User blog comment:Karina Frost/MGE x RPG Maker VXA/@comment-25035274-20150819134243/@comment-25684312-20150820111642

Yes, in order to add balancing, and the giving the player the chance to back out of a choice (And by extension, a point of no return), A counter to demonization would needed to be added. For the most part, I would probably utilize this by using items to add/subtract a value from a variable that would Represent Demonic Energy. While you can go infinitely in the positive (Humanity, ect...), you could only go so far into the negative (Thinking -100 before Demonization), where the item you last 'ate' would determine the monster you become. Though, this would mean that after you transformed, you could just spam feed on random shit from any species... So instead, I believe I could possibly add another variable to lock which items the player could consume... Ah, I'll work it out eventually.