Board Thread:What Would You Do?/@comment-31845764-20170720052919

To captain a ship isn't an easy job. You have to make sure all the hoisted sails are in good enough conditions to use, that your ship isn't a wreck due to the latest "unfortunate encounter", that all the cargo you manage to "acquire" isn't just a bunch of spoiled food, that your crew's morale isn't at an all-time low (so you don't wake up with a knife on your neck), and that, ultimately, nobody back at the mainland manages to find out you're a pirate.

People often say how you can recognize a pirate by their shifty appearance, their eyepatches and peglegs. Those, who sail under a black flag sporting a skull and bones. But you know better than to abide by stereotypes, otherwise you would be either long dead by the Order's hands or rotting away in a prison cell. Instead, you sail under a false flag as Order merchants so as to avoid suspicion and mask your true intentions to nearby unaware victims.

None of that matters anymore, though.

Being a pirate isn't all adventures and plunder. As with everything in life, it comes with its own set of consequences, problems and hardships. One of them is mutiny. Maybe the crew grew impatient to return home after so long out on the open seas? Or perhaps they're just sick of having to ration scarce supplies every day? Or is it that they want to overthrow their captain out of sheer jealousy and greed? The reasons vary greatly, as do the means and ends.

It happened overnight. In the darkness of the night, illuminated only by the full moon shining dimly on the horizon, the crew was as quiet as the calm sea itself. Waking up to the bright, morning sun, though, and you hear a commotion outside of your cabin. Your first mate thought he'd be a better captain than you, and managed to start a mutiny to seize control of the ship. Immediately after leaving your quarters, you're greeted with the malicious glares and hateful smiles of people you once dedicated so much to, violence now written all over their faces. Goes to show you should never trust a pirate, not even your own bunch.

As if sensing all the activity onboard, a kraken surfaces and latches onto the ship, no doubt hoping to make an easy husband out of an unlucky member of your crew. Intentionally or not, due to the kraken's sheer strenght, the mere act of grabbing onto the vessel causes cracks in its old wooden hull where water then starts rushing in, subsequently causing the ship to start sinking.

Confronted by all of this in such a short timespan, your first instinct is to rush back inside the captain's cabin and lock yourself in while you proceed to think of a plan. You can already tell that was the right call since, from within the relative satefy of your room, you're certain you've just heard your (former) first mate scream as he's grabbed by one of the kraken's tentacles and dragged underwater.

Looks like you're going to have to pick between a limited set of options, and none of them seem the least promising... Either you remain locked inside the cabin of a sinking vessel and pray for the gods to have mercy on you, or you throw yourself off the ship and hope the sea bishops will save you before the mersharks get the chance to.

What would you do? 