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Document 5: It appears K'eth has made 2 more testing grounds for entertainment purposes, despite this and the other testing ground being made after the 4th testing ground, the monsters found here, can be found there as well and in extra number. Due to the similarities with the Afflicted Slums they can be found in the exact same location, except where this place can be more normally be found in the downtown or slum-like areas of cities instead of high nobility.

One of the entrances to the Palace of Forgotten Souls.

Appearance: Appears similar to the Afflicted Slums in that both hold a similar appearance to a Zipangu town, except that the sky appears to be eternally grey scaled and any greenery of any kind appears to have been destroyed or replaced with different items. The monsters that appear here seemingly appear out of nowhere and may surpurise adventurers exploring. Or the general unwary.

Enemies: The monsters here appear to be unmamonoized Shiro'ken, and appear in much larger numbers as well. Despite this, they can't be mamonoized like they were out of the palace. And just like all of the other testing ground, these Shiro'ken are completely loyal to K'eth and will follow his commands to the death

Shiro'ken Warrior

Shiro'ken Warrior: Shiro'ken made from the soulstones of humans, they don't have arms, instead they have 6 floating blades they use to effortlessly cut down things that stand in their way.

Auspicious Parry: (Elite Stance) For 8 seconds, the next attack against the Shiro'ken Warrior is blocked. It gains 5 strikes of adrenaline when this stance ends.

Gash: (Sword Attack) If this attack hits a Bleeding foe, the Shiro'ken Warrior strikes for 26 more damage and that foe suffers a Deep Wound, lowering that foe's maximum Health by 20% for 26 seconds.

Healing Signet: (Signet) The Shiro'ken Warrior gains 208 Health. It has -40 armor while using this skill.

Sever Artery: (Sword Attack) If this attack hits, the opponent begins Bleeding for 33 seconds, losing Health over time.

Sun and Moon Slash: (Sword Attack) Attack target foe twice. These attacks cannot be blocked.

Song of the Mists: (Monster Skill Shout) For 10 seconds, each nearby ally gains +6 Energy regeneration. If an ally successfully uses a skill, Song of The Mists ends and steals 20 Health from the nearest foe.


Shiro'ken Assassin: Looking more or less idential to the Warriors, these Shiro'ken focus more on stealth then blindly charging forward into combat and dealing with enemies that way.

Disrupting Stab: (Lead Attack) If this attack hits, it interrupts target foe's action. If that action was a spell, it is disabled for 13 seconds.

Shadow Refuge: (Enchantment Spell) For 6 seconds, the Shiro'ken Assasssin gains 12 Health regeneration. When Shadow Refuge ends, the Shiro'ken Assassin gains 120 Health if it is attacking.

Shroud of Silence: (Elite Hex Spell) All of the Shiro'ken Assassin's spells are disabled for 15 seconds. For 4 seconds, target touched foe cannot cast spells.

Twisting Fangs: (Dual Attack) Must follow an off-hand attack. If it hits, Twisting Fangs strikes for an extra 23 damage and struck foe suffers from Bleeding and Deep Wound for 25 seconds.

Wild Strike: (Off-Hand Attack) Must follow a lead attack. If it hits, this attack strikes for an extra 45 damage and any stance being used by target foe ends. This attack cannot be blocked.

Song of the Mists: (Monster Skill Shout) For 10 seconds, each nearby ally gains +6 Energy regeneration. If an ally successfully uses a skill, Song of The Mists ends and steals 20 Health from the nearest foe.


Shiro'ken Ranger: Made from the soul stones of Tengus, the Shiro'ken Ranger are the only Shiro'kens that use manufactured weapons (IE bows) and are all about weakening mage's ability to use spells.

Debilitating Shot: (Bow Attack) If Debilitating Shot hits, the Shiro'ken Ranger's target loses 14 Energy.

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