User blog:SAmaster/Mamano Fan Creation - Lord of the Rings

Disclaimer: I am just using the Lord of the Rings as a frame for all the Monster Girls listed. I didn't even keep that closely to that interpretation of the monsters. I've only seen the two Hobbit films, and am reading a bit of the first novel. If I had read/seen everything, I may have added more. As such, it will be this short list. If you feel there are any more monster that could have gotten the Monster Girl Treatment, and what they may have been like, feel free to mention that, but keep in mind I haven't actually gotten that far into the Tolkeinverse. Also, I am not J.R.R. Tolkein.

Hobbit
Habitat: Towns

Disposition: Cheerful

Diet: Omniviorous

Halfling Family - MenType

Hobbits, also known as Halflings, are a subrace of Man, standing between three and four feet, with a love of stories, food, and adventure. They are a small race, compared to the Elves, Men, and Dwarves at the height of their power, they nevertheless produce a disproportianate ammount of Hero's in ages past, and even now, dispite their short stature. They are not stronger than a Human Man, and in many respects they are weaker, with less prospensity to magic, they nevertheless make it up in sheer bravery, determination, and skill, able to fell those many times their own height, it would be foolish for anyone to ever understimate a Hobbit.

Physically, they are basically smaller, weaker humans. It is believed that their poorer magic compared to Men and Monsters is due to their stature, as they're bodies contain less Spirit Energy. They have pointed ears, and larger feet than Men, and most prefer to go barefoot when walking, though they will still wear boots for amor when necessary. Also, every Hobbit, no matter who they are, contains the propensity for great courage. Even the most lazy, cowardly Hobbit will fight bravely if his home is threatened.

The Hobbits are a merry bunch, though they mostly live in their own settlements, they readily welcome Dwarves, Elves, and Men, and are quite hospitable. They tend to be more wary concerning Monsters, who are constantly looking for mates, and will abduct members of their community. Though they will welcome Monster Couples, who they need not fear, and those who come for trade and commerce. They have also been known to raise and farm certain Monsters, such as Holstaurus, and Madragora's.

Hobbits tend to be quite prodigious at their chosen tasks, as they take to it with great enthusiasm, their farms overflow with food, their handmade crafts are spectacular, their homes sturdy, and their parties legendary. They particularly have a love of cooking, Hobbit Cooks are sought after far and wide, and are big eaters, who will look for any excuse for a feast, though only when the food is plentiful. They also have a fondness for stories, and will indulge in these with whomever they meet, and these can range from simple chatter and gossip, to the recountings of the deeds of great Hero's. Lastly many take to travelling in their younger years, travelling the lands, meeting people, and bringing back stories and treasures home with them.

As a part of their love of Adventure, and as stated earlier, they make up a disproportianate ammount of Hero's considering their numbers, and prescence in world politics. Depite their height, strength, and Magical Ability, they take to their weapons like fish to water, and can easily defend themselves, or sneak by threats undetected. They make for great scouts, footmen, archers, hunters, trappers, spies, thieves, and many will lend their services to others in pursuit of adventure. In addition, for whatever reason, they are nigh immune to the corruption of Demonic Energy, and can enter Demon Realms, be ensnared by Monsters, and come out from it none the worse for wear with a smile on their face. It is said this is because they have such simple desires, adventure, good food, good stories, that Demonic Energy has no hold on their souls. It is also likely that since the way they produce Spirit Energy is different compared to Humans, and Monsters, that their Spirit Energy is incompatible with Demonic Energy. Nevertheless, a Monster can still feed and sate herself with a Hobbit with no problems.

Hobbits are not adverse with relationships with other species, Human, or Monster, and in fact many form on their adventurs, it is generally accepted that if your not courting a Hobbit, you do it outside of the village, and keep you sex-life at home. As such, Hobbit Dwellings can be surprisingly diverse, and most Hobbit Villages tend to be reasonably friendly with Monsters.

Ent
Habitat: Forests, Jungles

Disposition: Stoic

Diet: Sunlight, nutrients of the Earth, Spirit Energy of Human Men

Dryad Family - Plant Type

Towering tree girls, they tend to stand about between one foot, to three foot taller than the average Human, they are the self appointed protectors of the forests. They have root covered feet, armor-like bark covering their skin, and flowers, petals, and leaves for hair, along with tremendous strength, intimate knowledge of their domain, and magic pertaining to the plants and creatures around them. They don't use weapons, preferring to use their size and pure strength if need be, they protect the forests they inhabit, helping the trees grow stong and healthy, protecting them from disease and disaster. The larger a forest the more Ents it will likely to have, from a single Ent, to dozens, they have no specific governance over each other, and each does as they wish to protect the forest, but they usually respect the others wishes.

