Monster Girl Encyclopedia III: Sabbath Grimoire (魔物娘図鑑ワールドガイド3)[2], often referred to as World Guide 3, is one of the books of the Monster Girl Encyclopedia series. Originally set for release at Comiket 92, delays pushed it's release date back to Comiket 94. It functions as a sequel to Monster Girl Encyclopedia World Guide II, discussing the Sabbath, the various aspects of their organization, as well as monster magic and magical items in general.

The book was announced via a post on Kenkou's twitter account.[2]


This book features the Sabbath and delves into various aspects of their organization, as well as monster magic and magical items in general; very similar in style to the previous World Guide II.

Sabbath Directory (p3)

Mamono Lord's Army Sabbath (p4)

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Representative Baphomet: Bapho-sama (※She won't reveal her true name to anyone but her spouse)

Activity Details: The pursuit and intense study of magic, and spreading the charm and depravity of juveniles to the world.

Typical Races: Little girls of all races.

To “you” : Beloved onii-chan! Help us study magic a lot♪

“Sabbaths” are groups of monsters organized under baphomets whose objectives are to master the path of magic and spread the charm and depravity of young little monsters widely throughout the world. As you know, “Mamono Lord's Army Sabbath”, led by our “Bapho-sama” (※she won't reveal her true name to anyone but her spouse), is representative of every Sabbath that exists throughout the world, and our activities are truly exemplary of Sabbath! Mamono Lord's Army Sabbath has a base in the “royal mamono realm”, which is the dominion of the mamono lord, and is known for being the most large scale Sabbath, with numerous members, consisting not only of countless witches and familiars, but also individuals of most races in general, which can only be said of this Sabbath in particular.

This Sabbath is also a super large scale magical force boasted by the mamono lord's army, with certified capabilities and achievements! Like suppression of war through the development and implementation of large scale non-lethal magic, expanding the transportation system via teleportation magic circles linking the royal mamono realm with each major mamono realm, taking energy measures through the development and diffusion of mana cages, which automatically filter and store the surrounding mana, and so on, and so forth, but there's no time to exhaustively enumerate the achievements of our Bapho-sama and Mamono Lord's Army Sabbath.

Of course, Sabbath is also devoted to our other long cherished ambition: advocating the wonderfulness of juveniles. Using the height of our organization's power and a multitude of witches as weapons, local branches have been established in human nations throughout the world, and aggressive solicitation is being conducted. The figures of Sabbath's witches are seen in most large cities, and they can invite those who wish it into Sabbath's world of magic and pleasure at any time! Within the ranks of Mamono Lord's Army Sabbath not only are there those aiming to elevate their abilities as magicians, “witch” candidates who seek an eternally young and immature body, there are also many men entranced by juveniles who are “onii-chan” candidates, and that makes Sabbath attractive to all the witches and monsters eagerly awaiting an onii-chan.

A word from Baphomet:

Wilcume to my Sabbath! I welcome you! Schal I directly teach you the irresistible pleasure and depravity induced by this very yonge bodi♥?[4]

Kuroferuru Sabbath (p6)

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Kuroferuru Sabbath (Common Name: Black Goat Sabbath)

Representative Baphomet: Kuroferuru, Black Goat of Devil Mud

Activity Details: In-depth study of nymphomancy through immersion in pleasure, researching and conducting monsterization of humans.

Typical Races: Lots of extremist races such as demons and devils, as well as *succubi.

To “you” : When I'm joined with onii-chan a long time, it makes me feel light-headed... ♥ I love it... ♥

An “extremist” Sabbath that is exhausting all efforts to cover the world in mamono realms and convert all humans into monsters! Following “Druella”-sama, daughter of the mamono lord and fourth princess of the mamono realm, this Sabbath has actually accomplished converting numerous order states into mamono realms. It is presently based in “Mamono Realm State Lescatie”, which became a monster city after its conquest at the hands of Druella-sama. Since it has continued to completely incorporate the magical institutions of the cities it has conquered into Sabbath up to this point, its scale is huge, and we can say that this Sabbath will continue to grow and encroach endlessly.

In Black Goat Sabbath, the main topic of research is “nymphomancy”, a system of magic with succubus' origins. The representative baphomet “Kuroferuru” is such an outstanding expert in nymphomancy that she has been granted the title of “black goat” by “Bapho-sama” of the mamono lord's army. We can say that she and her twin, “the white goat”, are two of Sabbath's biggest leaders. Nymphomancy is a system of magic that can be used during sex even when one's thoughts are unsteady, and the more one's head is filled with pleasure and ecstasy, the greater its power grows. According to Kuroferuru, “In other words, mastering nymphomancy is tantamount to drowning in sex and pleasure even more deeply.” So it is recommended that affiliated witches constantly immerse themselves in pleasure, having sex with men as they desire. In addition to that, research into the pursuit of better methods of monsterization to convert human women into even more lascivious and debauched monsters and related activities are also enthusiastically conducted.

Activities in Black Goat Sabbath are always conducted while enjoying pleasure with “onii-chan”. So as to become “a being who is full of only pure pleasure and ecstasy due to her innocence and childishness,” which is the ideal of Kuroferuru and her witches, they spend their days full of pleasure and depravity in pursuit of magic, or more accurately, engaged in sex with onii-chan! Furthermore, with a focus on building the body and mind to be able to enjoy and drown in even more pleasure, this Sabbath is also attractive not only to those who wish to master nymphomancy, but to all monsters who want to live more pleasurably with onii-chan.

