Board Thread:What Would You Do?/@comment-30850838-20170416141101

There was a battle on Sinai Desert on September 16, 1915. A year after world war 1 began, the British army wanted to take control over Sinai however the Nazis came and had the same idea, so both factions clashed, each sides have different tactics to ensure they're victorious.

The areas:

Nelson Ridge

Sinai Desert Conquest Cliff Lookout Pre-Alpha Two rocky inselbergs stand to the north-east of the railroad on the eastern perimeter of the map, parallel to the railroad. These cliffs, which are graduated into three levels of ascending height, allow for an elevated view of the area as well as defilade from enemies at ground level -- infantry and vehicles can ascend each level via slopes. When held by the Ottomans, two extra Tanks can be spawned here. The southern rock has an FK 96 covering the railroad on the east side of the second elevated ridge, while the northern rock has another cannon facing the desert on the north-west side of the same level.

Mazar Outskirts

The Outskirts objective is located on the main road on the south-east side of the map, and takes the form of a partially walled compound enclosing two ruined homesteads, sitting atop a raised hillock. Although initially protected by high perimeter walls, these can easily be reduced using explosives or crushing with heavy vehicles, opening up the objective considerably. The houses, which have an upper floor, a basement, and roof access, can be used for cover, but they too can be destroyed during the seizure of this flag, which due to the small capture radius, often occurs at close range.

The Flame Trooper elite class Battle Pickup is located by this objective. Two FK-96 field guns stand on opposite ends of the compound exterior, with one being located in the open field directly south of the flag itself, and another found along the wall by the north gate. A water tower to the south offers coverage of the outskirts and the radio tower area.

Mazar Wireless

A radio antenna stands in a clearing at the top of the central hill, on the map's southern extremities. In contrast with the surrounding area, the capture zone, which extends to some of the buildings on the west side of the clearing, is open and relatively flat, save for the small hillock surrounded by light defences on which the flag itself is located.

The rest of the town is a maze of roads and alleys at different elevations, that form avenues between rows of large buildings (most of which are multi-story and have roof access via ladder). Those capturing the objectives should be wary of these elevated positions when seizing this exposed objective, as the buildings can act as both hiding places and cover spots for attacking infantry. Air-based munitions or shellfire can be applied to reduce these fighting positions to rubble, making armored vehicles valuable assets in this environment, but be wary that they will have little room to manoeuvre and are vulnerable to close-range ambush. In the case of aircraft, it should be noted that while the radio mast itself can be collided with, the guy wires supporting the structure will not impede movement of vehicles.

A number of Maxim MGs are set up within the central line of sandbag fortifications ambient to the flag itself, along with a QF 1-Pounder AA gun. On the rooftops of the buildings overlooking the canyon to the east are more pintle-mounted Maxims.

Dune Outpost

This flag is in the desert far north of the map, isolated from its closest neighbouring objectives by around 500m of sand. The flag is within a military outpost comprised of two buildings separated by a camouflaged supply depot. The larger of the two structures, found on the south-west side of the compound, offers view of the surrounding dunes from its ladder-accessed rooftop. The smaller, partially ruined building to the north-east provides similar utility. The flag has a massive capture area, which extends a considerable distance past the Outpost walls into the desert -- up to 100m in places. This unique feature allows the flag to be captured by planes circling above, and provides a large area for those seizing the objective to hide within.

The Tank Hunter elite class Battle Pickup is located here, amongst the central encampment, directly adjacent to the flag itself. This flag grants access to a Horse and an Aircraft when captured. Defenses include a QF 1-Pounder AA gun emplaced on the roof of the larger building, and an FK 96 is found on the south-east side of the smaller building. To the north of the flag, another 2-Pounder and FK 96 are located on a shallow ridge overlooking the objective.

Jabal Canyon

The Ammunition Depot is located in a gorge within the rocky crags of the south-west side of the map. Surrounded from all sides by steep cliff faces, there are limited entryways into the capture zone, such as in the west, east and north-east, however an arched rock formation to the south produces a natural ramp for infantry to reach the top of the cliffs, and thus cover the objective from above. However, this archway can be destroyed with enough shellfire or explosives, cutting off foot access to the summit. A second bridge, constructed of wood and also destructible, connects the upper cliff loop to a small overhang. At ground level, the flag sits in a supply trench covered with camouflage netting, which provides decent directional cover, as do the many boulders that litter the desert floor.

The Sentry elite class Battle Pickup is found in the trench at this objective, in addition to an FK 96 emplaced on a rocky outcrop across the clearing south of the flag itself.

Maghara Battery

The Artillery Base is the most westerly flag, standing between the British base further west, and the Ammunition Depot to the south-east. The railway runs through this capture zone. The flag consists of a defensive line of trenches running parallel to the flag, in which a number of inoperable howitzers stand, wrapped in canvas tarpaulins. The trenches, which are lined with wooden fences and sandbags, provide the most rudimentary of cover in this otherwise completely open capture zone, with those seizing the flag exposed to fire from the cliffs to the east. When held by the British, this flag grants two additional Tank spawns. There are no neutral emplacements at this objective.

The British took over Nelson Ridge, Mazar Outskirts and Mazar Wireless without having any trouble but is struggling to gain control over Dune Outpost, Jabal Canyon and Maghara Battery due to snipers attacking their ground troops at the cliffs of Dune Outpost and on Jabal Canyon.

The troops called in an air strike and attacked the outpost, they succeeded on eliminating the Axis on the outpost but they're still struggling on gaining control due to the snipers on the canyon.

(Time skip please.)

3 months after the conflict there are only two British and Nazis soldiers left standing on the battlefield, elites to be precise, two of which belongs to the British and the other belongs to the Nazis, the four remaining soldiers met at Mazar Wireless and glares at each other. At first they were about to have a beatdown but then two figures (witch and litch) came and ask the four on what they were doing. The British Flametrooper asked the tall figure "who are you? What are you doing in this wasteland?" The small figure smiles and answers "oh nothing much, we just wanted to let you see your dead friends again." The Trench Raider answered. "They're already dead you lil' wanker! Look around you! What are you a dumb idiot or something?!" And the small figure answered back. "Hehe, you're about to find out."

The two began to cast some sort of spell, the clouds go dark and a mysterious aura surrounds them and the ground is shaking, the four then realized they were doing witchcraft and decides to kill them but they couldn't as they have a force field protecting them and SHABAM a flash that is huge explode throughout the desert. (it didn't harm and kill but it did blind them) not more than 2 minutes later the four woke up on that same spot but only to get somewhat surrounded by their former allies and enemies (for they are monsterized zombies and loli zombies now.) both figures uncovered their cloaks only to be revealed that they are a witch and a litch. "Now that you've figured it out how about you guys give up?" The litch says to the quad men. What would they do?

The elites:

British empire

1. Flametrooper 2. Trench Raider

Axis

3. Tank Hunter 4. Sentry 