Thread:HoundTheDestroyer93/@comment-25808351-20181203210347/@comment-26545936-20190105020656

Not so much as resistance to magic as that they just don't die permanently too it. The timer's an entire day until they reform and I'm not planning for the invasion-style RP to last any more than 6 hours.

Also they don't get banished when they're destroyed by the Keyblade/Sufficent amount of Light magic, they die, finished, caputs for them forever. Can't even get resurrected.

I mean for the expedition, it could be fun to see a potential wasted effort by the Order in an attempt to put a foot-hold in the Shard of Darkness, but like you said, that would get real boring, real quick.

And I can't just nerf them to the ground as then they just wouldn't be Heartless and that's no fun either. There's also the fact that some of the Heartless rely on their selective resurrective immortality.

I mean 'maybe' I could let them be destroyed by physical weapons but their bodies just reform quicker than if they were destroyed by magic/magical weapons.