A Word From Baphomet:

Go on, my biloved minion. Entrust thy flesh to the devilish urges... Satisfy that bodi of thine with pleasure, and drown in the magic... ♥


Momonika Sabbath (p8)

Shirokuto Sabbath (p10)

Runya Runya Sabbath (p12)

Ropurotto Sabbath (p14)

Marune Sabbath (p16)

Greilia Sabbath (p18)

Runya Runya's Intro (p21)

Mana Overview (p25)

Defining Mana (p26)

Mamono's Mana (p28)

The Production and Release of Mana, Mana Recovery (p30)

Incubi and Harems (p32)

The Mana that Fills the World (p33)

Great Dictionary of Magic (p35)


Great Dictionary of Magic -techniques for materializing mana-

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Magic is a general name for techniques that produce various phenomena via controlling mana, and it is also called “sorcery”, “thaumaturgy”, and so on. Humans who use magic are called “magicians”, “sorcerers”, and “mages”, while monsters who use magic are called “witches”, etc., but these terms are often mixed up.

Formerly, those among humans who used magic were at times respected as sages who commanded power beyond human ken, or saints who embodied the miracles of the gods, but at other times they were also persecuted as heretics who sold their souls to demons or renegades who set foot into the forbidden domain of the gods; thus, they were treated as special beings who were different than ordinary humans much of the time, but, as of the present, the chief god's Order acknowledges the expediency of magicians, and since magic is generally well known and has been promulgated as a scholarly discipline, unlike in the past, it is generally recognized as a category of skills that can be used. On the other hand, among monsters, from past to present, it has been consistently recognized as “one of the powers that can be possessed” much like physical abilities such as brute strength.

The history of magic is ancient. It is regarded as part of the knowledge given to humans by the gods in the age of genesis. Throughout the long history of warfare between humans and monsters, magic has been extensively developed by both primarily as a means of attacking one's enemies, and it has grown increasingly complex with many specializations, but ever since we monsters obtained our current forms, our magical research has been directed towards developing culture and civilization. Among monsters, research into magic for the purpose of obtaining partners and enhancing our sex lives with our partners is also widely and enthusiastically conducted. Magic has become indispensable for us to attain greater heights of pleasure and lead more dissolute, debaucherous lives.

The word “magic” might give you the impression of something difficult, but since it is used by employing the life force that all people possess, anyone can use it so long as they have sufficient intelligence and the proper knowledge, although aptitude varies greatly. Certain races of monsters and humans born with a natural talent for magic may in some cases be able to use magic intuitively even when lacking knowledge, while it has been confirmed that even among plants and animals which lack intelligence, there are some varieties that can put up a fight against enemies by instinctively using magic.

The existence of this world hinges upon the workings of the energy that is the fundamental basis of all life, i.e., mana. It is presumed that god also created this world with a kind of magic utilizing extraordinary mana. Perhaps for that reason, the phenomena that can be produced with magic varies from little things like making a stone in front of you fly, to great feats like a god such as creating vast new lands, continents, and islands. Casting spells basically requires some means of issuing commands to mana. In general, most spells are cast by “chanting” out loud and reciting the incantation of a spell or performing a specific gesture. Additionally, large scale spells can also be cast in the form of “rituals”, which require time spent laying the ground work and preparing intermediaries and offerings in advance.

And the most important thing of all when invoking a spell is mind power.

In other words, it is necessary to intensely focus one's thoughts and mentally visualize the phenomenon that one wants to bring about. For example, when chanting a spell to conjure flames, since most people visualize red flames, the magic flames will be red too, but when a monster who lives in a mamono realm that had grown up seeing candlesticks lit with purple colored flames chants the exact same flame spell, the magic flames will turn out purple. Furthermore, if someone with no conception of what flames are were to chant it, the spell itself would not work in the first place. The form in which the flames of a spell appear also varies according to how each caster imagines them to be; they may appear as small fire balls, gigantic walls of flames, or in rare cases, in the form of a dragon for some people. Also, there's the example of the monsters called “alices (Encyclopedia I – p.106)” who conjure cute flames like something out of a picture book because they have only ever seen flames in picture books.

In this manner, the power of the mind is greatly involved with casting spells. As a matter of fact, it's theoretically possible to cast any spell even without chanting, gestures, rituals, and so forth, just by thinking about the phenomenon that one wants to bring about; however, casting a spell with only thoughts requires more concrete, accurate, and precisely detailed thinking. For instance, in the case of the flame spell given as an example earlier, it would require knowledge of the true underlying principles of flame; that is to say, it would require one to have accurate knowledge of information concerning not just the proper form of flames, but also what flames are made of, the nature of the existence of that which we call flames, how flames are produced, what happens to things that come in contact with flames, and so on, and all of it would have to be taken into consideration. Additionally, one would have to be prepared with some sort of guidelines to use to accurately compute the coordinates of the location in which to launch the flames, and moving the flames would require determining how fast and in what direction to launch them; all of this would have to be taken into consideration and the necessary amount of mana required for it would have to be computed in one's head.

Furthermore, it would also be necessary to imagine an element corresponding to a “directory”, in which all of the complex data and processes described above are non-erroneously recorded in order to send commands to the mana. Casting spells with only thoughts requires thoughts to be focused entirely on the spell without any interruptions. If other thoughts enter the caster's mind for even a brief moment, the commands won't reach the mana, and the spell will not work. When using flame magic with the objective of lighting a hearth, if one allows things that are not directly related to “lighting a hearth” to enter one's thoughts for even the slightest moment, the spell will fail simply due to that.

