Board Thread:Roleplay/@comment-30655593-20171228011522/@comment-31882612-20180106044242

(I know that I'm missing chucks of information but pretend that he explained the missing bits also) he began to quickly but also clearly explain Raidriar:Alright the name of the game is Unsolvable Conundrum, you have 10 tokens and 5 cards ,the objective of the game is to get your 10 tokens to the center of the board and get rid of your 5 cards, your turn has three stages planning, execution ,and trading but you can get an additional trading stage by drawing a merchant card from the purchase deck, but if someone else has a merchant card they can play their merchant card against yours, A bidding war starts if they outbid you then you put your merchant card at the bottom of the purchase deck but if you have a valor card and you just rolled a seven you can play that against the person that played their merchant card against you and send them to the phantom zone and the phantom zone is a place you don't want to be and when in the phantom zone you can only move two tokens but you can gain five cards each turn and I told you about valor cards they are very important and you can trade in ten victory cards to get a valor card and if you play four valor cards in a row you start a midnight madness round and in a midnight madness round you turn off all the lights and draw a chalk pentagram on the floor and we all scream unsolvable conundrum! Unsolvable conundrum! And then in the darkness you reach out and hit the nearest person in the face and whoever you hit you take all of their tokens, did you get all that?