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Monster Girl Encyclopedia II (魔物娘図鑑Ⅱ) is the second encyclopedia book of the Monster Girl Encyclopedia series by Kenkou Cross, and was released in Japan on August 14, 2016. The English version was released worldwide on September 26, 2017. The book was announced via a post on Kenkou's twitter account.[2]

The hundred monster girls whose profiles appear in this book are, in order: Demon, Devil, Kobold, Troll, Liliraune, Barometz, Tentacle, Soldier Beetle, Mothman, Titania, Lava Golem, Hellhound, Chimaera, Manticore, Basilisk, Thunderbird, Griffon, Sandworm, Pharaoh, Apophis, Khepri, Vamp Mosquito, Mucus Toad, Cancer, Flow Kelp, Kraken, Yeti, Selkie, White Horn, Glacies, Ice Queen, Kikimora, Dark Mage, Arch Imp, Familiar, Bicorn, Gazer, Parasite Slime / Slime Carrier, Satyros, Gandharva, Apsara, Houri, Cupid, Valkyrie, Dark Valkyrie, Dhampir, Lich, Wight, Will-o-the-Wisp, Living Doll, Cursed Sword, Living Armor, Cheshire Cat, March Hare, Mad Hatter, Dormouse, Jubjub, Humpty Egg, Trumpart, Jabberwock, Cait Sith, Cu Sith, Wurm, Wyvern, Dragon Zombie, Automaton, Gremlin, Mindflayer, Wendigo, Shoggoth, Atlach-Nacha, Jinko, Kakuen, Ren Xiongmao, Hinezumi, Hakutaku, Jiangshi, Ryu, Shirohebi, Nekomata, Raiju, Kamaitachi, Kitsune-bi, Kitsune-tsuki, Gyoubu Danuki, Kunoichi, Akaname, Kejourou, Blue Oni, Ushi-Oni, Oomukade, Nureonago, Chochin-Obake, Karakasa-Obake, Ittan-momen, Ochimusha, Unagi Joro, Umi Osho, Otohime, and Nurarihyon.

Table of Contents

Preface (p. 3 - p. 6)
Treatise: Basic Features of Monsters (p. 7 - p. 9)

  1. Monsters (MGE 1, p. 7)
  2. Essence (MGE 1, p. 16)
  3. Monster Mana (MGE 1, p. 16)
  4. Monsterization (MGE 1, p. 14)
  5. Incubi (MGE 1, p. 15)

Treatise: The Overlord's Army and the Extremists (p. 14 - p. 15)

  1. The Overlord
  2. The Overlord's Army
  3. The Extremists

Treatise: The Realm of Fire (p. 32 - p. 33)

  1. Monsters Wreathed in Fire
  2. People Close to Fire

Treatise: The Lost Kingdoms of the Desert (p. 56 - p. 57)

  1. The Distant Kingdoms
  2. The Fateful Battle
  3. The Resurgent Kingdoms

Treatise: The Realm of Ice (p. 78 - p. 79)

  1. Monsters That Melt Ice
  2. People Huddling in Snow
  3. The Palace of Ice

Treatise: The God of Wine (p. 96 - p. 97)

  1. Bacchus, God of Wine
  2. Tenets
  3. The Blessings of Believers

Treatise: The Goddess of Love (p. 106 - p. 107)

  1. Eros, Goddess of Love
  2. Tenets
  3. The Blessings of the Believers

Treatise: The Noble Capital of the Undying (p. 118 - p. 119)

  1. The Kingdoms of the Undead
  2. Undead and Incubi
  3. Hel, Goddess of Life and Death

Treatise: The Wondrous Land of Wonderland (p. 128 - p. 129)

  1. Wonderland
  2. The Tea Parties
  3. The Alices
  4. The Queen of Hearts

Treatise: The Kingdom Ruled by Cats, for Cats (p. 148 - p. 149)

  1. The Kingdom of Cats
  2. The Law of the Cats
  3. Bastet, Goddess of Cats

Treatise: The Continent Enshrouded in Mist (p. 182 - p. 183)