In other words, it is unrealistic for an ordinary person to use magic with only thoughts. For that reason, the system of “magic” currently in use has the above written complex process simplified to the point of “conjuring the flames that one imagines in front of one's eyes” through a spell incantation imbued with a summary about flames, positional data, the required mana cost, and commands. Likewise, gestures are performed when using magic for much the same reason. In some cases, one may hold one's hand out in the direction to fire off a spell, but this is also done to curtail the specification directional information. Groundwork involving offerings and rituals is also conducted to support and simplify casting even more complex spells. The usage of intermediaries, staves, etc., is also a big help when using magic. That which has the complex process of magic simplified in this manner to be worth using by humans and monsters is “archaeomancy”, which is the basis of all magic. Other than that, there are also various other systems of magic such as “nymphomancy”, which is used by succubi, “elemental magic”, which borrows the power of spirits, and so on, but these are all based on archaeomancy optimized so that magic can be used more easily and efficiently for specific intended purposes.

Furthermore, the discussion up to this point was merely a generalization, and there are also those who do not require these simplified systems of magic. Being flame spirits, “Ignis (Encyclopedia I – p. 220)” are themselves embodiments of flame, hence, they themselves are endowed with flame data to begin with, and they can easily control flame magic at will without the need for chanting or complicated thoughts just by thinking “I want to shoot flames”. “Gazers (Encyclopedia II – p.88)” have the power to hypnotize targets. It's extremely complex magic, but it is possible for them to cast it just by staring at a target with their eyeball. In these cases, individuals of such races are born with bodies and instincts equipped with the data necessary for casting spells, and the caster's very existence itself is what simplifies and optimizes the spells. Even among humans, there are those born with that sort of talent for magic who can use it intuitively without even needing to chant or think complexly, and in some cases, some even appear to cast spells unconsciously at times. It is extremely rare for a person to be able to wield a wide array of spells in that manner, but there are a fair number of people who appear to be able to use only an extremely limited number of spells that way, and they are treated as having a high aptitude for certain spells or systems of magic. Moreover, this is more than just an innate trait. Higher rank monsters well-versed in magic and experienced higher rank human mages also sometimes uniquely optimize existing spells so that they can use them more easily without chanting. Among them there are even those who use unique systems of magic that they developed by repeatedly refining and improving existing systems of magic so that they could use them more easily.

In the “great encyclopedia of magic” that follows, I will introduce various “systems of magic” along with individual “spells” belonging to those systems, but the classification of spells is quite ambiguous. Since most systems of magic are derived from archaeomancy, they can also be said to be archaeomancy at the same time, and since there are derivations of derivations, and ones that combine two or more systems of magic, there are also spells that we cannot say belong strictly to a specific system of magic.

Additionally, there are even spells with the exact same effect that are classified as belonging to different systems of magic simply because the method of casting differs. Please bear in mind that the classifications given in this book are ultimately those which are commonly well known, or those which seemed to fit that system the most based on the judgments of the Sabbaths.

Archaeomancy (p40)

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Wisdom Cultivated From Antiquity


A system of magic handed down from the most ancient era which is the foundation of all magic. It resulted from simplifying and improving the efficiency of the originally complex processes of magic to make it easier for humans and monsters to use. Born in the age of genesis and cultivated and refined by humans and monsters all the way up to the present day, it's the most complete system of magic there is.

It's orthodox magic with few kinks, so it's easy to use and suitable for a wide range of uses. The elements needed for casting and a certain degree of directionality are contained in comparatively short incantations and simple spell formulas. This magic can be used by focusing, visualizing the phenomenon to occur, and chanting the spell, and it's possible to make using it even more intuitive by incorporating casting actions. It's also highly versatile, and one can easily modify the magic's effects even just by adding to the incantation or spell formula. When developing new magics, research is usually conducted using archaeomancy, and most of the systems of magic that currently exist are also derived from archaeomancy. Compared to other systems of magic which are specialized for various purposes, there are also cases when its spells are individually weaker; however, a lengthy period of time has been spent on improving the efficiency of archaeomancy, which means it can exhibit greater effects at a relatively lower mana cost. It's also easy to combine different magics. For example, it is difficult to combine conflicting attributes such as “fire” and “water” using “elemental magic”, but it can be easily done using archaeomancy. Also, it is possible to reproduce most of what can be done in other systems of magic by combining and applying archaeomancy spells, but it tends to be difficult.

This is the magic system that has the most casters, including both humans and monsters, and accordingly, most of the outstanding casters, including most of those deemed archmages, are experts in archaeomancy! [6]

Mana Shot (p41)

Difficulty: 1 out of 3

Mana Cost: 1 out of 3

A spell to conjure and fire mana. Conjuring and firing mana is one of the most basic techniques of mana manipulation. This “mana shot” is mainly the basis for attack spells which lash out at one's opponent with mana. However, since that which we call mana originally has no mass or attack power, and it's basically just striking a foe with mana, it doesn't have much power at all, although some kinds of mana such as mamono mana have the property of exhibiting an effect even just by pouring it inside the target's body.

For that reason, when using mana as an attack spell, the usual process taken is to materialize it into something that has mass and attack power and manipulate that. We can say that spells that conjure and launch fireballs and spells that shoot icicles as lances, and so on, are all derived from “mana shot”.

