Board Thread:Off Topic / Fun and Games/@comment-25951915-20150627133648/@comment-1422079-20170327201918

So, yeah, just kinda messing around. Turns out, it's harder than I thought, to decide, even without extra rules. I was actually writing this for myself, but eh, I thought maybe one or two random viewers might be interested?

Other people, I take NO offense if you don't bother reading mine - it's definitively lower entertainment-density than the others, I'm going more for greater total entertainment.

Game 1:

Gen 1

First, grab the Knight Princess (Band of the Moon) Free Dowry: Grandfather's Sword - Guaranteed victory against evil Could consider this princess as essentially having come along from the start, hence me having the anti-evil sword and them with their Their 2nd Dowry is really tempting... But I can't make space for it.

The plan requires a certain (probably non-canon) interpretation of the Wonder Chest's power - but first of, there's a way to argue for exploiting it far more, and for another I could fit the important ones into 4 slots (the extra just gives me a bit more customizability)

Use the Grandfather's Sword power to immediately rush the Dragon Princess, conquering her and her encrusted chest. Immediately use the chest to exchange the DP herself with her Draconic Ruby - don't want to deal with her. The Drider would be an alternative, but the Draconic Ruby seems more tempting. It's a hard call.

Hunt down the Mimic next, and between the help of the Knight Princess and the Grandfather's Sword - and just general diplomancy, since I'd already taken out the Dragon Princess - I should be able to 'conquer' her. At which point I swap her with her Wonder Chest - which I'm taking some 'liberties' with; Some people are using it to get infinite space, others are using it to just store their junk - I'm taking it as a net +1 Dowries (+2, minus 1 for the chest) especially when the dowries seem small enough. Stow the ruby and encrusted chest into it. We're now at: Slot 1: Knight Princess + Free Dowry, Slot 2: Wonder Chest (Draonic Ruby + Encrusted Chest), Slot 3+4: Empty. Putting a chest in a chest is iffy, but it doesn't matter; I'd have 1 slot free anyway, and the next two Dowries WOULD fit (a piece of paper and a needle) so it's just easier book-keeping to fill the chest now.

We've a Draconic Ruby and an Encrusted Chest; We'll just 'Razzle Dazzle' the Goblin Princess, and I can probably imply I'm fine with monogomy - I can probably convince the Knight Princess to let me string GP along a bit. Heck, I probably have a whole lot of draconic loot. But the moment we get the Stud's Draught (I don't think that's a Dowry that takes up space?) I'm sticking her in the Encrusted Chest and grabbing the Breeding Contract. Still missing some force-to-have-sex thing, but it's a good start.

Then we'll stop by the Boy Princess. Not sure I can convince him I'm not straight, so probably just ambush him and stuff him in the chest before he reacts. Taking the Haystack's Needle.

The Knight Princess might or might not max their Love with me quite yet, but would eventually, and their gift doesn't have much mechanical punch. (And if it had been some directly-useful thing, I'd be more reluctant to take more things when I'm not sure if they count as Dowries AND I already have an item or two I'm not sure I should have) We'll say she gives me the Handkerchief after we've unloaded the cart or something - if it turns out I shouldn't have it, oh well, it's not like I've a lot of Lovers yet anyway.

Summary of Gen 1: Princesses: Knight Princess (Band of the Moon) Total stats: Wealth:    2 (0+2) Power:    2 (0+2) Powers: Win against evil Store all possessions (and 2 Dowries) Own anyone you knock up Protection from fire and heat (+ Summon the Dragon Princess) Swap Princesses with their dowries Impregnate anyone + Overflowing seed. Convert non-combatants to soldiers My lovers grow more aroused the longer they're apart. Misc notes: Angered the Dragon Princess by trading her away - Probably shouldn't summon her. Betrayed the Goblin Princess (boss of the slave embassies) after she'd given her 'maxed relationship' gift - Probably can't use slave-trade AND probably have a bounty on my head.