Naturally, Ents will come into conflict with Humans, especially those that don't respect the trees, they will try to turn the Human loggers and hunters away if they overstep their bounds, and will beat and rape any who disrepest them, hanging them high on trees for wayward monsters to find. However Ents are not unreasonable. They see that Humans have needs to be met in the forest, and as such they will negotiate with them, allowing them limited logging that the Forest can easily recover from, pruning it in a sense, and will allow Human Hunters to use the Forest provided they restrict their killings, and may even lead wayward travelers away from the heart of the Forest. Most Human and Monster Kingdoms respect their domains, as a healthy forest is a productive one, and even most Order dominated Kingdoms respec their domains. Of course being Monsters, they usually ask for sex in payment for the use of their forest.

In regards to Monster they are much the same. They tend to friendly with fellow plantgirls, such as Alarune, and Dryads, and may even toss them intruders and those who disrespect the forest, but they will have the same cool and civil relationships with Mamano such as Werewolves, Lamia, Undead, or Succubi as they have with Humans, though they tend to get along well with Elves, who almost always treat the forest with respect. So long as they treat the forest with respect, they will allow them limited logging, hunting for both game and Husbands, and will help travelers, but should they disrespect the Forest, they will fight them off in much the same manner as Humans. Of note, they tend to be overly cautious regarding Mamano wielding fire, such as Salamanders, and do not tolerate Husband Raids in their forests, as these invite retribution by Humans.

For Mamano living in their forests, despite their lack of interest in such things, they act as peacekeepers, as they are often the strongest and have the most authority in the area, and prefer such squabbles to be dealt with quickly. Sometimes they are even called in over disputes of the ownership of a Husband.

For Monsters, they aren't that aggressive, as they don't usually take Husbands. They usually get enough sex in their dealings with Humans, either in forests close to towns that get it in payment for the use of their forest, or in forests far from Humans by taking out their lusts on wayward wanderers. If Humans are too rare, or they are too impatient, they may 'tax' other Monsters for use of their Husbands, and if refused, they may either drive off the Monster out of the forest stealing his husband, or allow their part of the forest to decay until they relent. If they do decide on a Husband however, it will invariably be a man who loves and respects nature, and they will grow for him a small grotto where all his needs will be met, and it is often said due to an Ents magical properties, they will live unnaturally long and healthy lives.

Various parts of an Ents anatomy are highly prized as Alchemy Ingredients, from their leafy hair, to their bark, to the clippings of their roots, to the sap they secret from their breasts (though Alarune Sap tends to go for better prices), but especially any nuts, fruits, or flowers they may sprout, which are incredibly rich in Spirit Energy, and make both good potions, and snacks for Men and Monsters alike.

The appearance of an Ent depends on the type of the forest, usually taking on the appearance of the trees common there, there have been Decidious, Coniforous, Tropical, Flowering and many more types of Ents. Such Ents prefer they enviroments they are native too, an arctic Ent, with needles for hair, bearing pinecones would feel very out of place and uncomfortable in a tropical rainforest, and vice-versa. There are also Dark Ents, Ents corrupted by tremendous ammounts of Demonic Energy, most of these live in Demon Realms, and their appearance is dark, gray, white, black, and whithered, much like the forests they now live in, they produce many, and encourage the growth of, many of the licentious herbs, fruits and flowers that come from the Demon Realm, and become much more lustful and aggressive. Wayward Dark Ents have been known to wander into green verdant forests, and corrupt the Ents, Monsters, and plants living them, though they lack the power to make a Demon Realm, these places nevertheless become incredibly dangerous dungeons to only be entered by Hero's.

Occassionally Ents are driven from their Home Forests, by Anti-Monster Zealots, callous Logging, or even particularly bad Forest Fires. If they can, they will spend decades trying to restore their forests to their former glory, if they can not, they may join another forest, or start a new one somewhere else. They have been known to call for help from other Ents and forests spirits, taking Crusades into the settlement that destroyed their forests, planting their own overtop it, and it is believed this is where many ruins originate from.

Troll
Habitat: Everywhere

Disposition: Simple

Diet: Omnivorous, prefers earth and stones.

