Thanks! I just cant wait...but I'm going to have to be patient about this. Still, its good you're doing something new. And remember, you have my support as well as anyone else whos going to watch the stream. (Hopefully nice people.)
That's Nergigante Beta with the red coloring cranked all the way to the maximum. I was going for maxed out blast with a healing factor added on, but I got a rather nice god of war look added on.
The whole set is is Nergi Helm, Chest, and Waste, Bazel legging, and Dodogama gauntlets. Together with the charm I have maxed out blast attack and explosives damage as well Nergigante's Hunger. Both of which pair quite well with my Kusha/Teo Duelies. Once I get augments I'm going to ramp up Negi's hunger with a health augment on my blades.
Yeah, had to kill quite a few Teostras and Kushalas to get those blades maxed, but I have the maximum amount of explosions that duel blade user can achieve. At least until we get Master Rank. I'm hoping that we get Rare Species monster, especially Molten Tigrex. Molten Tigs brought me so much joy. Pretty much tha manliest monstrr in Monster Hunter.
Hey everyone! to make up for the fact that twitch ate/rendered unusuable large chunks of the great Jagras, Kulu, and Pukie hunts, I will be doing a re-stream where I will be showing the cinematics for each monster, then hunting them in expedition mode. The stream will start up soon, and will be followed by an episode looking at the hunts through an encyclopedia verse's perspective.
Well, how about this. Mondays and fridays we can do the DnD RP. Tuesday's and Thursdays can be the Monster Hunter gameplay livestreams, and Wednesdays, Saturdays and Sundays can be your 'do whatever you wish' days.
Yeah having her get caught by my grove would be amusing. She goes in to try and steal Randals secrets to his magic (altering demon realms is some high class stuff), gets caught, the Dryads decide to play with her and overdose her on the Holstaur flavored transformative stuff.
Not if he gets his hands on her grimoire, which does have spells for making even Baphomet look adult... That are permanent unless a different spell is cast. The people over at Redux did translations of the Sabbath Grimoire, and there is a spell for this.
ETA: moved a message up here; And if she experiences enough pleasure I her new state, her Mana will rewrite itself to accept her new form as the "true" form.
Yeah, the fact that I like them could mean that I have no taste, but combine a almost automatic love of any insect mamono with a fascination with mamono based on dangerous animals and you have an addition to the 3.7 people that like her.
As for a name... Anybody got any ideas? My first thought was "Dark Sabbath", since that's typically what inversions of existing organizations are called (That being "Dark" or "Black" insert-organization-name-here). But I'll take any better ideas.
Either that or Hisako breeds a strain that causes the physical effects but not the mental ones? (Raging uptick in libido and weakening of nearby mamono are still present, increases in aggression are bred out.)
I feel kinda bad for the puppy-girl. (Even though I'm used to kobolds being basically tiny, annoying iguana people who are the cockroaches of dungeons everywhere) Is there anything the girls under my control can do to help her?
She's a fully sentient humanoid capable of consenting to said intercourse, unlike an actual dog.
On the "getting this guy to defect" front, a good step one would be taking him to town with us, showing him that humans and all stripes of mamono can live in peace and harmony. That alone might shake his "only the super docile ones can live with humans and only if they're chaste" thing a little.
(She's the goth type (dark clothes and hair, so pale she looks like she'd combust on contact with daylight, that sort of thing) and is really nervous about being seen dressing and acting like a girl, something that got her badly hurt several times while she was still biologically a he. She doesn't need to worry about that anymore of course but old insecurities die VERY hard.)
Yeah. The insecurities dying hard thing is universal, not just for those in the LGBTQ+ population. Just ask any girl who got back-handed by the puberty fairy earlier than her classmates. *Waves from within a baggy t-shirt and cringes at the fact that I still habitually dress like a nun*
Well then they had a war with the dragons, the six horned fatalis served them a plate full of SMITE!!! and then they had the "my what have we done" moment and shoved it super far underground in the hopes it never saw the light of day.
Basice outline would be, Randam getting called to the Kingdom by Deirishia.