  1. One Vast Continent
  2. Three Nations

Treatise: The Ethereal Land of Zipangu (p. 206 - p. 207)

  1. Zipangu, Land of Sun
  2. The Harmony of Humans and Yokai
  3. Zipangu, a Land of Seduction

Treatise: The Exotic Hospitality of Ryugujo (p. 230 - p. 231)

  1. An Invitation
  2. The Attractions and Residents
  3. The Shrine of the Goddess of the Sea

Afterword (p. 235)

Preface (p3)

Monsters once were ghastly beasts that devoured the flesh and blood of human beings. However, since the ascension of the new Demon Lord, a succubus with godlike power, monsters have taken on utterly different, bewitching, and fantastic forms resembling those of alluring women. These outward changes have been accompanied by dramatic shifts in their ways of life, patterns of behavior, and values.

Many years have passed since this change, yet it cannot be said that humans have developed an adequate understanding of monsters in their current form. There is a persistent misconception that monsters use their beautiful visages to charm humans in order to slay and devour them. This monster encyclopedia explains in detail the forms and manners of living ascribed to a wide of variety of monsters in hopes that its readers may develop the knowledge necessary to effectively interact with them. The current volume expands on the first by introducing an additional one hundred monsters, presenting a yet unmatched diversity of races that live in extremely unusual fashions or dwell on in highly specialize environments-and much more.

The relationship humanity has with both monsters and the Demon Lord has been profoundly altered. How should we relate to them now in these changed times? It is my hope that you will find in this book an opportunity to carefully consider your own relationship with monsters.

- A certain wandering scholar of monsters -

The Demon Lord's Army & the Extremists (p14)

The Demon Lord

The Demon Lord is the god-ordained ruler of the monsters. Before the rise of the current Demon Lord, succession was governed by slaughter. The monsters fought until only one remained - their new leader. As a result, the Demon Lord tended to be vicious and mighty in nature. Linked by mana, the Demon Lord's power swells in proportion to monsterkind's strength; all monsters are influenced by the Demon Lord's nature, their power rising with their leader's.

The current Demon Lord is a succubus, for many years, she has applied her power to absorbing spirit energy through unceasing copulation with her partner. In this manner, she has attained a god-like power never before garnered by a Demon Lord.

Objecting to the endless butchery between humans and monsters, she raised her banner against the gods that dictated this. No longer would monsters instinctively kill and devour humans, instead, she decreed they should love humans libidinously and subsist by deflowering [3] them. She granted monsters beautiful, feminine forms unlike those they had before; she gave them sexual powers, diabolical in nature, and a profound love for humankind. This new premise is unchanging, even as the Demon Lord accumulates ever-greater might and expands the forces of monsterkind. Her ultimate goal is the creation of a new, harmonious race in which humans are the males, and monsters the females.


The Demon Lord's Army

The Demon Realm is made of discrete realms scattered throughout the world. Most massive of these is Royal Makai. Within it stands the Demon Lord's castle, protected by the Demon Army. This body is charged with the protection of the surrounding town, as well as those who abide there: monsters and their accompanying men.

Biologically speaking, all monsters live under the Demon Lord and her influence. However, not all individual monsters serve the Demon Lord directly. Some live in small tribes, form fully independent factions, or serve other powerful monsters. There are even monsters known to serve the rulers of the human kingdoms in which they live alongside their male companions.

The Demon Army is not a reference to all the Demon Lord's biologically-bound monsters in general, but rather to the members of the society that centers on, and serves her, directly. Their primary function is to fight the Order of the Chief God, which continues to oppose monsters, believing they are the enemy of god and man, and must be destroyed. They disregard the new Demon Lord's succession, which has taken place since the time when monsters gorged on humankind.

The Demon Army also responds to disasters and other pressing concerns. The scope of its activities extends beyond the Demon Lord's castle and Royal Makai. It protects other demon realms throughout the world and collaborates closely with the pro-monster human states. These states have chosen a path of co-existence with monsters, answering their call from branches and stations across the world. In addition to monsters who have long sworn fealty to the Demon Lord, the Army's ranks are drawn from monster volunteers who hope to acquire men in the field or in battle - as well as from former human warriors, now corrupted into incubi or monsters, who still wish to follow their calling. The scale of the Demon Army is, thus, tremendous.

