Name: Aeron Evandrak
Weapons: Staff of fire, dagger
Equipment: Mind Shield Ring, Ring of Protection, Amulet of the Planes, Cloak of Protection
Passive powers: bond to Grimgarl, resistance to flames (via staff of fire), increased defenses (from ring and cloak of protection, increased further when near Grimgarl), immunity to mental effects (via Mind Shield Ring)
Abilities: Skilled spellcaster (though weak for his level of experience, specializes in support and defensive magic but is a crack shot with a firebolt.) Conjuring Grimgarl in the case of Grimgarls demise, essentially bringing Grimgarl back from the dead. Can cross between different spirit realms and the physical world (via amulet of the planes)
Age: 27
Gender: Male
Species: Human
Personality: Self assured and confident, Aeron is a man who came from a rough past and came into power. He has a strong sense of right and wrong, but little care for the law. While he's generally a good person, he isn't afraid to throw his weight around and utilize intimidation to get his way. He may develop to be a bit of a tyrant himself when he's doing what he thinks is right. As a stranger to this world he is often confused by the differences between his home and here, especially the differences between the monsters, however he's proven to be able to take even the most perverse aspects of this world in stride.
Residence: A wandering adventurer by profession, Aeron's home is where he puts his head down to sleep.
Faction: a rogue with mercenary tendencies, Aeron belongs to no faction and will generally take a job from anyone so long as it doesn't break his ideas of morality. He does remember those who have aided him and those who have crossed him.
Family: Aeron is was an orphan growing up and is now trapped in a world not his own. Grimgarl is the closest thing to family that Aeron has.
Allies: Grimgarl
Enemies: No one specific, but he hates bullies and those who abuses their power. He has disrupted operations of both the Radical Faction and the Order. He also considers the Sabbath to be both annoying and creepy.
Weaknesses: As an Eidolist, Aerons magic is divided between himself and his avatar, Grimgarl. Because of this he only has half of the magical potency of a sorcerer of similar talent and experience. This combined with his only average physical abilities means that he is quite vulnerable without his partner, because of this he tends to rely on Grimgarls brute power to crush his enemies while he keeps himself out of the way and uses support and defensive magics to aid Grimgarl.
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Name: Grimgarl
32 feet and 4,141 lbs up pure unadulterated, badass. Note that while Grimgarl isn't as large as a Deinosuchus or Sarchosuchus, he out paces the largest crocodile to live in contemporate times by 12 ft and 2,000 lbs. Art is from Matt Frank aka the kaiju samurai aka one of the best kaiju artists I've found on the internet.
Weapons: Grimgarl
Equipment: Grimgarl
Passive powers: Healing Factor (burn wounds from heat or acid heal normally, Heavy Armored Scales, Spiked Armor makes melee attacks dangerous, resistance (not immunity) to heat and acid, tremor sense, resistance to magic, Suprisingly quick, agile, and stealthy (though not beyond what should be possible for a creature his size.)
Abilities: Crushing Jaws, Lashing Tail, Everything else you'd expect a 30 ft 4,000 lb crocodile to be able to do, Fire Magic Added to all melee attacks, Fire Breath at a range of 60 ft, Triphibious (capable of traveling via land, water, or subterraneously),
Age: Does not age in a conventional sense but evolves and develops along side Aerons magical powers. Was first formed 13 years ago when Aeron first discovered his magic.
Gender: Male
Species: A manifestation of Aerons magical power projected as a seperate entity. Looks like a giant crocodile.
Personality: Stubborn, Lazy, and Aggressive, Grimgarl doesn't like anyone save his master, who he is intensly protective of and loyal to. Whenever he decides it to worth the time to interact with anyone else, it is usually to give a loud hiss to scare off whatever is bothering him or give a solid tail lash to anything that doesn't take the hint. Essentially his attitude is exactly what one would expect of a giant crocodile. Beyond this Grimgarl is content to simply sleep, follow Aeron around, and kill things as necessity dictates. He will however obey Aerons orders and act in Aerons best interest when possible, though Grimgarl prefers to leave the planning and goal setting to the Aeron.
Residence: Where ever Aeron happens to be, hopefully someplace warm, wet amd sunny.
Faction: Aeron
Family: Aeron
Allies: Aeron
Enemies: Anyone who is a threat to Aeron, anyone who Aeron orders to kill, anyone who looks tasty and can be eaten with minimal negative consequences, Anyone who annoys him that he hasn't been ordered to not kill. Anyone who is in the way when he's angry.