He gets told that a Dark Dragon Blade and/or Dark Dragon Armor has taken over a host and that he is wanted to help combat this threat before it gets hella worse.
Stuff happens, I was thinking a group from the Sabbath is working with the DDB/DDA trying to find the Equal Dragon Weapon. The Sabbath thinks they could hit it with the spell of pedomorphis and make a loli super weapon. The DDB/DDA just wants to awaken the ultimate weapon and perform its purpose in fighting and killing.
The EDW awakens, the Sabbath, if present, find out that this thing is outright immune to monsterization and the spell of pedomorphis. They aren't mych better off than the Nazi's in the Raiders of the Lost Ark
Eh it's about the same size as a Tarrasque. I mean, sure it can fly and probably has multiple flavors of doom breath. And all kinds of other forms of nightmare fuel but it's mostly the same... ish... kinda...
That would be unfortunate, since he's actually kinda into being the submissive one. Not like he gets to do anything to show that, however. Though it would be funny to see him try and get a Kobold and a... Weresheep, let's say, to take the lead.
Yeah. It's an online group. So far we have three players. My mother is DMing and I'm helping with the world building. There will not be any sex scenes, but there will be some disturbing content, namely the fact that my character eats people.
My character will be an Lizardfolk Monk under the patronage of a dragon god of chaos. He's got a monastic sub class that works similarly to the wild magic sorcerer with an ultimate technique unlocked at lvl 18 that is essentially the unholy amalgamation of the Kamehameha and the wabbajack. I've been working with him for a while now, trying to make a character who fits my tastes as a giant lizard and who is truly alien in the way he thinks and does.
Our second guy is an old friend of mine from high school who moved half way across the country. He's playing a paladin dedicated to vengeance who comes from a race of lionfolk I homebrewed up for him. Because he's a fuckin furry.
I have no idea what our third guy is playing, I don't think he knows either. Which is fine, we won't be starting for like five or six months. Our paladin needs to finish his school before he can start.
You're welcome to join if you want, we could use the extra hands, though we intend to keep track of resources and have a lot more rolls than we're having in this campaign.
That works. Anyways, point is, at lvl 6 a lot doors open for me. Dilophosaur for poison spitting, Ceratasaur for having a mouth full of extra sharp knives, carnotaurus for running people the fuck over, Plesiosaur for when I wanna swim in a lake and scare scottish dudes, and Utahraptor for being a murder moa.
Got it and yes they will be. I imagine that due to the Order and Maou being dominant factions, druids are very, very rare as in comparison to wizards and warlocks. (By D&D standards elementalists are technically warlocks...)
It was made for succubi who disliked the idea of hiding their bodies by wearing any form of armor and as a solution for the glaring weakness of bikini armor (something I imagine would be quite popular amongst demonic armies...) It makes the skin it is tattooed on as tough as steel withough compromising the skins softness and can be made to have a similar effects to the ink used in pleasure runes. I imagine it would add a +3 to AC or something. Depending on how large the tattoo actually was.
Go right ahead!
As for requests... Hmm... Definitely an item that keeps monsterization at bay (this item should be very rare, in R&D still at the order, and only found in the hands of the very top at the Hero ranks.)
Oh that's easy. I can just poop that out right now.
The Purities Mark
An amulet in the shape of the Chief Gods symbol. It prevents monsterization and provides resistance against the wiles of mamono. However it does so by by absorbing the demonic energy into itself, instead of allowing it to enter the user, if it is overcharged, it could result in a cataclysmic failure
Those attuned to the Purities Mark are immune to monsterization and are unable to progress beyond stage 1 of demonic energy corruption.
The wearer of the the Purities Mark has advantage in saving throws against being charmed by mamono or demonic magic.
The Purities Mark starts with 0 charges.
Every time it successfully prevents its user from being charmed, it gains 1 charge.
Everyday day it spends in a Dark Demon realm causes it to gain 1 charge.
Every monsterization event it prevents causes it to gain 2 charges.
A ritual of cleansing, taking one hour and at least 1000 Gold worth of sacred materials can be performed once a week to remove 1d4 charges from the amulet.