So I've an army of slave-soldiers only limited by how many females I can convince to sleep with me. But I'm not doing too great on the 'kingdom' scale; Less a kingdom, more a pair of charismatic Knights, one sociopathically manipulative (me) and the other the leader of a band of soldiers (the Knight Princess). The latter of which is property of the former, and so is the (very slowly) growing slave-army. Some means of ensuring loyalty would be useful; I'm quite definitively a Tyrant, if one still more good than bad, and the Grandfather's Sword would be useless if a 'Hero' came to slay the 'villain' enslaving all these people.

Generation 2: Start by grabbing the Angel Princess, renouncing Dei. Someone who has already manipulated three princesses shouldn't even be challenged by someone who is 'far too trusting'. It's mainly the Worthy Harp that is the goal here; I need to convince the Angel Princess to give me the harp so I can ensure 'owned' becomes 'subservient' when I knock people up - as mentioned, to use Homestuck terminology, I'm quite vulnerable to a 'Just' death. But the Demonic Phallus is going to have interesting effects too (First off, the DPII is into studying dicks, and this is a dick worth studying. For another, I intend to Renounce Freyda, so this has the mixed-blessing of giving everyone addictive cocks) Avoiding 'lewd people' will be somewhat of a challenge, but she can get plenty of nice food and wing massages - I have an army of slaves, after all. And it'll be even easier to deal with her once she's addicted to my cum because I fed her some 'spiked' treats (like, within hours of me getting the demon-cock, probably - trusting AND loves food means she's just begging to be fed drugged food. And I'm overflowing with cum) To avoid her thinking I'm 'lewd', though, I might need to stick to feeding her it in food.

The Dragon Princess II is a bit tricky, but between the Harp (if I get it by now), the interesting cock (and the promise of getting her one to study real up-and-personal), and the whole thing with DPI last time it should be fine. Maybe bring her some erotic literature with the Wonder Chest. Really, I am probably grabbing her last, she's here more for book-keeping reasons and such. Renouncing Freyda, of course, and the Vanilla Ice would complete my temperature-immunity (now cold, plus my old heat-immunity)

The Cat Princess... Well, there's arguments for and against getting her before the dragon. But if we go after, I think I could convince her to come along by implying her best shot at taking down a dragon would be to stick with a group that has one. And then there's generally being ok with 'heavy petting' - I think it's established so far that sex isn't a deal-breaker, given the low interest in Princesses and who I choose when I do take some (plus, I've the army of slaves to satisfy me) Maybe I can even get her to give the 'Bell' at less-than-max Love by pointing out I'd be a lot more willing to blow her back if I could switch my own sexuality around as needed. Renouncing Verda would, after all, mean that everyone in my group's really great at giving blowjobs (which is good, given everyone's got a cock and addictive cum) The bell 'flips' sexualities, so I can't control it freely, but even people who go 'eww, girls with dicks...' should be 'flippable' into 'yay, girls with dicks!' without going too far into 'eww, girls with vaginas...' - I'm interpreting 'flip' to mean 'take the end-result after considering all body-parts. If you weren't attracted before, you are now, and visa versa'. It'll be used quite liberally, on myself and others - especially later on, when we're all 'androgynous'. Then I just need to make sure everyone's into androgynous people with dicks, who may or may not have vaginas. I'd probably renounce Anasymara now, especially if the dragon is actually left to last, to make it easier to make everyone attracted to me AND my party. I'll repeat it when I get to the mass-idoling at the end, though.

The military is quite well handled, so I go after the Merchant Princess. A dom, which is less than ideal, but eh; I'd own her soon enough, and she comes with several amazing resources. Besides she's kinda hot, and I've plenty of outlets for more dominant sex (not to mention, I've addictive cum, a harp, the handkerchief, AND ownership over her; I can probably get control every once in a while) 'Actually pretty nice, but don't comment on it' fits rather well with my guy's 'Actually a good guy, even if he's using totally evil methods', so I don't think there'd be any trouble there. Free worship of Goyvei, and eventually the Bronze Sack after enough anal 'catching', so now I'm overflowing with coins AND have merchants backing my slave-kingdom.