Each caster has a different image of the vague invisible energy called mana, and these differences result in the different directions and attributes each caster specializes in. The image of the spell which is one's specialty reflects the mind state of that person himself and the environment in which he has lived, and in the case of monsters, race also has a huge influence. A caster born to a blacksmith who grew up seeing fire and is the impulsive type would tend to be inclined towards specializing in flame spells, while a caster with a calm personality who grew up in a snowy country would tend to be inclined towards specializing in ice spells. Also, the potency of attack magic isn't decided just by the strength of the mana. When conjuring mana, it's also crucial to boost precision via concentration and advanced thinking.

Also, even if we categorize them all as flame attack magic, the effects differ depending on the caster's image of flames. Spells conjured based on a human's image of flames will in most cases have searing heat and cause burning, which will be used to attack. On the other hand, in the case when monsters use flame spells, they don't have the image to harm humans, and at the same time, elements such as “the flames of love and passion” towards men burning inside them and “heat building up in the body” due to the pleasure of sex overlap with their image of flames, and therefore the spells they conjure also mostly take effect by making their target's body flush and burn, heating up their heart, and igniting their passion. Moreover, only the image of brightness goes into flames conjured just for illumination instead of attack magic, so even if the flames look the same, there are also cases in which they don't have the power to burn anything. In this manner, “mana shot” is one of the most basic spells, but at the same time, it has endless variations depending on the user, and we can even say it's one of the spells that most reflects individuality. The child prodigy that Sabbath boasts of, “Momonika”, the lovely goat of the playground, uses “if it's not cute, I hate it!” as a catch phrase, and prefers conjuring magic in a heart pattern, be it flames or whatever, but when “Shirokuto”, the white goat of wisdom, one of the archmages who represents the baphomet race, uses her flame magic, rather than flames, it's horrifying hellfire that looks like a gigantic *monster clad in flames.

Furthermore, mana is intrinsically invisible, but granting mass and attack power to something invisible is extremely difficult, and so even in the case of spells that fire pure energy, it is conjured in the form of flashes or spheres of light, etc. Invisible attack magic by means of purely formless “void” mana, undetectable to the eye, is a feat that only a handful of extremely exceptional casters in the world are capable of performing.

“May you continuously gasp in agony amidst my incessant flames...”

~”Shirokuto” the White Goat of Wisdom~

Enchant (p43)

Mana Marker (p44)

Spell Break (p45)

Teleportation Spell (p46)

Space Creation Spell (p47)

Nymphomancy (p48)

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Sensual Succubus' Temptation


A system of magic uniquely developed by the *succubi in their pursuit of debauchery.

It used to only be used by monsters classified as *succubi who seduce humans and suck their essence, however, due to the fact that all monsters currently have *succubus' traits , it is now being used widely by many other races.

It's the sort of magic ideally suited for the purposes of a *succubus, used for things like seduction and charming, or enhancing one another's erogenous sensitivity. Casting it requires mamono mana, primarily succubus' mana, and the method of using nymphomancy is imprinted in a *succubus' instinct, so we can say that almost any race or individual has an aptitude for this system of magic, as long as she's a monster. In contrast with typical sorcery, which requires advanced thinking and concentration, nymphomancy has evolved so that it can be used without issue even in situations where the caster lacks concentration and is distracted by other things. In other words, this is a system of magic designed with the intention of being used in situations such as when the caster is infatuated with a man before her eyes or indulging in the pleasure of sex. Casting is mainly done through gestures, and many of the spells don't require chanting and can be cast just by barely having the desire in mind, and there are even cases where spells can be used unconsciously just by reading the caster's desires instead of her thoughts. It's a system of magic truly befitting of a succubus. Not only does it not require concentration, on the contrary, it has developed so that the magic's effectiveness increases the more one fills herself with pleasure and the more her mind melts in ecstasy. For casters seeking to master nymphomancy, it is an absolute must to drown in pleasure with their partner as much as inhumanly possible.

In this manner, it's an extremely excellent system of magic, but because spells are cast when the caster's desires are read, it isn't possible to use spells that run contrary to the caster's desires, and there are even times when unintended spells will fire off automatically in response to the caster's desires. It's good if it's usage is left to instinct and impulse, but it's difficult to rationally control. [7]

Seduction Spell (p49)

Difficulty: 1 out of 3

Mana Cost: 1 out of 3

A spell that seduces and charms the target. The most basic spell that has been used by *succubi since antiquity. Since the monsters of the present all have the nature of a *succubus, many races can use this spell, but it originated from the *succubi, and a *succubus' seduction spell is especially potent. This spell can be easily and casually cast with a sexy gesture, an alluring vocalization, or a suggestive look, etc. Since it's one of the spells most deeply rooted in all monsters, the seduction spell is not just actively cast, but also unconsciously cast on men fancied by the caster. Furthermore, those which are actively used are called “temptation”, while those which are automatically cast due to the race being naturally endowed with it to begin with, or because of enchanted equipment are called “charm”, and a distinction is made between them.

This is a spell which focuses the target's feelings and consciousness on the caster. The purpose of monsters' existence is to copulate with men in the first place, so even without magic, they have beautiful looks that can easily rob a man of his heart. The effect of this spell is to flaunt the sex appeal of their own beautiful face and body to the target and make him aware of it.