Troll Family - Demihuman Type

Trolls are a curious type of Monsters. People are unsure of whether they are more closely related Ogres and the like, or if they are more like Elementals Golems. Trolls tend to take on the appereance of their enviroment, and due to these adaptations, are frequently found in almost any enviroment as a form of adaption, protection, and camoflage, this naturally makes a Troll too difficult to notice until it is too late.

They vary wildly in some aspects, but they have many similarities. They are at their base dark skinned, typically as brown as the soil they live at, they tend to be monstrously strong, though some Monsters and Hero's outclass them, they can be larger or smaller than an average Human, they are usually rather slow, their eyes glow in the dark, they are weakened by Sunlight becoming very sluggish in the day, and more active at night, preffering darkness and shade.

As a quirk of their biology, whenever they enter an area with a different biome to their previous one, their appearance will adapt to the change. If a Plains Troll walks into a Forest, the grass covering her will change to the flowers and plants of the forest. It is believed they change their apperance in their sleep, dreaming of the walks they have taken, and where they ended up, changing their camoflage and thought patterns. Some prefer certain types of enviroments, while others prefer seeing new sights.

Behaviour wise, they're most favored activities are hiking, climbing, walking, and sleeping, and they are nomadic by nature, travelling light, and they will aimlessly wander during the active part of their day until they find a husband they wish to settle down with. Some of them may settle down early due the scarcity of men in their chosen enviroment. After a good days hike, they will find a comfortable place to sleep out in the open stars, and rest until they start hiking again. They are always in seach of men, or a new vista and veranda to look out onto. They spend most of this time lost in their thoughts, and though many of these thoughts are of a decidely perverted nature, they also spend a lot of time thinking about things they have seen, and philosophy. Though they tend not to be educated, they can be suprisedly insightful and wise.

