User blog:K'eth, Undercover Agent/Testing Ground 6: Central Transfer(ence) Chamber.

Document: The supposedly final Testing Ground that K'eth will ever make (LIES) This Testing Ground appears to hold teleportation portals that link to just about anywhere in the overworld. In the blocked off areas of the chamber are portals that lead to the major spirit realms of MGE, Wonderland, Reptile Kingdom, OZ, Nather, ETC.

Appearance: Fucking...lava cave...with a giant stone dragon.

Enemies: The enemies of the Central Transfer(ence) Chamber are the Destroyers, mindless creations of lava and rock that used to serve another being, before K'eth took some of his own and turned them into his service. Other than the obvious, they are really good at burrowing.



Destroyer of Sinew: Axe-wielders of the Destroyers, their right arm appears to be a single large talon and despite this, they have shields attached to it.

Cyclone Axe: (Axe Attack) Perform a spinning axe attack striking for an extra 15 damage to all adjacent opponents.

Executioner's Strike: (Axe Attack) If this attack hits, the Destroyer of Sinew strikes for an extra 52 damage.

Tiger Stance: (Stance) For 12 seconds, the Destroyer of Sinew attacks 33% faster. Tiger Stance ends if any of it's attacks fail to hit.

Triple Chop: (Elite Axe Attack) Attack target foe and adjacent foes. Each attack that hits deals an extra 52 damage.

Warrior's Cunning: (Skill) For 13 seconds, the Destroyer of Sinew's melee attacks cannot be blocked.

Inner Fire (Monster Skill) For 10 seconds, the Destroyer of Sinew gains 30 Health every second.

Destroyer of Flesh: Sword-wielders of the Destroyers, usually found along side other melee fighers of the Destroyers. Though tactics are rather limited, they use their small minds to the best of their fighting abilities can allow.

Galrath Slash: (Sword Attack) This attack strikes for an extra 56 damage if it hits.

Healing Signet: (Signet) The Destroyer of Flesh gains 208 Health. It has -40 armor while using this skill.

Hundred Blades: (Elite Sword Attack) For 15 seconds, whenever the Destroyer of Flesh attacks with a sword, all adjacent foes take 31 slashing damage.

Standing Slash: (Sword Attack) If it hits, Standing Slash deals an extra 26 damage plus an additional 26 damage if the Destroyer of Flesh is in a stance.

Sun and Moon Slash: (Sword Attack) Attack target foe twice. These attacks cannot be blocked.

Warrior's Cunning: (Skill) For 13 seconds, the Destroyer of Flesh's melee attacks cannot be blocked.

Inner Fire (Monster Skill) For 10 seconds, the Destroyer of Flesh gains 30 Health every second.

Destroyer of Bones: Hammer-wielders of the Destroyers, these Destroyers focus on knocking down enemies before they even get the chance to attack, and then damaging them even more when they are knocked down.

Crushing Blow: (Hammer Attack) If this attack hits, the Destroyer of Bones strikes for an extra 28 damage. If the Destroyer of Bones hits a knocked-down foe you inflict a Deep Wound, lowering it's target's maximum Health by 20% for 26 seconds.

Devastating Hammer: (Elite Hammer Attack) If Devastating Hammer hits, the Destroyer of Bones's target is knocked down and suffers from Weakness for 26 seconds. (Weakness: You deal 66% less damage with attacks and your attributes are reduced by 1)

Heavy Blow: (Hammer Attack) Lose all adrenaline. If this attack hits a foe suffering from Weakness, that foe is knocked down and the Destroyer of Bones strikes for an extra 42 damage.

Renewing Smash: (Hammer Attack) If Renewing Smash hits, it deals a extra 52 damage. If the Destroyer of Bones hits a knocked-down foe, it gains 3 Energy and this attack recharges instantly.

Tiger Stance: (Stance) For 12 seconds, the Destroyer of Bones attacks 33% faster. Tiger Stance ends if any of it's attacks fail to hit.

Warrior's Cunning: (Skill) For 13 seconds, the Destroyer of Bones's melee attacks cannot be blocked.

Inner Fire (Monster Skill) For 10 seconds, the Destroyer of Bones gains 30 Health every second.

Destroyer of Compassion: Looking exactly like Destroyer of Bones, these scythe-wielding Destroyers are rarely seen and for good reason, they can deal a great damage of both the physical and magical nature in a short amount of time. As such, caution is advised when you see a Destroyer of Bones using a scythe.

Balthazar's Rage: (Flash Enchantment Spell) All nearby foes are set on fire for 4 seconds. For 20 seconds afterward, this enchantment does nothing. When this enchantment ends, the Destroyer of Compassion gains 2 strikes of adrenaline if any foes are within earshot.

Banishing Strike: (Melee Attack) If it hits, this attack deals 77 holy damage. It deals double damage to summoned creatures.

Crippling Victory: (Scythe Attack) If this attack hits a foe, that foe is Crippled for 10 seconds. If the Destroyer of Compassion has more Health than target foe, all adjacent foes take 38 earth damage. (Crippled: You move 50% slower.)