One under the influence of seduction will find his gaze unintentionally shifting to places such as the caster's lovely face and bouncy, voluptuous bosom. The provocative gestures one witnesses will be burned into one's eyes, and won't go away. Even if one were to close one's eyes and try to endure it, this time one's ears would be thoroughly and continuously violated by her even more lucid, sweet man-seducing tone of voice, and if one covers one's ears, then the indecent aroma tickling one's nostrils will excite one's senses. With it impossible to distract oneself from the lewd being in front of one, one will be robbed of one's heart. Unable to resist one's erection and instinctive arousal towards her, one will pursue the being before one's eyes. And it works with more than just simple beauty. If it's a monster like a young little girl, then after having one's attention drawn to her innocent cuteness, one will be made to see the depraved sex appeal present within immaturity. If it's a monster with a grotesque body, then one will be made to notice the creature-like allure present within grotesqueness. In this manner, these spells do not charm the target by using hypnotic effects to manipulate the target's heart. Instead, charming works by forcing the target to strongly perceive the caster's existence.

For that reason, it has little effect unless the caster is substantially attractive. For example, even if a pebble on the roadside were able to use a charm spell, since it has no sex appeal, it wouldn't exhibit any effect. Since it's not a method of mind control, even after the spell wears off, the charm of the monster that one was made aware of continues to remain within the target without disappearing. Since the target is charmed and genuinely experiences attraction towards the monster, it is impossible to dispel the charm. Also, it's possible to cast even during sex, and in that case, not only does it show off the silliness of the caster going wild with pleasure, it also focuses the man's consciousness completely on the pleasure produced by the caster's body during sex, and can strongly engrave it into his heart. For that reason, once one experiences sex with a monster, escape is rendered impossible.

Also, since a seduction spell can be used to focus attention on themselves, conversely, it can also be applied to divert attention. For instance, monsters with eye-catchingly beautiful looks can use it so that they can actually go about doing things without standing out, and monsters with an appearance tempting to men can even make it so that they won't attract the desires of any but the specific man that they are targeting. There are several nymphomancy spells that all monster races ordinarily cast unconsciously, and this is also one of them. The fact is that most monsters with partners divert the desires of men other than their husband by means of this spell.

“Seduction spells” can theoretically be used by human men to charm human women and monsters, and would exhibit a high effect on monsters in particular since they normally view men in a sexual manner with their values. However, since it is “nymphomancy”, it would be extremely difficult for a human man to acquire and use, and it would have very little effect on a human woman unless the man was handsome and sexually attractive in the first place.

On the other hand, despite having the same effect of focusing the target's consciousness and feelings on the caster's charms when used on monsters, what monsters look for in a man is different than human women, so the target's looks and sexual attractiveness don't have very much to do with it. What we find appealing about men varies by race as well as on an individual basis, but the thing about men that's universally “appealing” to monsters in general is the fact that men are our “male” counterparts. In that case, the factor that boosts the effects of a “seduction spell” turns out to be the magnitude of a man's lust and passion towards a monster and how much he desires to engage in the act of reproduction with his target.

A monster who has been put under a “seduction spell” will sense the odor and presence of the caster's mana more acutely and start feeling that the caster is a “delicious looking” being. Every single thing about the man will start to feel as though it is tempting her, naturally including the image of the man seen by her eyes, his body odor and the scent of his mana tickling her nostrils, and his words reaching her ears, and especially if the man has an erection, she won't be able to stop gazing at his crotch or get it out of her mind. The sexual desire and arousal felt by the caster towards the monster will transcend her consciousness and senses, communicating directly to her instinct and womb. When struck by a “male charm” that seeks to impregnate a female, a monster will be utterly enchanted. When a monster girl is like that, it's extremely easy to invite her for sex, so the caster can have his way with her as much as he pleases... is what I'd like to say, but unfortunately, in most cases, the caster will end up being mercilessly ravished by a monster girl gone wild; however, monsters who already have partners or already have their hearts set on certain men are unable to recognize any man other than their partner as a male, and since they do not feel any sexual attraction toward other men, a “seduction spell” will have no effect.

“Ufufu...♥ What's the matter? You're staring at me so much... naughty boy♥”

~a succubus seducing a soldier of the Order~


Melty Kiss (p50)

Demon's Blessing (p51)

Pleasure Pledge (p52)

Dark Matter (p53)

Sighs of Ecstasy (p56)

Contract of Obedience (p56)

Topic - Magical Resistance of Mamono (p58)

Humanization Magic (p58)

Lolification Magic (p59)

Bountification Magic (p60)

Spell Succubanize (p61)

Succubus Instant (p62)

Level Drain (p63)

Hieromancy (p66)

Miracle of Recovery (p67)

Miracle of Power (p68)

Heroic Blessing (p69)

Topic - Heroes as "Human Males" (p71)

Topic - Heroes and Incubi ~The Unfettered Ones~ (p71)

Brave Force (p75)

Evil Obliterating Incantation (p76)

Seed of Corruption (p77)

God Eater of Corruption (p78)

Divine Protection of Sea Greeting (p79)

Lover Enhance (p79)

Elemental Magic (p82)

Spiritish Oath (p84)

Element Shot (p85)

Red Hot Fire (p86)

Clean Water (p87)

Untainted Wind (p89)

Fertile Soil (p90)

Four Great Spirit's Light (p91)

Teletomancy (p94)

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Limitlessly massive spells


A system of magic specialized for casting massive spells with enhanced potency and area of effect (AoE) using rituals. By spending a long time preparing for spell invocation, it is possible to cast a massive spell centered around the location where the ritual was performed. It was created with the goal of magnifying the potency and AoE of existing spells, so it's fundamentally able to be used in conjunction with other systems of magic. For example, “spell radius expanding magic circle”, which is the foundation of teletomancy, enables one to change a spell from another system of magic into an AoE spell just by writing it in. That is to say, most teletomancy spells are, for example, “both teletomancy as well as nymphomancy.”

