Board Thread:Fan-made Monsters/@comment-24701421-20140918125902

 Animated Armour 

Species: Golem Subspecies

Habitat: Old Castles and Ruins

Disposition: Simple-Minded, Emotionless

Diet: Spiritual Energy of Human Men

Like Golems, Gargoyles, and Skeletons, Animated Armours are created from the infusion of an inanimate object with Demonic Energy, namely a full set of plate-mail armour in this case. Bound to the armour that they “wear”, Animated Armours appear as young women with black hair, blue skin, and yellow eyes with black sclera, their bodies composed of magical energy like that of a Skeleton. Often wielding weapons such as spears, swords, hammers and shields, Animated Armours will attack human men to obtain Spiritual Energy. Although Animated Armours are not skilled fighters, they can be very persistent especially with their ability to reassemble themselves after being broken apart. There are also cases when, like a Skeleton, an Animated Armour will stay still as a seemingly ordinary part of the scenery so that she can later attack her unwary victim who is not paying attention to her.

If an Animated Armour has taken a liking for a particular man, she will offer her services to him much like a Skeleton would. However, unlike Skeletons, Animated Armours can be worn as protective suits of armour, often temporarily changing the size and shape of the armour to better fit their chosen masters/husbands. Men who wear the Animated Armours will become significantly stronger and faster but will need to eventually provide spiritual energy to the Animated Armours that they wear to replenish their energy. Depending on the situation, an Animated Armour can either take herself off her husband and have sex with him normally, or choose to ravish him while he is still wearing the armour. With her magic-composed body coiling beneath the armour, her husband will feel sensual pleasure running all over his body while wearing the armour. As for normal sexual intercourse, an Animated Armour can strip herself of her armour as long as she wears at least one intact piece of armour while the remaining pieces remain nearby, still magically connected to her and ready to reassemble at a moment’s notice.

If a human woman wears even a single piece of an Animated Armour, she will be turned into a mamono known as a Dark Knight. More powerful than Animated Armours due to possessing a solid corporal body, Dark Knights possess combat abilities exceeding that of a normal human and usually act as superiors for Animated Armours. Much like an Animated Armour, a Dark Knight is bound to her armour and must wear at least one intact piece of the armour while the rest of the pieces are nearby and magically bound to her. Unlike Animated Armours, Dark Knights can have varied personalities and abilities based on the human women they originally were but all Dark Knights possess a lustful streak and devilishly beautiful bodies. One important fact is that Animated Armours are just as likely to attack human women as they would attack human men, especially women who are skilled in fighting.

There are also cases when an Animated Armour is worn by another mamono. In most cases, the armour would give the mamono a temporary increase in fighting abilities as a protective set of armour but not much else. However there are special cases when a mamono is permanently fused to the Animated Armour she wears much like what would happen to a human woman. Such cases include Ghosts becoming Haunted Armours, Skeletons becoming Skeleton Knights, and Slimes becoming Living Armours by wearing Animated Armours.

Haunted Armours are nearly the same as Animated Armours but their personality is primarily based on the original Ghosts that became Haunted Armours. While not much stronger than an Animated Armour, Haunted Armours can freely manipulate the pieces of armour which they wear thus allowing them to break apart and reassemble at will. In fact, Haunted Armours are known to deliberately allow pieces of their armour to fall off only to have the said pieces to start flying and attack their unwary opponents. Like Animated Armours, Haunted Armours can be worn by men, women or even mamono. However, due to possessing stronger personalities, Haunted Armours will only allow themselves to be worn by people whom they favour which will be primarily their husbands, family members and close friends. While Haunted Armours do not permanently fuse with any mamono, they can permanently fuse with human women of their choice to become Elite Dark Knights. On a side note, ordinary Dark Knights can be promoted into Elite Dark Knights by becoming more powerful.

Skeleton Knights are basically Skeletons which wear Animated Armours. Significantly stronger and hardier than normal Skeletons or Animated Armours, Skeleton Knights can quickly reassemble themselves even when broken down to pieces. Although smarter and more cunning than ordinary Skeletons and Animated Armours, they are still simple-minded and will gladly offer their services to men whom they favour. Like Dark Knights, Skeleton Knights are bound to the armour that they wear.

Living Armours are basically Animated Armours possessing a slimy interior. When acting as an independent mamono, Living Armours take on the appearance of a Slime which is wearing armour. Although not much stronger in combat than normal Slimes or Animated Armours, Living Armours can freely manipulate the shape both their slimy bodies and even their armour, thus allowing them to essentially change shape at will to both attack and defend. Like Animated Armours, Living Armours can be worn by men, women and even mamono. While they would not fuse with mamono, they can fuse with human women to become their hosts much like a Parasite Slime.

There are rumours of particularly powerful Animated Armours known as Cursed Animated Armours which possess exceptional levels of magical abilities, including a charm magic which will compel people to wear them. Needless to say, they would be superior to normal Animated Armours and may be pickier of those who could wear them. One fact to take note of is that while Animated Armours and their variants often carry weapons, they are not magically bound to them.  