Board Thread:Off Topic / Fun and Games/@comment-25951915-20150627133648/@comment-29602226-20160828192942

I don't really understand what benefits I get from the dowries, since you don't get to use them at the end of the game, but whatever:

1º-Rescue Human Princess (1st one, Heir's Coin as free dowry) and Knight Princess, plus Grandfather's Sword and Knight's Crest (I assume there will be fighting).

2º-Rescue Witch Princess, Merchant Princess, Cat Princess and Monkey Princess, spend 3 points of power to get all idols.

3º-Rescue Holstaur Princess plus Maids (become a bull-muscled Beastman), Mouse Princess plus Sisters (get free energy for my kingdom), Triclops Princess plus Herd (Dinosaur Cavalry), Physicker Master (Low Mortality for my army, Peak Health for my kingdom) and Wizard Master (Very High Happiness fo my kingdom).

It breaks my heat to not rescue Imp Princess, but whatever, I'm leaving many people behind anyways.

My character is a super-strong dude with a magical sword that guarantees that I always win against evil foes, and a helm that allows me so summon knights I have bested, and can change size at will.

Total Wealth: 16

Total Power: 22

Happiness: Very High.

Health: Peak

Population: High or Very High (I'm not sure).

Culture: Mediocre (besides the many magic schools and a big sect of warrior-philosophers).

Food: Mostly Corn.

Education: Plethora of Magic Schools.

Enviroment: Average.

Economy: Exports of Corn and Beef, Bounty of Wealthy Merchants, Cheap Energy Generation for Industry.

Military: Peaceful Warrior Order, Dinosaur Cavalry, Animal Spies, Low Fatalities.

Specialties: Floating Houses (and Magic Schools, Magitech, Martial Arts and Trade).

Location: Grainy Plains.