Heart of Fury: (Stance) For 13 seconds, the Destroyer of Compassion attacks 25% faster.

Heart of Holy Flame: (Flash Enchantment Spell) All nearby foes take 38 holy damage. For 30 seconds, the Destroyer of Compassion's attacks deal holy damage. When this enchantment ends, all nearby foes are set on fire for 6 seconds.

Victorious Sweep: (Melee Attack) If this attack hits, the Destroyer of Compassion deals an extra 33 damage. If target foe has less Health than it, it gains 100 Health.

Wounding Strike: (Elite Scythe Attack) If this attack hits, the Destroyer of Compassion does an extra 26 damage, target foe suffers from Bleeding for 26 seconds, and the Destroyer of Compassion loses 1 Dervish enchantment. If an enchantment is removed, target foe also suffers from a Deep Wound for 26 seconds.

Inner Fire (Monster Skill) For 10 seconds, the Destroyer of Compassion gains 30 Health every second.

Destroyer of Earth: A extremely unusual Destroyer that seemingly come about when the walls in the Central Transfer(ence) Chamber needs to be carved out. Other times, they are used for confusing the enemy before closing in for the kill.

Counterattack: (Melee Attack) If this attack hits, the Destroyer of Earth strikes for an extra 47 damage. If it hits an attacking foe, it gains 8 Energy.

Leviathan's Sweep: (Melee Attack) If this attack hits, the Destroyer of Earth strikes for an extra 26 damage. If this attack is blocked, the Destroyer of Earth's target is knocked down and suffers 44 damage.

Power Attack: (Melee Attack) If this attack hits, the Destroyer of Earth strikes for an extra 52 damage.

Protector's Strike: (Melee Attack) If this attack strikes a moving foe, the Destroyer of Earth strikes for 52 more damage.

Skull Crack: (Elite Melee Attack) If it hits, this attack interrupts the target's current action. If that foe was casting a spell, that foe is Dazed for 10 seconds. (Dazed: You take twice as long to cast spells, and your spells are easily interrupted.)

Inner Fire (Monster Skill) For 10 seconds, the Destroyer of Earth gains 30 Health every second.



Destroyer of Hope: These spider-like Destroyers use necrotic energy to debuff their enemies whilest not directly attack them. Some of their spells can buff the other Destroyers as well if need be.

Mark of Fury: (Hex Spell) For 5 seconds, allies hitting target foe gain 3 strikes of adrenaline. When this hex ends, that foe suffers from Cracked Armor for 21 seconds. (Cracked Armor: You have -20 armor (minimum 60).)

Mark of Subversion: (Hex Spell) For 6 seconds, the next time target foe casts a spell that targets an ally of that foe, the spell fails and the Destroyer of Hope steals up to 125 Health from that foe.

Order of Pain: (Enchantment Spell) For 5 seconds, whenever a ally hits a foe with physical damage, that ally does an extra 21 damage.

Signet of Lost Souls: (Signet) If target foe is below 50% Health, the Destroyer of Hope gains 136 Health and 14 Energy.

Soul Leech: (Elite Hex Spell) For 10 seconds, whenever target foe casts a spell, you steal up to 106 Health from that foe.

Inner Fire (Monster Skill) For 10 seconds, the Destroyer of Hope gains 30 Health every second.

Destroyer of Deeds: Destroyers that exceel at interrupting foes from doing actions of any kind, weather physical or magical. Along with the Destroyer of Hordes they have the most range with their abilities than the other Destroyers.

Concussion Shot: (Bow Attack) If Concussion Shot hits while target foe is casting a spell, the spell is interrupted and the Destroyer of Deeds's target is Dazed for 26 seconds. This attack deals only 22 damage.

Debilitating Shot: (Bow Attack) If Debilitating Shot hits, the Destroyer of Deeds's target loses 14 Energy.

Distracting Shot: (Bow Attack) If Distracting Shot hits, it interrupts target foe's action but deals only 21 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds.

Lightning Reflexes: (Stance) For 13 seconds, the Destroyer of Deeds has a 75% chance to block melee and projectile attacks, and it attacks 33% faster.

Punishing Shot: (Elite Bow Attack) If Punishing Shot hits, the Destroyer of Deeds strikes for an extra 24 damage and it's target is interrupted.

Savage Shot: (Bow Attack) If Savage Shot hits, the Destroyer of Deeds's target's action is interrupted. If that action was a spell, it strikes for an extra 34 damage.

Seeking Arrows: (Preperation) For 18 seconds, the Destroyer of Deeds's arrows cannot be blocked. Seeking Arrows ends if it fails to hit.

Inner Fire (Monster Skill) For 10 seconds, the Destroyer of Deeds gains 30 Health every second.



Destroyer of Hordes: Looking like a more formed version of the Destroyer of Deeds. As it's name suggests it is the the most threat to enemies bunched together.