Now, I don't want the wealth route, I want the Power route (Yes, I spoiled myself a bit, mostly by accident, but I don't know the specifics - I want the power route because of the general 'theme' of power upgrades, not because of a specific one) So, at 17 Wealth and 13 Power, I need to get rid of 4 Wealth. Also, I'd like more Renounced powers (2 in particular, maybe more) and I've my eye on some Worshipped ones too. 3 Wealth: Worship Pollj 3 Wealth: Renounce Anasymara 3 Wealth: Renounce Pridellius - Mostly to make beastiality more acceptable, especially for intelligent animals. 3 Power: Worship Goerica 3 Wealth: Worship Chloelle 3 Power: Worship Marbellium

Summary of Gen 2: Princesses: Knight Princess (Band of the Moon) Angel Princess (Heavenly Sanctuary) Cat Princess (Torrential Bloom) Merchant Princess (Collosal Caravan) Idols: Dei Reounced: Grants a demonic phallus with addictive cum Freyda Renounced: All renounced effects are applied to whole party Verda Renounced: Become the absolute best at blowjobs Goyvei Worshipped: Kingdom backed by a 'bounty' of wealthy merchants Pollj Worshipped: Greatly increase the strength of your armed forces Anasymara Renounced: Cursed with Beautiful Ageless Androgyny Pridellius Renounced: Every night, you (and the party, curtesy of Freyda) are cursed to become a werecreature. Goerica Worshipped: Citizens cannot die from disease or accidental death. Chloelle Worshipped: Kingdom will always have a bountiful season of crops Marbellium worshipped: The kingdom's Art and Architecture is renowned. Total stats: Wealth:    05 (2+5+5+5-3x4) Power:    07 (2+4+5+2-3x2) Powers: Win against evil Store all possessions (and 2 Dowries) Own anyone you knock up Protection from fire and heat (+ Summon the Dragon Princess) Protection from cold/ice Swap Princesses with their dowries Impregnate anyone + Overflowing seed. Convert non-combatants to soldiers My lovers grow more aroused the longer they're apart. People are drawn to obey my commands. When I want, my semen turns into coins (probably others too) Misc notes: Angered the Dragon Princess by trading her away - Probably shouldn't summon her. Betrayed the Goblin Princess (boss of the slave embassies) after she'd given her 'maxed relationship' gift - Probably can't use slave-trade AND probably have a bounty on my head.

So, I'm a real demonic creature now; People're compelled to obey, become addicted to my cum, become my property if I knock them up, and so on. On top of having it a literal 'demonic' cock and turning into a were-creature at night. My slave-army can no longer get sick or die from accident, which not only cuts down on health-care but those who'd normally die from those things are now around to do more work for me. Unfortunately, it doesn't protect them in battle, but we've the blessing of Pollj anyway - I'd expect that together with my Needle, I can turn any random guy into a trained fighter (and trained fighters into veteran knights) in power. And I only need my army for those who aren't evil; I can charge through any evil armies and slay their rulers personally. If they're not evil, hopefully I can either knock them up or bribe them, anyway.

Aftermath: By default: The [Blank] [Blank] Kingdom Citzen Happiness: Average Citizen Health: Average Population: Low Culture: Mediocre Food: Mostly Corn Education: Passed-down Stories Environment: Average Economy: Export Corn, Beef Military: Determined Peasants Specialties: None Location: Grainy Plains