Combatants in the Demon Army use weapons made of a special metal: realmsilver. Such weapons do not cause pain. Instead of drawing blood, spirit energy or mana flows from the body of the target, allowing the Army to subdue its opponents non-lethally. Once a target has been immobilized, a monster is likely to attack and possess him on the spot, though she may also carry him of as a prisoner. The Demon Army treats prisoners of war extremely graciously. Married men taken prisoner may be released or relocated to the demon realm with their families. Unmarried men are carefully but vigorously assessed by many monsters while in jail. They are then seduced and taken off by one of these monsters as her companion.

Discipline in the Demon Army is lax. If a monster requests relocation because of a man, her request is usually granted. It is assumed that couples will serve together, and monsters with partners tend to be deployed to defensive encampments so they can spend their time copulating with their husbands - except in times of emergency. The front lines are left to unmarried monsters eager to meet men and make them into their husbands.


The Extremists

The Extremists are a radical faction within the Demon Army, spearheaded most prominently by demons (p.10) and devils (p.12), and are infatuated with the Demon Lord's goal of a united race. While they swear fealty to the Demon Lord, their philosophy is generally more extreme than hers. They conduct incursions into human territory, pursuing human women to transform into monsters and thus envelop the whole world in the demon realm.

The majority of monsters have only one thing on their minds: living ecstatically with their husbands. Most only monsterize women as a personal favor - but the Extremists are not most monsters. They cleave to their vision, resolve unwavering, and monsterize every woman they see, believing that all women should be monsters. As stated earlier, if a monster such as a demon or devil pours mana into a woman, and the woman hasn't the proper aptitude, she typically becomes a succubus. Because the Extremists wish to expand their ranks, however, they have instituted an Organization of Breaking. Through harsh and thorough training, this organization seeds the Extremist's philosophy into the minds of women who are to become devils and demons.

The Extremists' best-known activities include invading human states, monsterizing their women, raping their men, and engulfing them all in the demon realm. That said, the Extremists also conduct more subtle operations, such as smuggling items that induce monsterization, like edible plants or cursed items, into the human realm.

Though the Extremists believe that all lands must eventually become monstrous, they do not invade human territory indiscriminately. A number of states and communities are under their constant, close monitoring; they take great care to choose the best ways to minimize human and monster casualties and provide happy, lascivious lives for residents after they are swallowed by the demon realm. Only after planning a thoughtful campaign do they begin invasion.

Even so, situations considered too urgent to overlook may arise: portents of mass monster executions, war between states, civil unrest, oppression of the poor, persecution of human groups - as well as the sacrifice of individual rights to the whims of society. Extremists allocate resources and personnel posthaste to take immediate and unequivocal actions against such situations, which they view as victimizations of their future monstrous partners and comrades that cannot be ignored - lest the blood of their soon-to-be brethren flows in the streets before they become part of the demon realm.

Readers may recall the recent case of the Theocracy of Lescatié. Lescatié was the second-largest Order-affiliated state in the world until it was overthrown by one of the lilim, who are the daughters of the Demon Lord (MGE I, p.234). After the overthrow, it became the Demon Realm of Lescatié, which the author visited while conducting research for the book Fallen Maidens.


The Realm of Fire and Monsters

Certain monster races are adapted to live in environments that are typically inhospitable to humans. The fiery locales described in these pages, places that would likely burn humans to ash (such as amidst flames or in the heart of a volcano), are ones monsters strut through with pride. An environment's harshness correlates to the difficulty humans have making a home there - as well as to the totality of the monsters' control. As might be expected, the relationship between humans and monsters is quite different in such regions when compared to others.


