Family/Type: Emblem/Heartless
Habitat: Shard of Darkness, practically anywhere
Disposition: Lustful, strong-willed, tactical, poor at expressing emotions (Guard Armor,) passionate (Opposite Armor,) vicious (Red Armor)
Diet: Hearts, Men's spirit energy
An extremely powerful Emblem Heartless, one of the few that start off at a high level of power even when considering many other types of Heartless. Guard Armors are also capable of turning into another type of mamono known as the Opposite Armor in certain circumstances and the more base powerful and aggressive Red Armor, though Red Armors cannot turn into Opposite Armors. As a note, each part of the body of the Guard Armor are named, the torso and head combined are called the Armored Torso, the twin claw-like hands are known as Gauntlets, and the feet of the Guard Armor are called Hammerlegs.
Dropping down from the sky in pieces and swiftly rearranging itself to completion, this massive suit of purple armor is separated into several parts, a head, a torso, two hands, and two feet. The Armored Torso of the Guard Armor is vaguely hour-glass shaped, violet with a lilac, diamond pattern around its waist, and has light black additives on it. The Heartless Emblem is emblazoned on the center of the armor. Its head is violet, spherical, and sports three silver spikes and a silver faceplate with several holes in it. Both of the Gauntlets are violet with wide wrists and three lilac, segmented fingers. The Hammerlegs are short, violet, and ends in large, hammer-like, black feet. All of the pieces of the Guard Armor seem to be hollow when normally looked at. These pieces do not connect to one another and float around the central torso for the most part. The Red Armor looks the same, though its diamond pattern is silver, and the rest of the armor is a dull reddish-pink color.
As noted above, to the more casual observer, the Guard Armor is completely devoid of anything 'mamono-like' and is just a large suit of floating armor. Like a Living Armor, the actual mamono can only be observed by their husband or people able to use magic or abilities to see the physical influence of Demonic Energy more clearly. The woman inside the armor however, is just as disconnected as the armor pieces themselves, the legs and feet in the hollow Hammerlegs, arms and hands in the Gauntlets, torso in the Armored Torso and the head on the helmet. This ghostly specter is much like a ghost, slightly see-through, with yellow eyes and purple hair, their expression rarely changes from a thousand-yard smile. The Red Armor has a slightly red-tinted skin color though still see-through and their hair is a dull pink color.
The Guard Armor feels everything that its specter form and armor form feel, and can control their pieces independently of one another. Though they can feel both of their bodies, they can easily tune out these feelings if they desire for it. No matter the distance it puts itself from its limbs or torso, though it generally makes them stay within a 100ft of themselves so that they are able to use a form of teleportation to quickly make the missing parts of the armor appear near them. The Guard Armor does not have to worry for any of their limbs being accidentally being left behind as they can 'connect' their parts magically, though it never does physically connect, magical invisible lines forces the body close so nothing gets left behind. Breaking this connection through either themselves or a person attacking them, forces them to disconnect and make her mind work harder as she has to control multiple parts at once.
The armor has no magical defense or pure-magical abilities to speak of, they are simply very sturdy and their ability to disconnect makes them an harrying opponent as multiple attacks start coming in multiple directions. For the most part, they stomp on enemies with shockwaves or spin their claw-like Gauntlets at high-speeds to deal damage in an area. Guard Armor's limbs can also be broken, till eventually all that is left is just the Armored Torso and head, Guard Armor's don't need their legs to move and can float about just fine without them, along with the Gauntlets. However, if left without all of their limbs they will use a bit of magically charged wind to quickly stun and damage enemies around them, knocking them into a stupor to either escape or press the attack. These limbs all regrow after an hour and so it is best to take care of them quickly if that is the goal.