Weaknesses: While more intelligent than the average crocodile, Grimgarl is only intelligent enough to understand speach and follow orders. He relies on Aeron for direction and when seperated Grimgarls modus operandi is usually to just rampage until he finds Aeron or wait and sleep until he's summoned. While Grimgarls defenses are superb, they are not perfect. His regeneration makes injuring him in any serious manner difficult and his resistance to acids and fire makes injuring him with either difficult, however, injuring Grimgarl and then cauterizing the wound does prove to be an effective tactic. Grimgarl is also vulnerable to cold temperatures which make him slow and lethargic. Grimgarl is a magical construct formed from Aerons power and is an extension of Aerons self. While Grimgarl has his own body and consciousness, both were formed to suit Aerons needs and Grimgarl is bound to Aerons will. Should Aeron die, Grimgarl will simply cease to be.
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General Information-
The Bond: Due to being a manifestation of Aerons magic, Grimgarl is bonded to Aeron in a very specific manner. Grimgarl is bound to Aerons will and should Aeron give a command Grimgarl is bound to obey it to the best of his abilities, however this affords both of them a number of advantages. Anytime one of them is hurt, the two can choose to divide the damage of the blow between them, causing them both to take half of what the damage shoulf have taken instead of one of them taking the full brunt of the attack. At anytime Grimgarl and Aeron are close enough touch, the magic forming Grimgarl synergizes with the magic within Aeron granting Aeron a boost to his own defenses. At anytime Aeron casts a spell on himself, it can also effect Grimgarl, at his own discretion. When seperated, Aeron can summon Grimgarl to his side, though he is only capable of doing so once a day. By focusing on doing so, Aeron can perceive the world through Grimgarls senses. And should Grimgarl die, Aeron can reform Grimgarl, usually via a several hour long magical ritual, though he can do so instantly at the cast of severely draining his reserves. Finally when close enough to touch, Grimgarl and Aeron can merge into one being, a beast bearing Grimgarls fearson physical abilities in addition Aerons intelligence and magical talents. Should this form be slain it and Grimgarl will dissipate, leaving Aeron exhausted and vulnerable. Due to risk involved and the mental effects of merging, Aeron and Grimgarl prefer not to do it.
Aerons Spell list:
Firebolt (a blast of fire that while damaging and can pack a punch, does not explode like a normal fire ball and is considered to be a low level spell)
Light (Enchants an object to glow brightly, turning it into a lightsource)
Mage Hand (Forms an etherial hand with which objects can be manipulated at a distance)
Prestidigitation (General minor magics for show and utility.)
Mending (does simple repairs on an object)
Cure Wounds (Heals a targets injury)
Protection from Good and Evil (Defends against holy and demonic forces)
Mage Armor (forms a protective shell of magic around a target)
Shield (forms an invisible barrier of magical force)
Misty Step (Surrounds self in mist and teleports a short distance through it)
Haste (boosts a targets speed and agility)
Remove Curse (Breaks a curse)
Stoneskin (Makes a targets flesh as durable as stone)
Mass Cure Wounds (Heals the wounds of a large group)
Burning Touch (Via use of his staff of fire, adds fire magic to his staff strikes)
Fire Ball (Via the use of his staff of fire, makes things explode)
Wall of Flames (Via use of his staff of fire, Creates a wall of flames)
Biography: In another world, Aeron had grown up an orphan beggar in a small village on the outskirts of a prosperous kingdom. Despite the fact that those living near the core of the kingdom prospered, where he had grown was often out side of the sight of the king, something the local nobility were more than happy to exploit. The local pheasants fell victim to corrupt and neglectful nobles and bully knights who were often little more than over paid thugs. As can be expected, an orphaned child on the streats was not treated well, often Aeron was a target for bored or angry nobles and knights. However this changed during a particularly spirited beating from the Lords son, when Aerons magic awoke causing the birth of Grimgarl. The young lordling left having lost an arm and gained a grudge. At dawn of Aerons magic, Grimgarl was little more than a normal crocodile and Aeron capable of little more than throwing a few sparks. Hardly a match for the soldiers sent to avenge the lords son. Left between fleeing or execution, Aeron left his home and took up work as an adventurer. Over the years Aeron had faced many a hardships and many triumphs. Dueling with Litches, negotiating with dragons, and even slaying the Lord who had ruled over his people so cruelly. Aeron grew in experience and power, alongside him Grimgarl too developed, now Aeron has gained substantial magical knowledge and Grimgarl has developed to be far more fearsome than a normal beast.
However as is the whims of life, Aerons situation changed once again. A duel with a Arch-demon had gone wrong. The demon casting a powerful banishment spell caused an accident with Aerons Amulet of Planes, casting Aeron, not into the abyss but far beyond what any planes walker had explored before depositing in a new world, where monsters are little different.
- note: This new page was made due to issues linking to the old one, I believe I figured out the problem