In teletomancy, most of the time either a magic circle or an altar imbued with spell formulas is used as a cornerstone, and spells are cast by storing mana within it. The most typical way of storing mana within a circle is to continuously chant incantations, and other than that, there are also various other methods that are a bit peculiar such as setting up offerings and magical intermediaries, continuously dancing within the circle, and so forth. These processes are generally called “rituals”. There are both ones where the spell is constantly being cast while performing the ritual, and ones where the spell is cast after storing up power by means of the ritual. Theoretically, it's possible to cast spells with unlimited range, but it would take an absurd amount of time. In the case of a spell that could engulf the entirety of an enormous nation, it might even take dozens of casters years to pull it off. Moreover, it's easy to enhance and expand a spell by making addendums to the magic circle or increasing the number of offerings, and this is also suitable when casting a combination of two or more spells at the same time or casting compound spells.

Furthermore, when monsters perform teletomancy, the most typical and effective method to perform a ritual is to use themselves as intermediaries by continuously having sex with men within the circle due to the distinctive property of mamono mana to inflate by absorbing human mana. We can say that the ability possessed by the monsters of Zipangu known as “Ryu (Encyclopedia II – p.182)” to bring about rain by obtaining mana from having sex with their husband is also a sort of teletomancy. [9]

Spell Empowering Magic Circle and Spell Radius Expanding Magic Circle (p95)

Difficulty: 1 out of 3

Mana Cost: 1 out of 3

Magic circles capable of “empowering existing spells” that are the basis of teletomancy. Magic circles are imbued with spell formulas for boosting the effects of spells, and by adding in the formula of any spell that one has in mind and performing a ritual to cast it, the effects can be greatly empowered. There are even ones that be used easily and will exhibit their effects just by casting the spell one has in mind ordinarily while within the magic circle.

“Spell empowering magic circle” boosts the actual effects of a spell, while “spell radius expanding magic circle” has the power to widen a spell's radius. For example, combining “spell empowering magic circle” with the “seduction spell(p.49)” that a *succubus uses will result in a remarkable increase in the spell's power to focus the target's feelings and consciousness on the caster, and the target will become so fascinated with the beauty and loveliness exuding from the *succubus that it will exhibit such a powerful hallucinogenic charm effect that it would be as though everything else in the world other than the *succubus herself had faded from existence. As another example, combining “spell radius expanding magic circle” with “breath of ecstasy (p.56)” will result in the pink *succubus' breath transforming into a pink atmosphere that enshrouds the entirety of the surrounding area, creating a pink world that envelops everything in *succubus euphoria.

These magic circles can be prepared by the casters themselves, but there are also magic items such as scrolls, mats, etc. enscribed with magic circles in advance. It is possible to easily use these even without knowledge of teletomancy just by adding the spell that the caster wants to use to the magic circle; however, the power of these pales in comparison to those that excellent teletomancers deal with. Not only are they mostly disposable, there are often “imitations” mixed in among these sorts of magic items that will not exhibit the proper effects. These range from duds produced by inexperienced casters, to fakes produced by greedy human merchants, to even items created by Black Goat Sabbath that distort the effects of spells into nymphomancy. At a glance, these magic circles are extremely complicated, so without knowledge of teletomancy, it's impossible to appraise them. For that reason, there is a large amount of “imitations” circulating in the marketplace. If one neglects getting them appraised, then spells may fail at a crucial moment, or the effects of spells may turn out to be completely different when cast.

Additionally, as far as teletomancy is concerned, “foundations” such as magic circles, altars, and so on are in fact “spell formulas” themselves. Excellent teletomancers will devote themselves to meticulously crafting these. Not only do they spend lengthy periods of time preparing complex magic circles and altars engraved with numerous spell formulas, sometimes the entire structure of a building itself can function as an altar for performing a ritual. Indeed, it is not uncommon for the very bases of our Sabbaths themselves to be massive magical apparatuses. Moreover, it is said that some spirit realms themselves are also created as “foundations” for the use of teletomancy.

“Now, let's swear our eternal love and pleasure within this magic circle...♥” ~A “ritual of seduction” by a dark mage~

People Warding Magic (p95)

Day of Pleasure (p96)

Fiend's Oath (p98)

Necromancy (p100)

File:WG3 samp7.jpg

The forbidden sorcery of the netherworld


A system of magic for controlling life and death, violating the taboos set in place by the gods. Most casters are classified as undead monsters, and there are also a small number of human casters, but since they're involved with necromancy, soon enough, they'll be corrupted by the mana and rendered undead.

Since the secret art of raise dead, which is regarded as a forbidden spell that runs contrary to divine providence and bends the underlying principles of the universe by the Order of the chief god, belongs to this system of magic, necromancers become targets of ostracism, and are reviled by many humans.

On the other hands, monsters have no values that forbid overcoming death, and the undead are also regarded as a tribe of monsters, so they have no negative feelings towards necromancy. While human necromancers lurk in hiding when conducting their activities, in monster society, necromancers have a high status; there are civilians in the military who lead undead legions, and there even exist entire nations made up of the undead. Also, many monsters seek necromancy so that they can once again live with their partners who were separated from them by death.