Monsters Wreathed in Fire

Monsters who live in volcanic regions have a high tolerance for fire. Some wear flaming cloaks about their bodies, others have robust forms that are unaffected by high temperatures or fire, while still others are made of fire or lava. This hardiness of body is, perhaps, due to the harshness of their habitat, and many such monsters are themselves as wild and violent as flame. Their bodies and abilities are two factors that make them resistant to heat and flame, but their demonic energy (p.8), adapted to life in high temperatures, is of no small help. Such monsters draw the heat of their surroundings into them, feeding the internal heat of their carnal glow and spiritual elation. The warmer it is, the more alive and viciously sensual they become, spurred on by this cycle of invigorating heat.

Under normal circumstances, if one of these monsters attempted to mate with a man in such a hot, volcanic environment, the rapid, heat-induced loss of moisture and stamina would be a far more pressing concern to him than coitus. However, the energy of a heat-tolerant monster protects his body during intercourse: if the monster's body is pressed close to his, her mana absorbs the heat of her rapture and converts it to a healthy glow. The man is isolated from the ravaging blaze outside so he can focus on the seething fire of a female body in heat - not to mention the uncontrollable lust that boils up within his own body. The two couple in comfortable heat and perspiration, apparently unsinged by the external heat; instead, it just enhances the heat and excitement of their junction. Drawing close to another would normally be suffocating in such climes, but the embrace of monsters who live in high-temperature regions changes circumstances dramatically. A man may find that embracing a monster skin-to-skin from head to toe, as if displaying their heat for all to see, is in fact more comfortable than remaining alone.

As a result of time spent mating with a monster, agitating the climate's already blistering air, the man absorbs a continuous stream of heat and demonic energy. The two powers forge him into an incubus adapted to live in the monster's scorching habitat. Not only is his new body resistant to heat and flame like hers, but it, too, converts external heat to internal - meaning he can thrive without any regard to the temperature, whether copulating or not. The heat that radiates from his body's elevated temperature intensifies the flush of his monstrous companion's body, increasing her vitality. The man can also absorb the heat of his partner's body to feed his own vitality, so they can exalt in each other's heat, glow, and life with just a simple touch.


People Close to Fire

Major cities in the distant vicinity of volcanoes usually fall under the sphere of the Order of the Chief God - but as one ventures deeper into the mountains toward a volcano, hidden villages emerge that are little touched by the influence of the Order, instead following faiths they have developed themselves. As a result of the fire mountain's heat, and the ever-present threat of eruption, these faiths tend to be rooted deeply in the concept of fire. For example: some worship the element of fire - the ignis (MGEI, p.222) - or the element of fire itself. Others worship the monsters living in the volcano as gods of fire, which sometimes leads their people to offer their bodies to the monsters.

Some fear these monsters, as many of them are vicious, but antipathy is generally muted - perhaps because of the Order of the Chief God's limited reach. The deeper one travels into the mountains, the more accepting the villagers' attitudes towards monsters become. Approaching the crater of the volcano, an area one would hardly expect humans could survive in, is a great city of monsters who think nothing of the heat, living alongside their incubus companions.

Because of its proximity to molten rock, the city is occasionally beset by extremely high temperatures; because of its mountainous location, the elevation of its steps and drops can be rather staggering. An ordinary human would find life in such a city most challenging, yet the monsters and incubi do not see such complications as problems. In fact, the harsh location makes it inhospitable for people of the Order - which in turn means that it is a safe, comforting home for the monsters and their companions, free from the threat of enemies.

The precious minerals found in volcanoes have brought dwarf (MGEI, p.102) and cyclops (MGEI, p.122) blacksmiths to their locales; industrial development proceeds as facilities are built to exploit both the element of fire and the volcano's geothermal heat. The close relationship between volcanoes and monsters can be found in other aspects, too. Usually, fire element accumulates over a long period until an eruption occurs - however, volcanic action tends to settle when a large population of monsters lives nearby. Ignes and lava golems are born through an association of mana, the fire element, and lava - a process that siphons force from the volcano and helps prevent eruptions. In the case of especially large and dangerous volcanoes, the Demon Lord is said to dispatch balrogs - great fiends girdled in hellfire - to take control of the volcano before it erupts.


