User blog:LoveCrush76/MGE RP Deviation: Apocalypse

Story
This world of MGE has progressed through time and technology to a very modernistic point before everything fell apart. No one knows how exactly it happened, but the fail safes of nuclear power plants all across the world malfunctioned, causing one of the world’s most deadly toxins to be released into the air. It spread through the atmosphere as people were moved to underground shelters. Most of the world suffered the effects of radiation while the “important” people lived in the safety of a bunker with clean air and temperature regulation. “Survivors” and “Underdwellers” always had negative opinions of each other. Survivors were labeled as savages, while Underdwellers were accused of being the cause of the malfunction of the power plants, or at least had knowledge of its coming. Despite all of this, these two groups never actually met, and wouldn’t for several decades. Survivors were never allowed into the shelters and Underdwellers were never allowed to leave the shelters. However, it was only a matter of time before people began breaking this rule. Underdwellers grew tired of their windowless “prison” and wanted to return to their homes. Some, but not all, of these shelters were the home of revolts as the common people overthrew those running their shelter. They would open the door and step outside to see the world for the first time since the radiation had overtaken it. Many did not possess the survival skill to make it in the harsh environment, but some were able to learn quickly enough before it was too late. There is still discontent between people from the shelters and those that survived the radiation, but they are all willing to survive together, as the unspoken respect of one’s ability to survive trumped all prejudices.

Weaponry and Armor
Modern weaponry and armor has been replaced by crude scraps of rusted and faulty materials.. Guns jam often and melee weapons break more often than those of even medieval times. Armor tends to have a weak durability and can be quite heavy.

Medicine
Medicine has become more of a crude form of first aid. Everyone knows how to stitch, bandage, or cauterize a wound, make a splint, set a broken bone, relocate a joint, tap a vein, and in the most desperate of situations, perform a crude form of surgery, if they have the endurance and willpower to do it

With the prevalence of radiation, certain medicines have become highly valued. Potassium Iodide, Prussian Blue, and Diethylenetriamine Pentaacetic Acid have become extremely valuable and production of medicine from these materials is the primary concern of doctors.

Magic
Raw magic has significantly lost prevalence during the times of superior technology due to the lack of necessity for it. There are still plenty of people that use it, but it is no longer strong enough to be heavily relied upon. Race or species are irrelevant when measuring a person’s magical capabilities. Humans, Incubi, and Monster Girls alike all share very similar levels of magic if they possess any at all.

Things like elemental magic are minimal in the scale or power of a single spell. Much of these element based magics require the caster to be in possession of the element that they are using. Fire magic requires there to be fire already in range of the caster. The same is for water, earth, and air respectively. Generally, the most common elemental magics used are earth and air, as there is always a source of both to take from almost everywhere in the world. Water can be very prevalent in regions bordering large bodies of water, such as oceans, lakes, or bays.

Time dilation is possible only among the very rare few of the magic users. They can only do this in very short periods.

Summoning is nearly impossible without a large number of magically capable people, and even then, they'd only be able to summon lesser beings, such as skeletons and zombies.

Charm magic is generally the same as it has always been, since this type of magic has been used by Monster Girls throughout history and modern times.

Humans
Humans are highly susceptible to the effects of radiation and have a lower chance of retaining who they are should they fall under the effects of mutation. Humans rarely have the ability to use magic.

Monster Girls and Incubi
Monster Girls and Incubi have slightly greater resistance to radiation poisoning, but can still suffer negative effects from prolonged exposure. They have a slightly higher chance of retaining who they are should they fall under the effects of mutation. This is mostly due to the residual magic inside of their bodies.

Government, Laws, and Regulations
Government is non-existent. There are no regional laws or regulations. The only form of law outside of established settlements is survival. Whatever your morale code allows is fair game when it comes to the wastelands. Some of the more established settlements may have laws for those that visit or live there, but they have no court. The only regulation of criminals is that if there are witnesses to your crime, then you are thrown out of the settlement and not allowed back in. In the more serious cases, criminals will be immediately attacked by guards and killed without hesitation.

Economy
Markets no longer use any form of currency. They instead barter useful items for other useful items. It is literally a "one man's junk is another man's treasure" world when it comes to the market.

Outside of Civilization
The areas outside of well-established settlements are toxic down to the air and teem with mutated animals and people whose minds have deteriorated into savagery. Some mutated people have some residual awareness of who they once were and can sometimes even remain passive towards normal people. Most creatures mutated by radiation are dangerous and can infect people with small amounts of radiation from most attacks that break the skin.