Every living thing has what is called a “soul” which is the core of their existence; using mana to touch souls and incite them into action is the very essence of this system of magic. The secret art of raising the dead, an exemplary spell, summons the souls of the dead back to their bodies and grants them new life; however, they don't revive as completely the same kind of lifeform that they used to be, instead transforming into undead beings such as “zombies (Encyclopedia I- p.158)”. Since the undead require extremely large amounts of mana to maintain themselves even after being reanimated, they must be given mana periodically by some means, or given a human male partner, or, if the necromancer is male, he needs to provide mana himself by having sex with them. Additionally, invoking spells that act on souls also requires a huge amount of mana, and if the necromancer happens to be a monster, she'll replenish her mana by ravishing her man voraciously enough to outdo a starving undead.

Furthermore, the power of necromancy can be increased dramatically by borrowing the power of “Hel”, the goddess of life and death (Encyclopedia II – p.117), so it has an aspect of hieromancy as well.

Talk Wisp (p101)

Difficulty: 1 out of 3

Mana Cost: 1 out of 3

A spell for listening to the voices of the souls of the dead. It enables communication with the “souls” of living things, a normally ungrantable wish. The caster can only converse with the souls that exist in the surroundings, and the conversation is conducted entirely in the caster's mind without any vocal utterances.

Souls gripped by deeply rooted delusional postmortem obsessions that have become specters will sometimes unilaterally attempt to initiate conversations with necromancers, but most of the time in such instances they cannot hear the necromancer’s voice. The fact is that this spell enables bilateral communication by creating a mana link between the soul of the necromancer and the soul of the deceased. The souls of the dead basically have both memories from when they were alive as well as memories after death and disembodiment. Sometimes the dead remember things about past events involving those still currently alive that no one else could ever possibly find out. They can serve as witnesses to history, and it's even possible to acquire valuable knowledge about technology, magic, etc. that has been lost to the past; however, their memories from during their lifetimes are shaky, and sometimes they may not even be able to recall the past, this is particularly evident in the case of ancient souls that have been abiding in the world of the living for ages.

This spell itself is the first step in necromancy. Any necromancer can communicate with the dead extremely easily; however, whether or not they can get through to them is an entirely separate issue. Many of the souls that remain in the world of the living happen to be psychotically deranged due to lingering regrets, attachments, obsessions, etc., so even if one's words reach them, the conversation may not work out in some cases. Unfortunately, conversing with such souls places a tremendous burden on the caster's mind.

Additionally, the voices of the dead can speak directly to the human soul, naturally entering the mind just like in the case of a god's voice, and it's not uncommon for them to exert huge influence over the mentality of necromancers. Most of the souls abiding in the world of the living are “in the process of transforming” into monsters such as “ghosts (Encyclopedia I – p.162)”, or “will o' wisps (Encyclopedia II – p. 118)”, etc. Having repeated conversations with them is sure to contaminate even the caster's mind with their obscene delusions and passions, and there are even times when the necromancer will hallucinate that the dark desires of the deceased are her own, which causes her mind to grow lewder and lewder over time. What's more, it is not uncommon for women to delve into necromancy with the intention of “just hearing his voice”, but when the voice of their dead lover reverberates directly within their very soul, it exacerbates their obsession with him, eventually even culminating in a degree of loving attachment and clinginess that would be considered mentally ill by human standards, so many become psychologically like half-way there to being monsters. Even if at first “they just wanted to hear his voice”, they will surely arrive at the forbidden art (p. 102).

“Ufu... Ufufu...♥ I've always wanted to be like this with you...♥

That girl taught me...♥”[10]

~a romantically obsessed necromancer~

Call Ghost (p101)

Secret Art of Raise (p102)

Topic - The Undead and Their Aptitude for Necromancy (p105)

Blessing of Undeath (p105)

Blessing of Decay (p106)

Ritual of Soul Marriage (p107)

Theriomancy (p110)

Beast Boost (p111)

Wild Pheromone (p112)

Sense Marking (p115)

Howling Force (p116)

Pharmacomancy (p120)

Check-up (p121)

Medical Cure (p121)

Operate (p123)

Medical Healing (p125)

Pre-Operate (p126)

Monster Runes (p128)

Pleasure Rune (p132)

Rune of Insemination (p134)

Rune of Temptation (p135)

Demon's Contract Crest (p136)

Beast's Rune (p138)

Vixen's Rune (p139)

Rabbit's Rune (p141)

Topic - Engraving on Men (p142)

Magic Tool Inventory (p143)

Mana Cage (p144)

Magic Flame Candlestick (p145)

Magical Flask (p146)

Mana Insulating Blanket (p147)

Love Divination Skull (p147)

Devil's Contract (p148)

Statue of Wisdom (p149)

Witch's Broom (p150)

Succubus Key (p151)

Call Back Bed (p152)

Temptress' Bell (p153)

Demon's Guide (p154)

False Book (p155)

Dream Incense (p155)

Memory Incense (p156)

Mirror of Duplication (p157)

Celestial Sphere of Tryst (p159)

Emblem of Gluttony (p159)

Succubus Nostrum (p161)

Vigor Replenishing Medicine (p161)

Tentacle Medicine (p162)

Beast Medicine (p163)

Doppelganger Medicine (p164)

Slime Nostrum (p165)

Rune Activator Medicine (p167)