The Lost Kingdoms of the Desert (p.56)

Out in the seemingly endless desert, numerous ruins can be found. Though some have been reduced to piles of rubble buried in the sand, others house rulers from long ago, pharaohs (p.50). The ruins give a glimpse into a number of states and unique societies which appear to have once existed but are now long past - though many of their residents have risen as undead. Perhaps because so much time has passed since the heyday of their civilizations, the undead are unable to furnish clear and reliable recollections of their once-kingdoms. Even with such shaky information, however, we are still able to trace the roots of desert monsters. The following is a summary of the discoveries revealed through interviews with residents of the former kingdoms, as well as from inscriptions found on ancient stone tablets.


The Distant Kingdoms of the Desert

It is speculated that the kingdoms were at their peak long before the reign of the Former Demon Lord - before monsters even existed [4]- and may have fallen shortly after the emergence of monsters. Murals appear to depict ancient cities and their surroundings, all blessed with lakes and forests, suggesting that the desert regions of today were not always so. As the murals often include figures worshiping a round figure resembling the sun, it would seem that a unique faith once existed that revered a sun god that shone upon and protected the people. This faith was the social backbone of these kingdoms. Their rulers, the pharaohs, were believed to be the children of the sun god, demigods beyond question. The pharaohs' direct subordinates, who managed the various countries, were all priestly worshipers of this god. The subjects were a pious flock devoted to both the god and the pharaoh.

Of the artifacts unearthed from the ruins, some of the architecture and ornaments - even items used on a daily basis - have been found to contain large amounts of gold, the glimmer of which symbolized the sun. Pharaohs who have risen in modern times are observed wearing crowns that glisten with magical light that suggests the sun, as well as gold jewelry in the shape of a snake - the messenger of the sun god.

The remaining murals mainly depict bucolic scenes such as the sun god blessing the people with bountiful harvests and people greeting a figure (the pharaoh or the sun god) with joyful feasts - as well as the development of the kingdoms. There are no records of major wars between human kingdoms in this era; it appears that the kingdoms were peaceful before monsters. Other than the snake, which would appear now and then as the messenger of the god, almost all figures shown seem - unsurprisingly - to be human. What is strange is that, in records relating to the founding of nations and murals that depict important scenes such as the coronation of pharaohs, there appear figures with the bodies of humans but the heads of dogs or cats - like anubises (MGEI, p.156) or sphinxes (MGEI, p.154). However, the murals seem to have been created since before the emergence of monsters. Whether these figures represent imagined servants of the god or human priests with animal masks remains a mystery.


The Fateful Battle With The Dark Serpent

Tablets recording the downfall of the kingdoms describe people battling monsters with the help of the sun god and the pharaohs. The dark serpent - the apophis (p.52) - is depicted uniting the monsters and standing behind them, opposite the sun god who stands behind the humans. Accounts of this apophis are not at all like present observations of apophes as sensual and bewitching ladies. Instead, this apophis is said to have been an enormous dark serpent capable of twining around buildings - a symbol of the land of the dead and pitch black nights, portrayed devouring the sun.

Pharaoh after pharaoh fell to the venom of the apophis, a venom so powerful that it is thought to be the source of the strange, dark discoloration that can be seen on the walls of the ruins even today. Thus the kingdoms fell. Still, the remaining pharaohs dreamed of one day restoring glory to their kingdoms. With this in mind, they gathered a number of chosen retainers and commanded them to protect the ruins as the pharaohs and their people descended into a long sleep, hoping they would - in the meantime - acquire the power of the god. The apophis' assaults on the ruins were relentless, however, and returned many pharaohs to dust before they could ever awaken.

The Resurgent Kingdoms of the Monsters

In this age, those who guard the ruins (as well as the apophis who attack them) have become beautiful women. The long-sleeping pharaohs and their mummified subjects have also risen as bewitching monsters.

