User blog:Unstaible child/combat system

combat

note: for sake of ease i'll be ripping off of the warhammer fantasy and 40k style of combat stats simply because i can more easily work with that than making a new one entirely i'll be changing things as i see fit to make it different ie different stats different rules and weapons ectr...

armor and invulnerable  saves 

is klinda shit on 40k and fantasy to be honest a say 4+ save is meaning that on average 50% of your saves are gonna fail and i can't see that as being right but fantasy has a promising notion of the stronger the character the weaker the armor is against making saves against that attack say u have a 4+ save armor but get hit by a strength 4 attack u make saves on 5+ instead for those attacks ec ctr

so ill use this system for the armor system but sinse this game will operate on a

D12 ill set the test roll needed to pass now: you must roll higher than the minimun needed to pass

i wil max armor value at 0 and u need at least 1 strength higher than your opponent's toughness to reduce the armor by 1 per strength above the opponent's toughness

invulnerable saves/overpowerd saves
<span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">an invulnerable save or overpowered save as i call it  is a more reliable sve than armor for starters no matter what strength and other items that reduce the save modifier doesn't work against invulnerable saves.though some magic spells may be able to weaken this save.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">an invulnerable save is a save you can use to make on instead of using your armor if your armor is worse than you are invulnerable save.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="color:rgb(0,0,0);font-family:Arial;font-size:14.6667px;font-weight:normal;line-height:1.38;white-space:pre-wrap;">then you're invulnerable save can be used to still have a chance of stopping the attack hurting you.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">cover saves. sometimes warriors taking shelter from fires and arrows get a aded save against ranged attack.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">any terrain that is on the battle may be used as cover from fire and offers a - 1 to attackers to hit chance against ranged atacks

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">walls and fortifications,+2 to modifiers as opposed to +1

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">if attacked by a ranged attack a unit may use a cover save if it has any and try to stop it with that if it may before using their armor to stop it after hence 2 saves

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">unit stats

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">any unit in the battle has a series of stats associated with its base statistics they are as follows

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">weapon skill (WS) shooting skill (SS)  strength(S) toughness(T) initiative (I) attacks (A) willpower (WP) wounds(W) movement (M)

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">WS. is used to test to hit with weapons used in melee and is a representation of a character's training and skill with hand to hand combat. an attack made in melle must take a WS test to see if they hit or not to hit is made thusly.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">if you're WS is between 1 less than or 1 more than the enemies WA then you hit on 6s if for every pint below further then the oponents WS than you then the score to hit is reduced by another point so on and so forth(note a natural 12 rolled is always a hit and a 1 rolled is always a fail)

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">if your 2 more than the opponents then you hit on 5s and further points make it easier and easier ectr

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">SS. ss not the ess ess-_-/ is the shooting skill of that character, his ability to make an accurate steady aimed shot and ensure it hits from afar,

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">in essence any ranged attack is resolved first by checking if the weapon is in range of the enemy you wish to shoot at and then roll to see if you hit.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">you are to hit is a simple chart of modifiers

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">12-SS +1 if more than half range away +1 if black powder +1 if in cover +1 if multishot

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">example say a SS4 soldier is shooting a bow at more than halfway range at a enemy in cover he'd take 12 - 4 +1 for shooting more than half range and +1 for enemy being in cover totaling a 10+

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">to hit

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">S. strength is a measure of a character's  physical strongness. weather in dealing armor breaking damage or carrying heavy weapons and armor that can only be carried by strong characters.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">for each strength aboth the enemies toughness reduces their armor save by 1 and if the strength is more than the opponent's it gets +1 to wound

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<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> the wound chart is as follows

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<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"> 12-S+T -1 if S is greater than T +1 if S is lower than T = roll needed to wound

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">strength that is weaker than the enemy toughness is a -1 to wound, a strength that's the same as the toughness makes no change

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<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">eg. a S 8 minatoar hits a a T6 lizardwoman to wound the minatoar would need to roll a 9+ to wound in adition the lizardwomans armor save is reduced by 2.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">T. toughness is the physical hardness of the characters skin hide or scale body they may have  a higher toughness makes it a lot harder to suffer wounds as is explained in the strength explanation

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">I. the initiative is the slick speed and agility of a character whenever by dueling for the first turn to strike or if there testing against other quick time events

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<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">in short whe creature with the highest I atacks first and confers a +1 to hit against enemies with less I than them.

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">A.attacks are a number of melee strikes a character can dish out per round of combat with modifiers affecting them as thusly

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">+1A if charged  +1A if using 2 melee weapons or pistols in combat +1 attack if spend 1 WP

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">W. wounds are representing mortal injuries that could ither incapacitate severely injure or even take the life of a character's life. wounds represent how many failed saves one can take before dying after losing their last wound

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:14.666666666666666px;font-family:Arial;color:#000000;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">for characters with multiple wounds there is an added effect of losing 1 strength and 1 toughness and 1 initiative and 1 willpower lost per wound

<span style="font-size:14.6666666666667px;font-family:Arial;color:rgb(0,0,0);white-space:pre-wrap;">WP. willpower is the will to fight on even in the thickest fight, it also represents the magical energy within the mge world thats in every creature

<span style="font-size:14.6666666666667px;font-family:Arial;color:rgb(0,0,0);white-space:pre-wrap;">WP is