Emblem Guard Armors act as local leaders for wild Heartless in the area, their presence in places causes weak Purebloods like Shadows and Emblem Soldiers to go on a frenzy and attack people much more fervently, lewdly raping and corrupting all those that they can find. Defeating the Guard Armor by banishing them back to the Shard of Darkness will cause massive morale drops in the local Heartless population and more or less cause them to retreat back to their realm for a time. For the most part, the Guard Armor orders Heartless to bring potential mates to their side so that they may gain one as their own and leave the rest to her minions.
At that point, most attacks will stop as the Emblem Guard Armor gets what they want and the other Heartless go about their way. A Guard Armor's voice is monotone and distant, cold and unfeeling looking as the armor they appear as. However, they are not without emotions, nor are they without tact and when engaging in intercourse with their man they zero in their bodyparts into the torso so that they may have a more 'comfortable experience.' The inside of the armor is more than capable of housing two people in it and magic hides what's inside and blocks any noise. It is also quite warm and pleasant to the touch, even though the only thing you can see in there is a ghostly woman furiously riding you with disjointed limbs and moaning feverishly for you.
An unusual thing, but Guard Armor's usage of the Corridors of Darkness appears to mostly malfunction, their walks ending with them appearing several hundred feet above ground most times and sees them crashing to the earth relatively unharmed. Though it certainly makes it weird for first meetings or ambushes on their part. These awkward moments may make it possible for people lucky enough to be around to engage them in conversation while they gather their bearings and they do so rather quickly. However, this leads to a problem as that they cannot accurately put their emotions into words and will act like a rather shocked but otherwise blank persona. Shocked, of course, because someone is openly talking to the massive suit of animated armor casually.
They can mark a man before having sex with them, allowing the man to see the woman inside the armor that will casually peek outside of their armor to look at him more clearly. Their specter form can exit the armor completely for a time, causing the armor to collapse briefly till they return and they cannot stray any more than 30ft from their armor, if they do, they are shunted back into the armor. While out of this they can still separate their body and often do so for 'funtimes' with their man or potential man in the area when alone.
With a husband, Emblem Guard Armors can gain a better sense of self and the ability to better show their emotions, but for the most part they will only show this side to their lover and eagerly indulge their man's every whim. They as a result of their quick tactical mind are more than competent partners in marriage, though they may overdo it a couple times, much to the probable amusement of others.
Some Guard Armors are born with the ability to enter a second form when weakened from damage or desperation, or even eventual training can simply unlock it. They can literally invert their body, Armored Torso turns upside downs, Gauntlets flip over to the lower half and vice-versa for the Hammerlegs. In this form they are much more powerful and their ability fling their body parts around becomes so powerful that they naturally gain the ability to float and shoot out powerful balls of darkness magic at their foes from their torso. And one last thing happens, the helmet's visor finally opens up, unopenable from before-hand, revealing the hair of the Guard Armor spilling out from the visor and her more determined gleaming yellow eyes. These armors are now known as Opposite Armors and can stay in this form for as long as they like or change back into their Guard Armor form for as long as they like as well.
It appears a flip switches when that visior on their helmet flips open, as Opposite Armors are much more emotional than their regular counterparts and are more than capable of expressing these emotions with their voice and facial features and will eagerly test these new capabilities on their man or potential mates in the area. Once more their limbs regrow quicker than their regular counterparts at 30 minutes instead. Also, yes, the limbs of the specter form are also flipped, except for the torso and head, though people note that their eyes glow much more brighter in this form.
The Red Armor is a much more aggressive and hostile subspecies of Guard Armors and are capable of voicing their emotions, but are rather action-oriented and viciously attack whatever they see to sate their lusts and while capable of tactical thinking and driving other Heartless to aggression, they are usually loners until they gain a husband and than mellow out considerably. Red Armors are more base-line powerful than Guard Armors, but they are few, and Opposite Red Armors are even more rarer and more powerful than a regular Opposite Armor. This increase in power doesn't come with any new abilities for either form, though it is noted that they break their limbs off from their main body more often than Opposite Armors and Guard Armors to attack foes.