Post Idols: The Lunar Woods Kingdom Citzen Happiness: Above Average + No sickness + Strong Army + Beautiful kingdom -- The 'king' clearly intends to knock everyone up, turning them into slaves in the process. Which, you know, is kind of a bummer. Citizen Health: Very Good +++ No sickness/injuries! 0 Still vulnerable to non-accidental death. Population: Above Average + Hyper-virile 'king' intent on impregnating/enslaving everyone he can (even the males) + Mortality rate way down, as long as they avoid going into battle - Everyone's a soldier, when I want them to be, and soldiers die sometimes + But the actual warriors are a lot better at fighting, and therefore better at surviving Culture: Above Average + Merchant backing, so a lot of rare goods passing through ++ Direct divine boost to art, architecture, and so on. - Some artists converted to soldiers + Predictable farming means letting your farmer-kids study crafts is less of a risk - Slaves might not be inspired to the greatest works of art. Food: Mostly Vegetables + Bountiful harvests, so you can plant a variety rather than just the 'big' crops 0 No real boosts to the ranch-side, other than an increased trade and more 'bountiful' animal-feed. If anything, non-vegetable food is even less convenient than before. + Though, mind, sickness is not a thing, so it's not such a big deal if there's a bit of mold - especially for the lower classes, or 'broke students'. Education: Rudimentary Schooling and Elite Military Schools + DPII is still around - haven't traded her away like her sister - and there's no way she'd let the kingdom avoid having SOME schooling. - The kingdom has nothing, at all, that boosts education in any way - it's been purely military power and raw economy, with rare exceptions that don't apply here. + Since I can personally enslave pretty much any normal person I want (bell+harp=sex, sex+contract+draught=enslaved. It's unlikely a normal person could resist) I could, if need be, go grab a group of renowned scholars or such to 'teach people to teach' - then I'd have at least a basic school. Environment: Above Average + The goddess of Growth can probably see fit to pretty up our environment too + Anywhere that's 'corrupted' can be cleaned up by the Angel. - We're a kingdom built around a mix of oppression, military might, and cold hard cash, with a side-order of sex. Chances are we're kinda rough on the environment. Economy: Trade-hub and tourist-spot 0 The kingdom is both scary and enticing, between the blessings and curses 0 As well as my behavior and companions 0 It'd be the right kind of place to go to set up black markets 0 It also has some amazing buildings to tour, if you dare Military: Veteran Hordes + Everyone's a soldier if I want them to be, so our military's VERY big for our size + We're blessed by the Idol of fighting, so everyone's a skilled fighter + I, as 'king', will always win against anyone Evil. - Because the Needle doesn't provide them with gear, most of my army is under-geared Specialties: Oppression? Location: Grainy Plains (now a forest?)

Gen 3: Getting a bit bored, so I'll hurry up (or not? Guess I got un-bored while doing this) Raider Princess, for many obvious reasons. Frostbeer for everyone, and lightning-viking powers for me. Really, the Raider and me are just really good fits, overall - And the Knight Princess too. There is the downside that she's into some weird shit, like Branding, but at least I'M immune to heat, and now kinda-immune to electricity too. Tattoos for everyone - Nothing specific, just toss more than half the 'Lightning Runes', assuming they're even limited and it's not more akin to a magical 'stamp', on my companions and myself. Not randomly, some care is taken to make them suitable tatoos, but everyone's getting tattooed and I don't have any theme in mind. Though, mine are probably more meaningful AND ominous than the others', except the Raider who probably chose hers with great care even if none of the rest of us understand what significance hers have.

Imp Princess, again, is a rather good fit with my character; Evil on the outside, good on the inside, though she's less willing to admit that. In this case, it's the Lust Bonus that I want, more than the rest (and lust's almost maxed anyway - 'Bell' her, let her have some fun with my personal harem (and a few slaves for good measure) and I can convince her to let me use her 'Corruption' powers to make her enjoy subbing (presumably subbing to me, so I can knock her up and enslave her))

Immediately, almost all dislikes will be corrupted - Because why not. In particular, the Angel and DPII, who I've almost certainly have had to keep occupied away from the rest of the party. Heck, it's possible I haven't managed to aquire the Harp before now - it's not been vital, I've had other means of ensuring loyalty (like being a pretty good, though not amazing, king) - nor the Vanilla Ice (but that's less important) I probably have, since I've several ways of getting past her dislike of Lewd people (such as not being all that Lewd, when you break it down; After all the sex I do for the purpose of enslavement, spending a few hours massaging an angel's wings to the sound of beautiful music, well that's probably a welcome break) But if I haven't, well, now she's a kink for Lewd people; Invite her to exactly the kind of sex-party I've been making sure she and the DPII were kept out of, and reveal I've been feeding her my cum for months, and I'll probably max her lust out quite fast - After she's done singing, on the basis that something's clearly possessed us, anyway (she'll give up eventually, given there's no corruption to remove - other than maybe some player-character-esque sociopathy in the King) It kinda turns the two most celibate members of the group into the most errotic - A fetish for Lewd People or Naughtiness is quite generic, and the more aroused you are the more likely you are to find more of that. Giving the Knight Princess a kink for 'Paizuri' (boob-job) doesn't matter much, but at least now she's neither going to object to others doing it, nor object to some of the more 'endowed' members doing it to her (since she, like everyone else, has a demon-cock) The Merchant having a kink for 'cum in drills' (presumably her hair-drills) is easily satisfied, when I'm overflowing with cum, and now I don't need to worry so much when she blows me. I'd probably leave the Raider alone most times, especially since if I don't have time myself I can just leave her to find someone else to 'bond' with (using the Bell as needed) Of COURSE the Imp has her 'subbing' turned into a Kink - Then I can toss her at the Merchant, and she can satisfy her dom/punishment desires on them instead. Leave the Cat alone - If I give her a kink for Watersports, around THIS party, I'm not guaranteed she'd stay clean long.