Pharaohs wake and return to their posts when their monstrous guards carry in human men and mate with them until the surrounding ruins are replete with monster mana. the pharaoh wakes, suffused with the power of the sun god and a potent concentration of monster mana. Green trees rise and the realm begins to look as it once did-only now, its residents are monsters. A grand kingdom spills into the desert once again, where human and monster alike gather to live. It becomes a hub of the desert, a greater state than before. Residents that still lie mummified without waking as monstrous mummies now open their eyes as monsters. Though they are living wtinesses of the glory of yore, they cannot recall the past in any more detail than the pharaohs.

Meanwhile, the apophis have become bewitching women ornamented in silver, a lunar symbol, marking their contrast with the pharaohs. Apophis continue to target the sleeping pharaohs' ruins, their poison no longer deadly, instead rendering monsters into a state like that of a tamed animal. Pharaohs woken by an apophis rise not as rulers but as pets. Meanwhile, the apophis rules in their stead, making it a moonlit realm of everlasting night.

All of the monstrous subjects therein adopt silver ornaments, lending them a dancer-like appearance. From lamaia to the pharaohs and their servants, all come to exude an attractive, whorish aura. In the dark night, the town glitters with the unholy magical light of the monsters' ornaments. They draw men by the hand, the neighborhood glinting with the sparkling allure of those silver adornments, lending it all the salacious atmosphere of a bordello; every corner echoes with moans. It is a monstrous paradise, a contrast of the pharaoh's kingdom, thrumming as it does with monsters and men embracing pleasure.

Monsters called khepris have appeared in large groups to rebuild uninhabited kingdoms whose pharaohs perished during the reign of the previous Demon Lord. Though it may seem that they arrived out of nowhere, interviews with khepris show them to be familiar with the ruins and surrounding lands- as if they had lived there all along. Khepris remember the kingdoms of the distant past, though their recall is worse than the pharaohs'. One theory holds that the pharaohs' passing scattered their mana and divine power throughout the ruins so that it fused with the souls of their long-ago subjects, fallen in the midst of remorse-thus producing khepris.

The resulting monsters have golden shells filled with an enchanting sun-like light; it is as if the khepris inherited the power of the sun god that was once ensconced in their pharaohs. It is then speculated the lhepris perceive themselves not as rulers, but as subjects, soldiers: the people of a resurgent kingdom, searching for a new leader to realize their dreams of national reconstruction.

The Realm of Ice and Monsters

Monsters hold absolute dominion in environments harsh to humans. Much as in the realm of fire, monsters adapted to cold and snow live on the fields and mountains that are covered year-round by snow and ice. These monsters have characteristics that differ from those ordinarily found among monsters—and as a result, relate differently to humans.


Monsters That Melt Ice

Among monsters that live in the snow, there are races that have such high body temperatures and exceptional thermoregulation that the cold bothers them not. There are also races that somehow generate heat or draw it in from outside, races that are themselves composed of snow or ice—and so forth. All, however, are extremely cold-resistant and can operate with ease in even the most frigid of temperatures.

The key characteristic of such monsters is that they are—for the most part—less violent than other kinds. They are unlikely to attack humans without provocation. These races also tend to be kind and warm-hearted —rather unlike the snow and ice that blanket their lands. They wander through the wintry landscape in search of human men—not to attack them, but to warm and aid those traveling through the mountains, and to make sure that no one is in trouble. Therefore, the more cold, blizzard-swept, and dangerous the climate is for humans, the more active it is with monsters looking for men. The magic that enwreathes them possesses a warmth that protects men from the cold. That said, these monsters will aid anyone they find in distress, man or woman.

Though monsters of the snow are not hurt or constrained by the cold, they can still perceive it. Strong winds imbued with the power of ice elementals, or wild flurries of snow, will freeze a monster's heart first and foremost–assailing them with a sense of isolation and anguish. The extreme climate causes them to long without end for the warmth of humanity and the touch of manhood. As a result, when such a monster obtains a man, she will likely spend the entire day joining her body with his so that they can share each other's warmth and no longer feel alone. It is warmth that fills these monsters hearts. As such, they tend to strongly favor behaviors that remind them of love—such as the whispering of amorous words—regardless of whether sexual activity is involved.

