Monster Girl Encyclopedia Wiki

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Monster Girl Encyclopedia Wiki
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Someone's got to play a bad guy, right?

Original Character

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Name: John Connery

Race: Human

Alias: The Ghost

Age: 21

Height: 7'7"

Weight: 165 lbs

Gender: Male

Former Occupation: 1st Legionary Infiltrator of the VS Legacy

Current Occupation: Mercenary, currently employed by The Order

Abilities: Physically augmented with nanites for maximum physique performance and can now lift up to 5 tons, run up to 25 mph, and jump heights of 12 ft. Can apply nanohealth-regen to heal minor/medium injuries on himself or anyone else within a 7 ft perimeter. Martial artist, park-our master, professional at handling practically any blade, both melee and ranged. Has the ability to cloak or "ghost," with which he can vanish from sight and perform a needed task, whether it be to infiltrate, stalk targets, etc and can generate a hologram decoy if a tough situation comes up. Also has a deploy-able shoulder-mounted plasma cannon that has lock-on abilities and pin-point accuracy. Can also use alien technology inside his helmet to use infrared thermal vision or see through limited barriers.

Tactics: His primary form of engagement is to stalk up to a target using his suit's cloaking and neutralizing them with plasma bolts. However, the target can easily feel the cannon's heated laser aimer and get out of the way. If his cover is blown he will engage in combat involving blades and ranged boomerang-like disks. If the battle goes sour for him he will deploy a holorgam decoy and use the diversion to escape.

Vulnerabilities: In order to fire his shoulder cannon he must first decloak, exposing himself. Also his suit runs out of energy every time he moves, a total of 80 seconds invisibility but recharges once he is stationary, although at a painfully slower rate than the depletion.

Any spells that involve electricity or water are also his weaknesses. If any form of electric spell hits him, his suit and shoulder weapon become temporarily useless due to EMP effects and will become useful again when he charges them up by standing in the sun for 2 hours. This will force him to resort to blade combat.

Water will cause his suit to glitch when cloaked and will spark and instantly decloak, exposing his position. So if you want to disable his outworld technology it is advised to use electric spells. To reveal his location use a water spell.

Traits: Cautious, adventurous, enjoys what he does, at times cold and lacking empathy, very observant of others, can instantly tell if someone is lying, not prone to trusting others for anything, Never stays in a single settlement for too long, always on the move. A very heavy drinker. Although he is a merc working for The Order he has never killed a single monster. Incubus yes, monsters zero. He has engaged in combat and even seriously injured some, but never killed. His catchphrase is, "I lack the capacity for pity." Has a Class S bounty on him. (view Darknessabove's profile to categorize bounty)

Bio: Before my craft crashed here, I was a high ranking officer in the Vanu Sovereignty. During the Legacy's many conquests I was able to acquire very unique armor and weapons from the Yautja race.

About a year ago I was on an escort mission through the Delta Canopis region and was pulled into a sudden wormhole explosion through which I stumbled into this new planet.

I spent the first days hiding out in forests and observing the local life before introducing myself into this new society. My skills as an Infiltrator paid off for I was able to steal necessities before I managed to land myself a job as a hired weapon for The Order.

My job usually consists of escorting important caravans and fending off monster attacks. Sometimes I'm sent to scout out lands and locate monster villages then report them back. Anything out of that is none of my business. The pay is handsome and not once have I failed an objective. And I plan on keeping it that way.

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