Board Thread:Fan-made Monsters/@comment-26545936-20170917182622

Family/Type: Akrid/Akrid

Habitat: Caverns, frozen wastes, just about anywhere (Invasive)

Disposition: One-track mind, aggressive, stubborn

Diet: Omnivorous, men's spirit energy, thermal energy

The 'Ice Crab' Akrid, a Category-L that holds a intense species riviraly with the other Category-L; the Tangaant and the Category-M and above Chryatis.

Encountered by the third colonist group a couple days after discovering both the jungles and Vodoggs, they were making their back to their camp. When a pack of Chryatis sprung out of nowhere from the frozen fog that was currently the weather at the time. Just as they were preparing to defend themselves, bursting out of the ground from a nearby field of ice-like crystals, a massive crab-like creature with a women atop it came out and looked straight at the colonists with a hungry look in her eyes. The Chryatises growled and stomped at her to leave, but they knew that it be no use and so they turned back to the colonists... Only one man got out of that ongoing orgy 'alive' and he would be soon wed to the first encountered Tangaant a couple hours afterwards.

Cancer-like in their body-type, the large humanoid portion 'sitting' upon where in the past before the current demon lord, their heads would be. Their crab-portion have three pairs of legs. The first pair are armored in a dark-blue carapace and end in two sharpened toe-like objects with a third one at the back of the leg. Their second and third pair of legs aren't armored at all, revealing the pale flesh underneath, they still have the same three 'toes' but the one at the back of their legs aren't as large or bulky as the first pair. On the front side of the monstrous Vorgg are two extra pairs of limbs, the first and further away from the humanoid portion are the massive crab-claws they possess, covered in a dark-blue carapace. Right where the arm enters into the claw is where one of their thermal energy sources reside and if damaged enough, causes their claws to rip off and be no longer useful for a while. The second pair of frontal limbs and the closest to the humanoid portion are simply a pair of carapaced limbs that end in a single blacked talon used for stabbing or such. And sometimes rarely, as backup limbs for when their claws are ripped off. The backs of the monstrous part of a Vorgg is where their main thermal energy source is, they cover such a large weakpoint with multiple ice-like crystals on their back that both obscure the nature of what their back is hiding and defend against a minor amount of attacks with it. Their humanoid portions are of usually a extremely light-blue complextion and they have two pairs of eyes. One pair normally on where a human should, and a slightly larger pair on the sides of their forehead. Usually obscured by their wild unkempt hair. Due to standing around 15ft tall and being of a unruly size, when it comes down to it, Vorggs can use demonic energy to turn their size into something much more managable both in living space and in the bed. In the wild, however, they rarely feel the need to do so.

These massive mamono rarely strive for company of their own kind, due to many conflicting problems but perhaps the most major of these problems is their usual drive for a single-thing at all times. When they want something or go to someplace off in the distance, they WILL get there, and very little can stop them or persuade them otherwise. If ending up in some other Akrid's territory and the Vorgg wanted to be there in the first place, they will not leave and as such this usually leads to aggressive confrontation with their 'neighbhors' like the Tangaant or in specfic cases like this; Chryatises. Yes, even before the Akrids became mamonos, the Vorgg had a rather particular species beef with those of the Category-Ms and when they do settle in a area. The Vorgg makes sure to patrol or set up ambushes that would minimize the effect a Chryatis would have on their land, if there are any in the area. Otherwise, the Vorgg is content to sleep underneath the ground in a very similar way to how the Chryatis would do such as well. On another note, they are also able to climb up walls in a way very similar to Sepia, but don't do it as often as it allows for enemies to see their exposed back and therefore, thermal energy storage.

Due to their inability to get anything else done while having their mind set on a single object, even men pass their radar for something to possess if they currently have a goal in mind. Even seeing them as something to incapacitate and throw away if in their way of a certain goal, though of course they never kill under those two specfic circumstances we all know and love... Although, if a Vorgg is uninterested in gaining any other goals at the moment or just doesn't have one at that partiuclar venture. And they spot a man they fancy? Well it will be very much like how a Wurm gets their husband... only this time, they won't be presuaded to go for any others in the area. Through rock, and through metal, the Vorgg will scour endlessly for the man that mayhaps had escaped them the first time, but they will search everywhere on the plane of Invasive and beyond if they have to to make the one they want theirs. Very few things stop them temporarily and pretty much death is the only way that can stop them from permanently reaching their man. If the man is claimed in the time between when they were catching up to him; they'll make it a harem, they don't care.

When proceeding for intercourse, a Vorgg will usually turn herself smaller so that it isn't as awkward and sometimes they seem even fidgety, holding them close so that the man doesn't have to see what they feel like sometimes the horrid part of their body. Though, if the one they fancy finds that despite their monstrous part is literally a giant ice-crab and they find it not detracting from their beauty or even cool, they will be over-joyed and their love-making will be even more energized.

Vorgg's as wives; while their ability to never cease at action until their goal is complete is somewhat admirable. When it comes down to regular living and their inability to figure out how something works in normal-living, it can be quite funny to witness for a while until furstration starts to build in and they look like they're about to destroy the object they are working with. Vorggs accept help on most activiates that they do not know of, but other times if it appears simple from afar they would much rather attempt to learn this on their own. Though in the end, a Vorgg's husband is just about the only person able to convince them to stray from the single goal in their mind, and sometimes, very rarely, they vocally appreciate them doing so.

There are a subspecies of Vorgg's known as a Gorevorgg, that as size wise are 17ft tall and on the cusp of going into Category-G, but their overall size and power are just a biiiiit too small to be considered one. They are so powerful infact, that a Gorevorgg is the only Akrid species below Category-G that is able to transform into their monster of old form. Which in the grand scheme of things, really only increases their strength, makes them bigger, and turns their humanoid portion into a gaping maw. Differences other then size however is that their color scheme is that of black and grey rather then a dark blue and they have a complete shell around where their thermal energy source is. Making them way less vulnerable and making wall-climbing a much more viable option to do. Not much changes in the personality department however, perhaps a bit more eager to take on more lofty goals?

Vorggs that are displaced from Invasive and into the other planes, unless they were displaced in the process of one of their goals are actually rather calm from some might think otherwise. They are content to live out in a plane they are unfamilar with, though some make it a goal to explore as much as possible, a goal that rarely ends and one of the few they are content to leave unfinished. Vorggs that are displaced in the middle of the goal, are extremely angered and upset, especially if the goal was so close to being done, if they know of no way of getting back they enter a depressed state for a couple of days before trying to forget about it... if its a man that was their goal, they WILL find a way back into Invasive, no matter what.

(Back to the Spirit Realm of Invasive?) 