Board Thread:Off Topic / Fun and Games/@comment-38248322-20190311135038/@comment-38248322-20190314201310

Heres a few good tips on Quirks, in case you were curious, more will be posted later on:

CREATING/EDITING A QUIRK TIPS

First thing to do to make a Quirk is coming up with an idea for that Quirk, quirks can be almost anything so doing this is a pretty easy task, just look around you or look online for inspiration for a quirk, quirks can be anything so nearly anything can go, quirks also don't have to be super flashy or super powerful, after all every quirk isn't, so just keep trying until you get a quirk you think you like or idea you like.

After finding out the idea for the quirk, first thing is finding a name for it, names can be based off of what the Quirk does or what the Quirk looks like (such as the case with Acid or Headphone Jack).

Second thing is thinking of its abilities and what it can do, one of the first things you can think of about this is the type of range it is used at (look above to look at the different quirk ranges.

Another thing you can do is what type of quirk it is, does it fit into the Emitter, Transformation or Mutant category types? and what are some of its sub type? you can also think about the extents of its ability and how it could be used in combat or supporting roles.

Now that you have figured out its type and sub types, its range and name as well as some of its abilities, you can now think about weaknesses and drawbacks for this quirk idea you've had, when making/editing your quirk you don't want the quirk to be over All Might level (All Might level is nothing that is as powerful as All Might) because that would make your quirk is a bit too overpowered and no one likes an unfair overpowered character (unless you are doing this in a right way but mostly don't try this unless you are experienced in this type of thing) so you need to think of reasons that your quirk isn't overpowered, things like what type of downside does overusing the quirk give you, or things that make using the quirk not overpowered, like while in use it does something to someone's body, or maybe it can put others in major harm.

Coming up with creative and interesting downsides is a good way to balance out a quirk and make it alot better than it otherwise would be, so please try to go into detail when doing this part.

After finding Weaknesses and Drawbacks you can expand the extents of your Quirks Abilities and how its used, this can be in fighting or their normal lives.

(This was copied word for word on a MHA wiki, so this is not my work, and I give full kudos to whoever wrote the explanation.)