The frozen body of a human man will be warmed and soothed by the heat of such monsters' intimacy. When he becomes an incubus, he is able to maintain the bodily fervor granted to him by his partner and her mana, which dwells within him. By copulating with her and forever basking in the afterglow of her body, he becomes capable of operating in cold and blizzards, just as she can—climes a mere human could not withstand.

People Huddling in Snow

While the teachings of the Order have spread to such harsh, snowy regions, the first concern of the humans there is not the monsters who never attack, but the cold and storms that constantly assail them. Therefore, even an anti-monster state in such a region will rarely take the initiative to combat them. In fact, given the environment and the warmth provided by its monsters, more and more states are becoming pro-monster, choosing to live with them. Life in such states seems to be quite cozy, as the people snuggle up to their natural heaters.

Cults that follow gods other than the Chief God are also prominent. Bacchus, god of wine, is a popular deity of worship due to the cultural practice of attaining warmth through drinking. Eros, the goddess of love, is also a favorite because the monsters like to remind people of love. Churches devoted to these gods can be found in major cities, and those suffering from the freezing cold can visit these establishments and receive wine or a warm room with entertainment from a monster. Until fairly recently, it was difficult to even get from one place to the other in these regions. But monsters have helped change this by aiding with the development of these locales. Thanks to beautiful fields of luminous white, statues and structures made of ice, as well as the warm hospitality of the monsters, many of these areas have become popular tourist destinations. Quite a few monsters say that it is their dream to have a wedding in one of the land's Erotist churches.

Deeper in the mountains lies the palace of ice, where live the ice queens. Thus, as one proceeds into the mountains, the storms and winds grow more fierce, and the land becomes progressively more inhospitable to humans. As described earlier, though, incubi can live with their monstrous companions in the mountains. There are also monsters, such as wendigos (p. 164), that live there in obscure, isolated villages.


The Palace of Ice

In the deepest part of the mountains lies the beautiful and august palace of ice, sparkling full of mana and crafted from translucent frozen water. The only ones who live there are the ice queens, who rule over the world of ice, and the queens servants—the ice elementals born of their power, the glacies.

Sometimes adventurers come seeking items unique to the palace of ice and its environs. One such item is the "perpetual ice," which can remain unthawed even in a volcano. Another is the "rose of ice," an object so beautiful it steals the hearts of all who see it. Elementalists visit the palace of ice as well, looking to make contract with ice elementals. However, the palace is always surrounded by the queens' frigid winds, which rile up violent storms. As a result, few humans manage to get close to the palace—most collapse on the road and are taken in and cared for by monsters.

As noted before, the queens' winds freeze even the hearts of snow monsters. As such, almost no one gets near the palace, whose expansive interior is always filled with silence. That said, there are cases in which a glacies' husband lives in the wintry residence. Thus, if one pricks one's ears, heated moans—a sound most incongruous with the palace of ice—can sometimes be heard coming from the chambers in which a glacies and her husband forever lie.

The God of Wine

Human society's most dominant religious faith is that of the Order- that is, devotion to the Chief God, who created the world and humanity. The Order of the Chief God, which promulgates this faith, is a massive organization that can be said to rule over the human world with almost utter hegemony. However, there are several deities other than the Chief God who also live in the divine realm and are worshipped by humans and monsters. Among them, Bacchus, god of wine, is particularly idiosyncratic. The following is an introduction to Bacchus and Bacchic teachings.

Bacchus, God of Wine

PLACEHOLDER

Tenets

PLACEHOLDER

The Blessings of Believers

PLACEHOLDER

The Goddess of Love

Among the gods who are neutral in position, Eros, goddess of love, is said to be the closest to the monsters. Her teachings are quite compatible with their thinking and actions, and many diverse, monstrous races worship her.

