Monster Girl Encyclopedia Wiki

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Monster Girl Encyclopedia Wiki
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About

Scrolling 2D shooter about a succubus airstrike upon the human realm. Shoot to monsterize women and destroy everything else as you fly the gauntlet from the demonic realm to the human capital.

Players

Choose one at the start. The hitbox is only her heart, but one hit there makes her explode and lose a life. The dying explosion does damage.

Succubus

Standard fighter with average stats. When she touches defenseless human women, they monsterize into lesser succubi and fly in formation with her as options. Their shots are simply lesser versions of her shot.

Lilim

Advanced fighter, more maneuverable, but with a slightly more complex option system. She operates like the succubus except she can select any time which flying monstergirl type she turns women into. Each type grants a different buff to the whole squadron.

Squadron

You and all your monsterized women form a squadron. A few can be active at a time, and a few more can wait in reserve. Active squadmates' hitboxes and health are identical to the player's. If an active squadmate goes down someone in reserve will replace her.

Enemies

Vehicles

Aerial and ground-to-air combat vehicles can be manned by human crews or animated by magic. Once a vehicle is destroyed, any crew will evacuate and can be captured.

Personnel

Defenseless humans can be captured on contact. You can shoot them to slow them down first. Men give bonus points, women become monstergirls and join your squadron.

Infantry attack you and defend each other in various ways. Shoot them until they're knocked out, then you can capture them. Monsterizing/recruiting female infantry buffs your squadron depending on her class. Multiple classes in the squadron will combine their abilities and multiply your destructive power.

  • Knights swing swords to fire waves of bullets. Having a succubus knight in the squadron widens your own shots.
  • Archers shoot single fast shots. A succubus archer makes your squadron's bullets pierce (continue traveling) through enemies when hitting them.
  • Mages cast explosive spells at target locations. A succubus mage makes your squadron's bullets explode on contact. The knight's wave shot, a cluster of explosions are generated on contact. 
  • Priests raise protective barriers. No object on either side can penetrate a barrier, so they must lower their barriers to let others attack. A succubus priest gives you and active squadmates individual forward shields that last one hit each.

High-value individuals such as officers and royalty will give the largest capture bonuses. But they will either have a quick escape planned, or kill themselves rather than be captured.

Structures

Destroy buildings to uncover any humans and vehicles inside.

Bosses

  • The king is the penultimate boss, a very high-level knight/priest. When defeated, the chief god grants him a miracle: his two daughters turn into angels.
  • The final battle is with the two angel princesses. One is an archer and the other a mage.
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