Thread:LightningS9/@comment-28358106-20170418021946/@comment-28358106-20170501022905

Ask away, I don't mind.

And it depends on a few things. If it's a plot driven RP and not an open RP, its best to tell the players beforehand what the bulk of the plot is and how it's supposed to go, and keep a few key details free as a surprise. That said, I build my RPs with branching paths in mind. If one player does something different than what I might expect, I can have things still go in the right direction. But I also try and keep the paths obvious, so they aren't stuck wondering what to do. Between that and giving them enough room to do what they want, things usually go the right way.