Eros, Goddess of Love

PLACEHOLDER

Tenets

PLACEHOLDER

The Blessings of the Believers

PLACEHOLDER

The Noble Capital of the Undying

Lands overrun by monsters, and perverted in form by flooding mana, are said to belong to the monster realm, this realm includes a range of smaller territories scattered about the world that are characterized by various features and cultures. These territories are broadly categorized as follows: dark demon realms(most iconic of the monster realm- shrouded in darkness and wreathed in the most sinister of plants; the sky there is always inky, and the land is eerily lit by a red moon and ambient mana), light green demon realms(with soil and greenery just like that of the human world, as world as blue skies lit by the sun), and spirit realms(specific regions created on another plane by a god or powerful monster).

Each of these broad categories can be further subdivided depending on geographic features, as well as the kinds of monsters that live there. This treatise addresses one such finer category: the kingdom of the undead.

The Kingdoms of the Undead

PLACEHOLDER

Undead and Incubi

PLACEHOLDER

Hel, Goddess of Life and Death

PLACEHOLDER

The Wondrous Land of Wonderland

On occasion, powerful monsters create very unusual monster realms, known as spirit realms, on different realms of existence. These pages describe a particular spirit realm that bursts with wonder and madness like no other, where live many unique races in manners bizzare: Wonderland.

Wonderland

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The Tea Parties

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The Alices

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The Queen of Hearts

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The Kingdom Ruled by Cats, for Cats

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The Kingdom of Cats

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The Law of the Cats

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Bastet, Goddess of Cats

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The Continent Enshrouded in Mist

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One Vast Continent

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Three Nations

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The Ethereal Land of Zipangu

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Zipangu, Land of Sun

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The Harmony of Humans and Yokai

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Zipangu, a Land of Seduction

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The Exotic Hospitality of Ryugujo

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An Invitation

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The Attractions and Residents

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The Shrine of the Goddess of the Sea

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Afterword(p235)

Now, over the course of two volumes, I have introduced you to a total of two hundred races of monsters. It would have been no suprise if, in making contact with so many, I had long since fallen to their clutches. Luckily, the monsters I met who already had companions gave me not a second look as they and their husbands proudly told me their stories.

While reading the new monster profiles in this book, how did you feel? Did you find them threatening? Or did you think them to be fascinating?

Monsters are changing, humans are changing-the whole world is in the midst of upheaval. For better or for worse, the world always changes. It it up to you how to feel about it all, but I hope you will make good use of the knowledge provided in this book while living amid these transformations. I, for my part, am taking a sojourn in the eastern island nation of Zipangu-far from the sway of the Order. As this country is mercifully free of pursuers seeking to put me to death for penning such books, I ahve at last had a chance to write in peace.

I have been discussing with my spritely traveling companion, a leanan sidhe, where to go next. Most likely, I shall abide in Zipangu a bit longer to flesh out my knowledge, whereafter I shall sail north in search of monsters not yet seen, to be found on the Continent of Mist. Incidental to this voyage, I have heard that the waters themselves hold monsters such as I have never met, lurking in the deep, living in ways we could never fathom and charming those who pass.

Should my travels prove safe, I expect to write the third volume on the Continent of Mist.

Otherwise, I intend to write it in the depths of the ocean. In either case, I hope we shall meet again.

- A certain wandering scholar of monsters -

Gallery


A note on translation

Different translators at different times have converted the original Japanese terminology into English in different ways; some alternatives presented by the Seven Seas translation of MGE-II are given below:

  • Demon Lord - "Overlord"
  • Spirit Energy - "essence"
  • Demon Realm - "monster realm"
  • Royal Makai - "Supreme Monster Realm"
  • Demon Army - "Overlord's Army"
  • Order of the Chief God - "Order of the Omnipotent"
  • Demon Realm Silver - "realmsilver"

References and Notes

  1. 1.0 1.1 1.2 1.3 http://alice-books.com/item/show/240-4
  2. 2.0 2.1 https://twitter.com/k_cross/status/635754486196101120
  3. This seems to be the only reference in all of the MGE to monsters deriving energy specifically from taking virginity. It might be because of localization issues.
  4. That there was a time before monsters existed contradicts the Demon Lord's theodicy in MGE-I, as she claimed there was no such period in the history of the Monster Girl Encyclopedia world.
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