When the Purities Mark gains 10 charges, is under stage 1 of demonic corruption, even if outside of demonic influence. And when under demonic influence they are trapped at stage 2.
When it reaches 15 charges, the user becomes disadvanted in saving throws against charmed status of any sort. Any charmed status directed at a person of the opposite sex will manifest as emotional and sexual infatuation and will be permanent even if the Purities Mark drops below 15 charges. The permanent charm can be undone with a remove curse spell.
If the Purities Mark reaches 20 charges, it explodes and is destroyed, causing no damage but causing instantaneous monsterization to it's user and everyone with a 20 ft radius. After monsterization, the new Mamono or Incubi are inflicted with stage 3 demonic corruption for either 1d8 days or until they reach sexual satisfaction with a partner.
Here's one for Valorad, or any other bard for that matter
The Piper's Flute
Requires Attunment: bards only
An ornate flute with magical properties. When played, the user may choose to activate it's magical effects on any number of creature number of that the user is aware of and can hear the flute being played.
Those who are being effected must make a contested wisdom check against a performance check by the user. Those who succeed take 1d4 psychic damage and are immune to the effects of the flute for the next 24 hours.
Those who fail are charmed by the flute player until the flute player stops playing and are unable to make any attack, action, reaction, or bonus action. While charmed like this the target creatures are compelled to dance and move towards the flute player.
Creatures charmed in this way take 1d4 psychic damage any time they attempt to stop dancing and any time they move in a direction that is not towards the flute player will cost 5 feet of movement speed for every foot traveled.
Any time a charmed creature takes damage they may make a wisdom saving throw at disadvantage with a DC equal to the flute players original performance check.
I got a couple that I made for out of MGE setting D&D here.
Dragon Scale Bracers
Enchanted bracers made from the fangs and scales of a dragon, either shed from a living dragon or taken from a dragons corpse.
Wondrous item, rare (requires attunement)
While wearing these bracers, you gain a +1 bonus to AC if you are wearing no armor and using no shield. Adds 1d4 of a damage type matching the associated dragon to unarmed attacks made.
Damn good for a monk.
Dragons Wing Cloak
An enchanted cloak made from the wing membrane of a dragon.
Grants resistance to a damage type associated with the dragon. With a command word the cloak will transform into a pair of draconic wings granting a flight speed equal to the users movement speed.
For those who believe they can fly. Though given what it's made of, it'd have to be made in the Reptile Kingdom by a big scary, made by the order, or an ancient relic from the previous demon lords era.
Dragon Wing CapeA cape made a dragons wing membrane.
Wonderous Item, Rare (Requires Atunement)
Grants resistance to a damage type associated with the dragon and advantage in saving throws against being frightened or charmed.
For heroic fuck motherers. Ditto to the dragons wing cloak.
Dragon Fang Darts
Darts carved from the fangs of a dragon, either shed and discarded by a dragon or from a dragons corpse.
Damage: 1d4 Piercing + 1d4 of a damage type matching the associated dragon
Properties: Finesse, thrown (20/60)
Yeah... so for a bit I had just sat around and thought, "Fuck, if we kill a dragon, what are we gonna do with the giant ass corpse?" I made answers. Once again, for non-mge settings but could be translated into this campaign. This one is also good for monks.
Amulet of Rampancy
Wondrous item, rare (requires attunement)
A magical amulet that gives off sense of primal aggression. If a creature makes a critical hit on an attack when wearing this amulet, it may make an additional attack and if it reduces a creatures hit points to zero with an attack, it may move up to half of its movement speed and make an additional attack.
The official amulet of the barbarian skull smashing league.
Description: A seemingly normal whip, fashioned from bands of leather. The handle is notably snake skin and has two gem fastened to it, resembling the eyes of a serpent.
On a command word, the whip will transform, the tip of the whip growing a serpents head and the whip becoming covered in a snakes scales. The whip will behave as if alive, attempting to bite foes that it used on and obeying the will of it's wielder.
