Board Thread:Off Topic / Fun and Games/@comment-25951915-20150627133648/@comment-24934423-20150702034054

Let's give this a go, while following the implied rules.

First of all, I'll rescue the Insect Princess, because the dowries are mandatory for this run to work. I'll pocket the Pheromone Cluster as the bonus and the Golden Egg will go in the wagon with her. Once she's saved, I'll rescue the Human Princess, and I'll take the Heir's Coin. These dowries synergize well together, and dying will be almost impossible without a guarenteed kill. With my wagon full, I am forced to return to wence I came, but as I make my way and as soon as I get there, I spread word of the other Princesses that need saving. Time to start cranking out babies!

For Generation 2, My choices are similar to the AlmightySpoonman's, but with a different flavor. Yes, I'll be saving the Armor, Crest and Merchant Princesses, along with the Dragon Princess II. The differences are that I'll be spending 3 power points to worship all of their idols, and an additional 3 power points to worship the Plant Princess's idol. As for what the Dragon Princess's idol, I'll take the Stud's Draught. Screw you, Mother Nature, I'm making LOTS of babies with ALL of my princesses!


 * Oh, snap! As I attempt to rescue the Merchant Princess, Yven of the Bleu makes his appearance! Knowing I can't lose because of the Pheremone Cluster, I challenge the magnificent bastard to a duel. No matter how many injuries I take, my wounds continue to close. I can't be careless, however, so I make sure not to take any serious injuries. After besting him, I, being the self-proclaimed Knight of Life, spare his, and send him to go rescue some other princesses, as well as to spread the word.

Onward to Generation 3! Due to my worshipping many idols, I go into this challenge with the Wealth bonuses. To ensure the survival of the other princesses, I must rescue Dragon Princess III from herself! To do that, I need to rescue the Lamia Princess for her Shrouds' anti-poison clothes. As for the last 4 slots on my upgraded wagon, I'll rescue the Triclops Princess, the Physicker Master and the Squire Courtier. The Squire then rescues the P'Orc Courtier.

Let's tally up the results:


 * Kingdom's main population: Humans, Insect-Humanoids, Undead, Dragons, Beastmen


 * 1 metric $#!+ton of heirs. And counting. Yep.


 * 24 wealth. That's NOT including the other stuff like the Heir's Coin + Shining Egg + Stud's Draught or the Pheremone Cluster + Bronze Sack combos.


 * 20 power. That's including the -6 penalty for the idols, but NOT any other modifiers that may be present.


 * Low-Death-Rate, Girlish, Powerful Military


 * Peak Citizen Health


 * Truffles


 * A History of P'Orc education


 * An enormous set of giant animal herds for meat, hides, furs and milk


 * Kingdom will always have a bountiful season of crops


 * Settlements cannot be conquered by mortal men


 * Kingdom is backed by a bounty of wealthy merchants

As for bonuses:


 * Alternate Forms


 * Nun Guise


 * Barmaid Duds


 * The Dullahan Princess