User blog comment:Karina Frost/MGE x RPG Maker VXA/@comment-26419174-20150810223652/@comment-25684312-20150811030650

Thank you~ And now, I will begin to correct and explain some of the happenings.

1: Oh hell, thanks for pointing that out! I'll have it patched right now!

2: That's a bug in the script that allows the Hornets and Honeybees to fight each other. I've yet to find a replacement script for that. It would be one thing if I knew how to script, but until then, bear with us.

3: That's in the RPG Maker Enemy AI. I'll be fixing that. Also, Slimes have a regeration passive that activates. EDIT: This one will require a bit more work, as the RPG Maker AI Editor is being stupid and glitching.

4: They do? Let me check thier programming... I do know that there is a glitch where the enemies in the Hornet vs Honeybee enemies will attack already dead enemies, but that's due to the script mentioned in 2.

5: Werebats will use thier confusion skill less often.

6: The Honey Bee heal was based on their thing for Honey, though, I may make it happen less often.

7: Saving is disabled in dungeons because of how the system generates them. Each time the map is loaded (via Game Loading, Transportation via map exit or transfer) it is regenerated.