When transformed the weapon grants a +3 to hit and does 1d4 piercing damage instead of 1d4 slashing. Targets of a successful attack must make a DC 11 Constitution Saving Throw, taking 2d6 poison damage and becoming poisoned on a failed throw or half as much damage without being poisoned on a successful throw.
The wielder may use the Serpent Whip to perform a constriction attack, which does not have the +3 bonus to hit. This attack does 1d8 + 4 bludgeoning damage, and the target is grappled (escape DC 16). Until this grapple ends, the creature is restrained, and the wielder can't constrict another target. The wielder can however make a normal attack on any creatures within 5 ft of the grappled target. Normal and constriction attacks made on the grappled target have advantage.
Or they're pissed because their primary method of making sure any new husband the get can perform minor actions, like breathing, eating, drinking, and moving in undersea environments has been kidnapped.
Not to mention that they're some of the sweetest and gentlest things in the water, wich is a breath of fresh air given that sharks are shark, dolphins are sadistic retards, and anything living in the abyssal depths is made of nightmare fuel...
Nice, I didn't know that one. I mean, I knew about Audrey, but not Erika. And since she's being "born" in Randal's grove, he can name her whatever he wants, I'm just calling her Audrey in my head since actual Audrey eats people.
Well the none of the Godzillasaurs are mutated into a full blown Godzilla due to very strict regulations from the king himself. There's a bit of information on them and a few other important animals linked to in the Reptile Kingdom page.
Good to know for episode three of the miniseries. The lore episode for this week's on how mamono physiology differs from a human (outside the screamingly obvious), and this weeks monster I think is gonna be the hobgoblin, since I got a request for them in the comments of one of my videos.
Well, right now I'm using the files that come with the engine (it looks like I could make the monster girls using the character maker, since it's got animal ears, tails, wings, etc.), I'm still coding the first village so no monster girls yet, just mentions of them in the inn.
Awesome. Gonna keep up her hell elf theme here and make something that can be used outside of an MGE setting. To be honest, the thing is almost romantic in firey rage kind of way...
A hellish whip that splits into three tips, and is wreathed in flames. The handle bears the visage of three hellhound heads, snarling in rage. Despite it's fearsome appearance, it is actually the weapon of a guardian, promising hellish vengeance on those who harm their ward.
This weapon grants a +3 to attack and inflicts 3d4 slashing damage and 3d6 fire damage.
Upon attunment, the wielder of this weapon gains the following traits:
Dark Vision of 60 ft, unless the wielder already has dark vision equal or greater than 60 ft.
Keen Hearing and Smell: The wielder has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics: The wielder has advantage on an attack roll against a creature if at least one of the wielder's allies is within 5 feet of the creature and the ally isn't incapacitated.
Hellish Guardian: Upon attunment, the wielder may select a single creature or location their ward. The wielder develop a powerful sense of loyalty and protectiveness towards their ward.
The Wielder will always know how far away and in what distance their wardis in or, if they are in a different plane of existence, the direction and distance of the nearest entrance to the plane of existence that their ward is in. The wielder will also know the general condition of their ward. If their ward is destroyed or reduced to 0 HP, the wielder will be aware or the name(s) and face(s) of the creature(s) responsible. Against this creature(s) the Cerberus Lash grants a +9 to attack rolls instead of a +3.
Hellish Spite: If the wielder sees a creature inflict damage on an ally, the wielder can use their reaction to cast Hellish Rebuke on the attacking creature as if that creature had attacked the wielder. The spell is cast at 3rd level with a DC equal to 9 +the wielders proficiency + the wielders charisma modifier. If the target creature attacked the wielders ward, than they are at disadvantage for the saving throw and it is cast at 4th level.
Intimidating Presence: The wielder may use their action to release an aura of demonic hate, the wielder may select any number of creatures with 30ft. These must make a wisdom saving throw equal to 9 + the wielders Proficiency + the wielders charisma modifier. On a failed save they are frightened of the wielder and their ward.
Walls of Blood and Bone: When the wielder is within 5 ft of their ward, and a successful attack is made on the ward, they may use their reaction to take the damage in place of their ward.