If I can, I stop by the Sword Princess' place and fuck her scabbard until I knock her up. Then I strap MY sword to my belt and MY shield to my arm/back, and walk out without bothering with giving her a spot on the cart. When they're already objects, gaining ownership should have more effect than on a normal Princess. I would swap the Knight Princess Dowries with the Chest (KP->Crest, Sword->KP, technically) but I later decided to give away the Crest/Sword anyway.

Finally, of the princesses, the Triclops Princess. Chances are the Cat isn't getting along well with her, but as long as I get to keep the Bell I'm not too concerned with the Cat staying happy. And besides, the TP DOES like HER, and her lust-gift can let me 'Pettify' the Cat Princess. Mostly, I'm after her for her beasts and beast-related powers. Now, with the Third Eye, I have total dominion over my kingdom. The Harp can no doubt convince her to use the Eye on herself, for that matter - Entice her with pet-play and the like. With her bonus, my army gets another big upgrade as they now ride Dinosaurs and other minor beasts, rather than mere horses.

That leaves 2 spots for factionless people: The Wizard Master, being the one I am most interested in. He'll let me trade my Grandfather's Sword (or Knight's Crest, depending on 'timeline') for a Life Pearl. I can use that life-pearl to turn the rest of my kingdom into soldiers, as needed, or as convoluted ways of getting ownership of stuff I want (if I've time to knock it up)

And the Border General, who can get me fish to disguise myself and my crew, or to reveal the true forms of others. It'll help me with my 'intrique' lack, and let me look less androgynistic at times.

Summary of Gen 3: Princesses: Knight Princess (Band of the Moon) Angel Princess (Heavenly Sanctuary) Cat Princess (Torrential Bloom) Merchant Princess (Collosal Caravan) Raider Princess Imp Princess Triclops Princess Not-quite-Princesses: Wizard Master Border General Idols: Dei Reounced: Grants a demonic phallus with addictive cum Freyda Renounced: All renounced effects are applied to whole party Verda Renounced: Become the absolute best at blowjobs Goyvei Worshipped: Kingdom backed by a 'bounty' of wealthy merchants Pollj Worshipped: Greatly increase the strength of your armed forces Anasymara Renounced: Cursed with Beautiful Ageless Androgyny Pridellius Renounced: Every night, you (and the party, curtesy of Freyda) are cursed to become a werecreature. Goerica Worshipped: Citizens cannot die from disease or accidental death. Chloelle Worshipped: Kingdom will always have a bountiful season of crops Marbellium worshipped: The kingdom's Art and Architecture is renowned. Total stats: Wealth:    05 (2+5+5+5-3x4) Power:    07 (2+4+5+2-3x2) Powers: Summon knights you've bested Store all possessions (and 2 Dowries) Own anyone you knock up Protection from fire and heat (+ Summon the Dragon Princess) Protection from cold/ice Protection from electricity Protection from poison Pretty much protection from everything, other than physical weapons Swap Princesses with their dowries Impregnate anyone + Overflowing seed. Convert non-combatants to soldiers My lovers grow more aroused the longer they're apart. People are drawn to obey my commands. When I want, my semen turns into coins (probably others too) Absorb electricity and grow 'harder', better, faster, and stronger - charged by yelling The horde of imps reveal weak points in my foes and such Via the Imp Princess, dislikes can be 'corrupted' into kinks. Turn beasts and beastfolk into subservient pets. Cavalry fights on the back of dinosaurs and the like Grant life to the unliving Can altar Hairstyles/beards with magic 'Desirefish' lets me disguise myself and/or reveal others' disguises.

