that game would work if it's just "fuck every monster girl that cross your road". I mean, unless you can somehow convince each Mamono to leave you afterwards, it can only mean you're building up the harem of harems. Which wouldn't be bad per se, but I just don't see it working as an RPG.

If anyone wants my opinion, he should make it something like a dating sim combined with MGQ. Except the protag is non-hostile to Mamono, but is trying to get a job done without being dragged down by one unless it's a species/character the player actually wants to have join on their quest. Combat is still a thing, but it's non-lethal and if you lose you get raped, and it's some sort of game over, while if you win you (depending on the opponent) can either walk away to continue your quest or take advantage of her and recruit her.

Party member Mamono have their own strengths and weaknesses, but do need regular "maintanance", which can take up time and effort depending on various factors, such as which produce you used beforehand. The more party members you have the stronger you get, but the more time and effort you need to keep them satisfied.

I mean, now that I think about it, this practically writes itself.