Thread:Pineconez3066/@comment-45964425-20200605083222

Roleplaying can be really fun if you execute it properly, and really go all out. Putting a character in a scenario to have other people react to can get difficult at times, but with practice, it becomes easy.

Rule 1: Your response should be more than a response to the person your rping with, it should give places for your RP Partner (Or Groupies) to jump in. Here's an example of what to do and what not to do

What Not to Do: *Walks into house*

(There isn't enough for anyone to work with to reply to you, and it can also kill the mood of an RP. Never, ever use asterisks during an RP, with minor exceptions)

What to Do: Joe would make his way to the front door of the old house, feeling himself gulp with nervousness as he raised his hand, moving it to the frame of the door before knocking on it. With the first knock, the door creaked open, and Joe would get startled just a bit. "''Why is the door unlocked?" ''He would ask himself, before pushing it open, and stepping inside. The house was creaky and dark, with no source of light inside. With a feeling of goosebumps in his arms, he would call out, "Hello?"

(There was tons of room for someone to throw themselves in, as well as understand what was happening in the situation at hand)

Rule 2: Make sure to emphasize your character's dialogue.

You can add a little more flavor to how a character's dialogue is read be adding some extra marks and stuff. Here's some examples.

"You were never a god, but a mere fool, a fool who cannot see the difference between right and wrong"

"N-Nani?!"

"Nyah~"

"FETCH ME THEIR SOULS!!"

(The 4 examples are things I see often being used to better dialogue. using italic can put emphasis in your words. Using dashes can create the image of stuttering, which can be used for shock, surprise, and pain, depending on how much dashes you'd use. The weird things I call "styrofoam peanuts" don't really have a purpose rather than making a sentence seem cute/seductive I guess? I never use them, but that's how other people use them. And last but not least is BOLD. Bold font can be used to really emphasize if a character shouts or does something of the nature

Rule 3: Separate dialogue from the action.

Make sure you make it noticeably separating of when your character speaks, and when it's doing something/not speaking. To do this, simply add parentheses around the words that your character would speak.

Example: "Well, when you put it that way, it makes me look like an idiot" Alan would say, embarrassed of his previous actions.

So, that's pretty much the beginner's basics? Got any questions, or would you like to try and write something? 