Barrage: (Elite Bow Attack) All of the Destroyer of Hordes's preparations are removed. Shoot arrows at target foe and up to 5 foes adjacent to it's target. These arrows strike for an extra 26 damage if they hit.

Crossfire: (Bow Attack) If this attack hits target foe, it deals an extra 26 damage. If that foe is near any of the Destroyer of Hordes's allies, this attack cannot be blocked.

Lightning Reflexes: (Stance) For 13 seconds, the Destroyer of Hordes has a 75% chance to block melee and projectile attacks, and it attacks 33% faster.

Winnowing: (Nature Ritual) Create a spirit. Non-spirit creatures within range take 4 additional damage whenever they take physical damage. This spirit dies after 190 seconds.

Splinter Shot: (Bow Attack) If Splinter Shot hits, it ricochets to up to two more foes near the Destroyer of Hordes's target. Splinter Shot strikes for an extra 14 damage.

Inner Fire (Monster Skill) For 10 seconds, the Destroyer of Hordes gains 30 Health every second.



Destroyer of Thoughts: These floating, vaguely humanoid-like Destroyers, like the Destroyer of Deeds focus on interrupting spells and energy drain of spellcasters, stopping them from even casting in the first place.

Ether Feast: (Spell) Target foe loses 3 Energy. the Destroyer of Thoughts is healed 83 for each point of Energy lost.

Guilt: (Hex Spell) For 6 seconds, the next time target foe casts a spell that targets a foe, the spell fails and the Destroyer of Thoughts steals up to 18 Energy from that foe.

Hex Eater Vortex: (Elite Spell) Remove a hex from target ally. If a hex is removed in this way, foes near that ally take 114 damage and lose one enchantment.

Mirror of Disenchantment: (Spell) Remove one enchantment from target foe. All of that foe's allies also lose that same enchantment.

Power Leak: (Spell) If target foe is casting a spell or chant, that skill is interrupted and target foe loses 23 Energy.

Shatter Enchantment: (Spell) Remove an enchantment from target foe. If an enchantment is removed, that foe takes 134 damage.

Shatter Hex: (Spell) Remove a hex from target ally. If a hex is removed, foes near that ally take 156 damage.

Inner Fire (Monster Skill) For 10 seconds, the Destroyer of Thoughts gains 30 Health every second.

Destroyer of Souls: Looking exactly like a Destroyer of Thoughts, these, along with Destoryers of Compassion are two of the more rarer Destoryers out there, and no good reason as to why that is the case.

Ancestor's Rage: (Skill) For 1 second, nothing happens. When this skill ends, all foes adjacent to target ally are struck for 152 lightning damage.

Lamentation: (Hex Spell) For 26 seconds, target foe and all nearby foes suffer -4 Health degeneration. When this hex is applied, these foes take 66 damage if the Destoryer of Souls is within earshot of a spirit or corpse.

Spirit Rift: (Spell) Open a Spirit Rift at target foe's location. After 3 seconds, all adjacent foes are struck for 165 lightning damage and suffer from Cracked Armor for 28 seconds.

Vengeful Weapon: (Weapon Spell) For 8 seconds, the next time target ally takes damage or life steal from a foe, that ally steals up to 78 Health from that foe.

Weapon of Fury: (Elite Weapon Spell) For 26 seconds, target ally gains 68% more adrenaline and 1 Energy whenever that ally successfully hits with an attack.

Inner Fire (Monster Skill) For 10 seconds, the Destroyer of Souls gains 30 Health every second.



Destroyer of Lives: These stationary Destroyers use their abilites for massive area of effect spells, this in turn, leaves them vulnerable to the exact same abilities.

Bed of Coals: (Spell) Create a Bed of Coals at target foe's location. For 5 seconds, foes adjacent to target foe are struck for 39 fire damage each second. Any foe knocked down on the Bed of Coals is set on fire for 9 seconds.

Incendiary Bonds: (Hex Spell) After 3 seconds, target foe and all nearby foes are struck for 104 fire damage and are set on fire for 4 seconds. Activates early if target foe dies.

Liquid Flame: (Spell) Target foe is struck for 154 fire damage. If that foe is attacking or casting a spell, nearby foes are also struck for 154 fire damage.

Mind Blast: (Elite Spell) Target foe is struck for 78 fire damage. If the Destroyer of Lives has more Energy than target foe, it gains 11 Energy.

Smoldering Embers: (Hex Spell) Target foe is struck for 94 fire damage. If the Destroyer of Livs is Overcast, that foe is hexed with Smoldering Embers for 3 seconds and takes 33 additional fire damage each second.

Inner Fire (Monster Skill) For 10 seconds, the Destroyer of Lives gains 30 Health every second.

Misc: If you couldn't tell because of my rant/tagent above, these creatures are immune to DE and serve K'eth completely...or something like that.

General theme of the area https://www.youtube.com/watch?v=_OGnkO7LaOU

General combat theme of the area https://www.youtube.com/watch?v=tGuGjxj11-0

Note: The above was a joke, don't get mad Aro.