Of interesting note, Trolls for whatever reason are mostly immune to large ammounts of Demonic Energy. Trolls who visit the Demon Realm come back none the worse for wear, the most drastic change will be the usual ammount of camoflage, though they might become light-headed with certain demonic herbs growing on her body.
 * Forest Trolls tend to be covered in moss and the local plant growth, the plants that grow on them have no special properties. They like to sleep under trees during the daytime, and may try to rape a lost wanderer, or poach the husband of another Monster.
 * Swamp Trolls prefer to sleep in the water and in quicksand, and are covered by moss and detritus, and are generally quite damp to the touch, with scaly skin much like a frog, with a much more green tint to it. Their behavior is much like the Forest Troll.
 * Jungle Trolls are actually quite different from their Forest cousins, they have meager ammounts of jungle life covering their bodies, with copious ammounts of vines. They sleep in tree branches, but will climb, and swing from trees while awake, and can be quite active. They will actually set traps, mostly tripwires and pitfalls, to ensnare a mate.
 * Plains Trolls have their backs covered in grass, and prefer sleeping face-down on the ground during the day, before taking great walks during the night. They tend to wait by roads or trails to kidnap a mating partner. If the plains are more rocky, they may grow rocky armor.
 * Ice Trolls live in the northern kingdoms, donning a coat of white fur that captures layers of snow, and they can grow armor from Ice. They are more active than other trolls oddly enough, especially if clouds come to block the sun, and can spend days and nights walking searching for a mate. If they find one, the snow and ice they have accumalated will melt as they mate. Some Ice Trolls also come about during particularly harsh winters in certain areas.
 * Mountain Trolls are one of the most commonly encountered trolls, they have rocky armor covering their bodies, and are thus quite formidable, they can climb entire mountain ranges, and prefer to physically subdue any man they find and rape him.
 * Cave Trolls, are mostly similar to Mountain Trolls, they however have a greater weakness to sunlight, becoming almost petrified in daylight, and so they are sedentary spending the days in a cave they have taken as they're own, though they are not adverse to sharing with others. Their armor is mostly rocky, though with stalactite/stalagmite formations, and can be quite beatiful when fully illuminated. They either leave their cave during the night to hunt for a man, wait for a man to enter their home, hibernating in the meantime, or befriend another Mamano sharing their cave and share a husband with them. Due to their habitat, and their necessity to stay inside, they are much more likely to take a husband than their cousins.
 * Lava Trolls, easily mistakeable with Lava Golems, they lack the ability to regulate their heat, the armor takes on the brittle blackened appearance of the local rock, and their bodies are quite resistant to the heat in the area. Lava Trolls are rare due to the usual scarcity of men in the area, and due to being driven off by Lava Golems for fear of competition.
 * Desert Trolls are rather scarce, and rarely seen, their skin takes on the look of sand, and they bury themselves in sand during the day before continuing their search for husbands. They are much like Plains Trolls, but due to the scarcity of men in their habitat, they are again more willing to take a Husband, and settle down with him.
 * Beach Trolls live by the sea, and take on the appearance of sand and beach stones, with hair like seaweed, and will walk up and down the coastline, often befriending Mermaids, and other Mamano of the sea, they tend to stay away from ports however, as most Humans will attempt to drive them off, they have been known to lay in wait of returning boats, hiding in the sand.
 * River Trolls, who live by streams, rivers, and lakes tend to live more sedentary lives than most of their cousins. Some are simply resting for a while, others will chose it as their place of residence. Most often these girls prefer to rest beneath bridges for the shade, and will ask random travelers for sex as toll for crossing their bridge. Most important roads are cleared of these trolls, but old and out of the way bridges have a knack for attracting River Trolls. Their apperances tend to be a mix of wet, rocky, and plant covered.
 * City Trolls have some how or another made their homes in a city dewlling. Usually this is in the sewer or tunnels, with the likes of Goblins, and Bubble Slimes. Their skin will become moist, and they will sprout rocky armor with a segmented appearance to mimic the brick-work, and may adorn their bodies with iron-constructs, they seem particularly fond of chains. They spend their days and nights exploring the underground of a city, and will kidnap men they come across to slake their lusts, or may kidnap men from the surface during the night. These trolls are also common in dungeons, and Demonic Kingdoms.
 * Statue Trolls are evolutionarily different from their cousins. Unlike mainstream trolls who can change their appearance and behavior based on their current location, and are generally nomadic, a Statue Troll cannot change their appearance, they are fixed, prefer to live in one general area, and tend to be more sociable. What they can do is harden their appearance, taking on the form of stone, appearing like a statue, they can easily pass in Human Communities like this unnoticed. This is their basic ability, and the more skilled can alter the look of the stone, granite, quartz, marble, to better blend in, and they can make their skin take the appearance of a Human walking amongst them. Even more skilled Statue Trolls can grow their own leather, metalwork, and cloth from their bodies with the same properties as their skin, that will freeze into stone along with them, so they won't need to pose nude as a statue, though some prefer to for the thrill. They will pose as a statue in Human Dwellings to better learn Human Culture and Customs so as to even better blend in, so that when they walk among Humans, they Monster heritage is undetectable. The only clues will be that they will prefer to make their own clothes, since normal cloth won't freeze with them, making it look like someone clothed a statue, and they have a sense of vanity. They quite like the feeling of exhibitionism, and the complete anonymity being a statue provides, and even after fooling a Human Husband and Marrying them, they may still abscond to pose as statue, clothing optional. So there is reason to be supicious if their are appearing/disappearing statues of your wife in town. Also, there is reason to be suspicious if your wife gives birth to a soil colored troll. In addition, they much more prefer Human Dwellings to Demonic Kingdoms, as most men they would attempt to seduce would already be taken.

Warg
Habitat: Forests, Plains, Mountains

Disposition: Ferocious, Fierce

Diet: Carnivorous, Large and Small Animals

Wolf Family - Beastman Type

Warg is a Greater Werewolf, usually the Alpha of the pack, she is generally taller, darker, stronger, and more beautiful. They are much more dangerous, and it is by her bite that women are turned into her werewolf followers. She is usually ardorned with scars, and trophies of skirmishs, and reminders of her right as leader.

Though they can still be tamed, they are fundamentally different from lesser Werewolves, as these girls are monsters through and through, and they can only be dominated by great feats of strength. They will remain loyal to their Master or Alpha so long as they think they are consistantly strong, and leading them in the right direction. While a Warg may follow an Alpha who is a lesser Werewolf, this is uncommon since Wargs tend to be so much stronger than them. Though they may seem brutish and bullyish though, they do respect the code of conduct their pack follows, and will follow another should they prove stronger.

Though werewolf packs may seem very loosely organized at best, in truth, each pack is part of a greater one. Packs of lesser Werewolves will take the orders of a pack led by a Warg. They in turn will follow the orders of another pack who rules over the area. In this way, there are transient nations of werewolves crossing the land, with the Demon Lord herself at the top of the hierarchy.

Naturally aggressive, they tend to be so loosely organized to keep the balance of power, and to give their prey a sporting chance. Some say if the Werewolf clans banne together, Monsters everywhere would have to fight them off to ensure there were enough Husbands for everyone else.