Hel's Nostrum (lit. Goddess of life and death's nostrum) (p168)

Lilith's Panacea (p169)

Sabbath Guidebook (p171)

What is Sabbath? (p172)

The Secret Power of Sabbath and Its History (p173)

The Body of a Witch is Amazing! (p175)

Makeup! Familiar Power! (p177)

Schematic! Here is Where Baphomet is Amazing! (p180)

Sabbath's Onii-chans! (p182)

Sabbath's Cute Uniform Reference Book (p186)

Sabbath's Activities (p192)

Invitation to Sabbath (p192)

Sabbath Pamphlet (p193)

Baphomet's Eye (p193)

Study of Magic (p196)

Fun Black Mass (p198)

Kedamono's Feast (p199)

Witch's Soup (p200)

Wine of Corruption (p201)

Afterword (p209)

How was the world of “magic” presented by Sabbath? Even from now on, the “mana” that exists in the world will keep swelling, and new spells will infinitely be produced. The spells introduced in this book are nothing but a tiny portion of all existing spells, and in the future, it probably won't even amount to a single fragment of the great wisdom of magic. That's why even to someone like me who can't use magic, magic is a wonderful thing that keeps shining more and more forever.

I think that “magic” will keep growing more powerful and developing from humans and monsters intermingling just like how a human and monster married couple empower each other by being joined together. In writing this book, my hope was that not only monsters like us, but also humans would take it in hand, and if humans who read this book can increase and develop their “happiness” and “magic” together with their monster spouses, then I am extremely glad.

By the way, there was a single impetus that led to the writing of this book. I had an encounter with a certain wandering scholar of monsters who was continuing to write a monster encyclopedia while traveling the world. Originally, he was supposed to coauthor this book with me.

But as of now, he's disappeared since boarding a ship to the “mist continent”, and there's no response even from the “projecting mirror” I gave him so he could contact me. It is well known that ships headed to the mist continent are frequently thrown off course by the mist only to never be heard from again, but even if his ship sunk, the monsters of the sea are always lurking along that sea route to obtain, or rather, rescue men, so it's hard to imagine that he's dead. At the bottom of the sea, in the abyssal depths where not even sea monsters or sunlight can reach, it is supposed that a world of unknown monsters called “abyssal monsters” exists, could it be that...

-Runya Runya, the sleepy magical archive-



  1. 1.0 1.1 1.2 インフォメーション (HTML). Retrieved on 12 July 2018.
  2. 2.0 2.1 2.2 2.3 2.4 2.5
  3. As of 20 Feb 2019
  4. The baphomet leaders have an archaic style to their speech in Japanese due to the choices of words and word forms that screams out that these characters must in fact be ancient. Reflecting the difference in tone in English is tricky, but I tried to sort of do so by including a few Middle English words/ archaic spellings, such as "yonge" and "biloved". Also, lost in translation is the fact that Bapho's first welcome is not only obsolete, but also a special phrase strictly used by a superior to welcome an inferior. The word 幼体 youtai is used a few times which is a word that ordinarily only refers to the young offspring of animals, so I translated it as "juvenile." The baphomets use different first person pronouns to refer to themselves in Japanese, something that's lost in translation.
  5. The baphomet leaders have an archaic style to their speech in Japanese due to the choices of words and word forms that screams out that these characters must in fact be ancient. Reflecting the difference in tone in English is tricky, but I tried to sort of do so by including a few Middle English words/ archaic spellings, such as "yonge" and "biloved". 魔泥 (possibly pronounced madei) is a made up term consisting of the characters “demon/magic” + “mud/mire”. There's at least one case of a Japanese translating it as "devil mud" that I found online, but it might be something entirely different in this case. Nymphomancy is kind of stretch as a translation for 淫魔法 inmahou, a made up term coined by adding the character 淫 in which means something like "lewd/lascivious/indecent" to the word mahou, meaning "magic." So a more direct translation would be something like "lewd magic". But nymphomaniac can sometimes be translated as 淫乱女 inran-onna,which also in in it. And I think "nymphomancy" sounds fitting.
  6. 古式魔法 koshiki mahou translates more directly as "ancient style magic".
  7. Nymphomancy is kind of stretch as a translation for 淫魔法 inmahou, a made up term coined by adding the character 淫 in which means something like "lewd/lascivious/indecent" to the word mahou, meaning "magic." So a more direct translation would be something like "lewd magic". But nymphomaniac can sometimes be translated as 淫乱女 inran-onna,which also in in it. And I think "nymphomancy" sounds fitting.
  8. *succubus = inma, while succubus = sakyubasu Charm and temptation as specially defined only appear that one time in the text. They are katakana English terms, tenputeeshon and chaamu in the original text. Other instances of these terms in my translation are translations of Japanese words that aren't meant to signify the special cases defined.
  9. Teletomancy is based on the Greek word "telete", meaning roughly "ritual, rite, ceremony".
  10. “Living things” in the second sentence may seem like a contradiction, but appears to be meant in the sense that these souls are those which originally belonged to living things, which one assumes would imply that there are other souls that belong to things that were originally never alive to begin with, like spirits dwelling in mountains and rivers and such. The word for living thing there, 生き物 ikimono, means life in the sense of biological life or animal life. 死した者 shishita mono "people who died" was simply translated as "the dead" here.
  13. 13.0 13.1 魔物娘図鑑ワールドガイドⅢ サバトグリモワール / クロビネガ.
  14. 14.0 14.1 14.2 14.3