User blog comment:Dragon´s Blade/World Coexistence Alliance/@comment-24884345-20140613155538

Proposal.

Class System.

Every Class will split into three specializations. You choose two of the specializations and fuse them into one Class.

Classes:

Warrior:

Guardian: Defender with Shield and Sword as well as a high endurance.

Armourer: Master over all kinds of Weapons who takes down his enemys with skilled Attacks and Mobility.

Berserker: Brutal Fighter that shreds his opponents in a whirlwind of steel.

Magician:

Sorcerer: Skilled Wizard that uses various types of offensive Magic (Fire, Ice, Arcane,...).

Priest: Supporting Magician with healing and strengthening Spells.

Illusionist: Uses magic tricks to fool enemys or evade attacks.

Rogue:

Assassin: Hide´s in the Shadows and stikes when the enemies guard is down.

Hunter: Uses bows and other range weapons to eliminate his enemy from afar.

Trapper: Places various forms of traps and other tricks to get rid his foes.

Shaman:

Elementalist: Specializes in one Element and utilizes its power.

Witchdoctor: Calls down evil spirits and curses on their enemys.

Spiritwalker: Communicates with the Spirits of the ancestors and solicits for their help.

Warlock("Evil" Magician):

Necromant: Uses sinister Spells and revives the Undead to fight.

Demonologist: Master over Demons which uses them to fight for him or infuses himself with demonic Power.

Soulreaper: Attacks and ravishes the Souls of his enemy directly.

Paladin:

Knight: Brave Defender of the weak and helpless that wields defensiv Holy Energy.

Crusader: Fighter that punishes his Enemys with Holy Weapons and Devine Spells.

Cleric: Protects his allies with blessings and seals.

Savant:

Monk: Steeled Figthers that focus their Life energy for destructive punch- and kickattacks.

Tamer: Tames and befriends wild Animals and fights alongside them.

Explorer: Uses his knowledge over the world to aid his allies with Tactics and useful Informations.

Druid:

Starcaller: Uses the celestial Energy flow of the Stars and the Moon to utilize powerful magic.

Shapeshifter: Can transform into various kinds of animals to fight his enemys.

Sentinel: Watches over his allies and heals them by channelizing the energy of the nature.

Bonus attributes:

You can choose a bonus for each of the two specializations you took. It´s on you what they will be.

For Geldrik: He would be a Armourer and Elementalist(Earth). For his Elementalist Part he gets the bonus of his Earthdragonmagic. For the Armourer he gains the aid of his Ancestors due to his Barbarian heritage.

(So what do you guys think?)