Misc notes: Angered the Dragon Princess by trading her away - Probably shouldn't summon her. Actually, I've the Third Eye now; I might be able to summon her, with the gem, and pettify her. Betrayed the Goblin Princess (boss of the slave embassies) after she'd given her 'maxed relationship' gift - Probably can't use slave-trade AND probably have a bounty on my head. Tattoos for everyone. Very 'cynical' choices, but no companion (save dragons) have any reasons to object TOO strongly to my actions - not enough, at least, to overcome the contract, harp, and/or their addiction (though the addiction's probably mutual - but then I'm not the one considering if I want to stay in the kingdom) Wielding the Sword Princess and Shield Maiden.

Aftermath:

The Lunar Woods Kingdom Citzen Happiness: Very High + No sickness + Strong Army + Beautiful kingdom -- The 'king' clearly intends to knock everyone up, turning them into slaves in the process. Which, you know, is kind of a bummer. +++ The Wizard Master explicitly makes it 'Very High', as he's very convenient I guess. Citizen Health: Very Good +++ No sickness/injuries! 0 Still vulnerable to non-accidental death. Population: Above Average + Hyper-virile 'king' intent on impregnating/enslaving everyone he can (even the males) + Mortality rate way down, as long as they avoid going into battle - Everyone's a soldier, when I want them to be, and soldiers die sometimes + But the actual warriors are a lot better at fighting, and therefore better at surviving Culture: Above Average + Merchant backing, so a lot of rare goods passing through ++ Direct divine boost to art, architecture, and so on. - Some artists converted to soldiers + Predictable farming means letting your farmer-kids study crafts is less of a risk - Slaves might not be inspired to the greatest works of art. Food: Vegetables and 'Great Ocean Catches' + Bountiful harvests, so you can plant a variety rather than just the 'big' crops 0 No real boosts to the ranch-side, other than an increased trade and more 'bountiful' animal-feed. If anything, non-vegetable food is even less convenient than before. + Though, mind, sickness is not a thing, so it's not such a big deal if there's a bit of mold - especially for the lower classes, or 'broke students'. ++ A fishing Border General ensures a supply of fish Education: Rudimentary Schooling and Elite Military Schools + DPII is still around - haven't traded her away like her sister - and there's no way she'd let the kingdom avoid having SOME schooling. - The kingdom has nothing, at all, that boosts education in any way - it's been purely military power and raw economy, with rare exceptions that don't apply here. + Since I can personally enslave pretty much any normal person I want (bell+harp=sex, sex+contract+draught=enslaved. It's unlikely a normal person could resist) I could, if need be, go grab a group of renowned scholars or such to 'teach people to teach' - then I'd have at least a basic school. Environment: Tall Borders + The goddess of Growth can probably see fit to pretty up our environment too + Anywhere that's 'corrupted' can be cleaned up by the Angel. - We're a kingdom built around a mix of oppression, military might, and cold hard cash, with a side-order of sex. Chances are we're kinda rough on the environment. 0 The Border General... Not so much changes, as DEFINES the kingdom as having 'tall borders' Economy: Trade-hub and tourist-spot 0 The kingdom is both scary and enticing, between the blessings and curses 0 As well as my behavior and companions 0 It'd be the right kind of place to go to set up black markets 0 It also has some amazing buildings to tour, if you dare Military: Veteran Hordes + Everyone's a soldier if I want them to be, so our military's VERY big for our size + We're blessed by the Idol of fighting, so everyone's a skilled fighter + I, as 'king', will always win against anyone Evil. - Because the Needle doesn't provide them with gear, most of my army is under-geared Specialties: Floating Houses Location: Grainy Plains (now a forest?)