Thread:SmutAuthor97/@comment-27950421-20190321142347/@comment-27950421-20190409130157



Alright so we have 4 main components to the grove in it's completion.

The area of the Druid Grove is a 90ft diameter (it says up to a 90 ft cube but fuck that I want a circle.)

Solid Fog, To enemies it is a wall of blinding fog that is incredibly difficult to get through. It costs 3 times as much movement speed to get through meaning that a creature with a movement speed of 30, effectively has a movement speed of 10 when trying to walk through this stuff. So it restricts an enemies movement and blocks their vision. To allies however it is a light ethereal mist with motes of green light drifting through it and in no way restricts vision or movement. As you can see, in my grove it will have three rings with several "spokes" connecting the rings. The first ring forming the border of my grove, the second ring taking up the same space as the wind wall which I will explain soon, and the third ring making a room in the center of the glade that acts as ny main living space. While the spokes behave as normal, the rings remain opaque from the outside to everyone but Randal hinself, maintaining a degree of privacy for those living inside.

Grasping Undergrowth, essentially everywhere within the grove that isn't part of the solid fog is covered in grasping undergrowth. The undergrowth essentially acts like an Entangle Spell for enemies. Dozens of 5 ft square Entangle spells. So every 5 ft the enemy has to make a strength check of be restrained. Fun times! Other than that it acts as rough terrain to intruders. To allies to plants are soft and cushiony and will form into furniture for their use.

Wind Wall, This acts as two permanent castings of the Wind Wall Spell. Giving me 100 ft of wind wall to work with. I formed it into a circle part way between the inner room and outer edge. To allies it is a pleasant breeze. Enemies take damage as normal for a Wind Wall Spell. It takes up the same space as the middle ring of Solid Fog meaning that it has the same effects of that fog as well. Given that it's a wall of wind going in a big circle, I imagine that the fairies would have fun riding on it too.

Grove Guardians, 4 trees are animated using the stats from the awakened tree in the monster manual. They will attack intruders to the grove until the intruder is defeated or forced to retreat. They will also obey Randals orders. They cannot however, leave the glade. When not doing anything the trees stand in the center of the glade and combine their branches to form a roof over the main living area, appearing to be normal trees for the most part. The trees are a Maple, Birch, Willow, and Ash and I imagine that due to the place being a Bright Green Demon Realm and full of demonic energy, the act of animating these trees also causes Dryads to be summoned into them. I will go into detail on these Dryads later.