Talk:Monster Girl Encyclopedia World Guide I: Fallen Maidens/@comment-4407082-20150910085504/@comment-25930818-20150910213837

> We also have monster societies in Zipangu and the Mist Continent, and the Desert Region that we have no reason to think run that much different than Human Kingdoms (except for the sex thing).

We have an extremely pressing reason to think they're much different from human kingdoms. The clue is in the name. Monsters. You wouldn't normally think that a bunch of sword-swinging troglodytes with clawed feet and scales that attack anyone who looks like a challenge would be likely to live at a level of social organization comparable to humans if they were just described as "monsters", so I don't know why you think they'd up their game and become civilized townsfolk once a wizard magics some boobs on to the front of them.

Monstergirls are D&D enemies with tits. And most D&D enemies pop up out of a hole in the ground and attack you for no good reason other than that you're there when you're wandering through a graveyard or a fetid swamp or a volcanic wasteland or a crumbling dungeon. Ergo, most monstergirls live in a graveyard or a fetid swamp or a volcanic wasteland or a crumbling dungeon and attack you for no good reason other than that you're there.

This is not a good start if you're wanting to live in a nice, neat, fashionable townhouse in Royal Makai. A succubus might want to. A vampire might want to. I don't think many other monster species would want to. They like their dank wilderness.

EDIT: > Even slimes can mutate into Queen Slimes who organize their own markets to cater for their husband

This is a little bit disingenuous of you; you're trying to use an extremely rare example as some sort of evidence of a general rule. 999 out of 1000 slimes can't mutate into Queen Slimes and become intelligent trading kingdoms; Queen Slimes are super-uncommon mutants. So for every slime that can become an upstanding, civilized trader, there are 999 who'll dissolve any paper currency you give them and ruin most nearby economies by kidnapping traders in the wilderness of the plains and raping them so they miss their deliveries.

Monsters are the enemy of civilization, not it's friend. Hell, the original Chief God specifically designed them to be the enemy of civilization. For every nice little civilized village they build in the Demon Realm, there's 10 they destroy in the human realm when the Demon Army rolls in to kidnap all the able-bodied males and haul them back to the rape-cave to be semen-slaves.