User blog:Tikkit/Character Sheet: Syra, Hidden Agent of The Wood.

Power Rating: B-.

Name: Syra Oryphys.

Race: Kraken.

Gender: Female.

Job: Servant of The Wood, Adventurer.

Age: 37.

Personality: Apathetic, Selfish, Caring. (To those she views as friends.)

Equipment: Wooden Shield, Shortsword, Hand Crossbow, Spear.

Powers: Enhanced Regeneration, Illusion Magic, minor control over Plants, Basic Water Magic.

Home: The Woods, Port Darrow.

Likes: Submissive Men, Plants, The Ocean, Snakes, The Wood.

Dislikes: Fire, Deserts, Other Krakens.

Family: Parents, (Alive.) Siblings. (Alive.)

Affiliations: The Wood.

Allies: The Wood.

Enemies: Anyone who tries to stop the spread of The Wood.

Weaknesses: Fire, Her Tentacles.

Power Details: One of the benefits of her allegiance to The Wood is her enhanced regeneration. So long as the wound wasn't inflicted by fire, said wound will completely heal in a matter of days, or if it's really serious, months.

A more natural gift of hers is skill in illusion magic. She's good enough at it to completely mask all signs of her affiliation to the Woods, and only someone skilled in illusion magic or in spotting it will be able to tell.

Another benefit of her service to The Woods is her ability to control Plants. Though she can't control anything as big as a tree, she can still control smaller plants, and use Vines and Roots to entangle and trip others.

Her last ability is her skill in Water magic. Syra is capable of creating walls of Water and using it for offensive purposes. She's even able to use it to conjure forth constructs of Water and Magic to protect her.

Backstory: A Kraken who used to live in the fishing village north of Port Darrow. When the village she lived in was overran by the malevolent forest she was one of the few who !managed to survive and become useful servants of The Woods. After honing her skills she left for Port Darrow, where she was adopted by another family of Krakens. There she took up for jobs until she could afford her adventurer's gear. Where she left to go out and be an adventurer. Using this as both an opportunity to help support her family and spread the influence of The Wood.